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const arrayToList = (arr) => {
let head = {};
let list = head;
for(let i = 0; i < arr.length; i++){
list.val = arr[i];
list.rest = {};
list = list.rest;
}
return list;
async execute(message: Message, args: string[]) {
const cur_encounter = await get_encounter(message.channel.id);
if (!cur_encounter) {
message.channel.send(`There isn't an Encounter/RP going on in this channel.\nTo start one, run \`!start [users]\``);
return;
}
if (!cur_encounter.members.find(obj => obj.id === message.author.id)) {
let guild_member = message.guild.members.cache.get(message.author.id);
if (!guild_member || !guild_member.hasPermission('MANAGE_CHANNELS')) {
message.channel.send(`You aren't part of this session ${message.author.toString()}! Have someone participating end it.`);
library(shiny)
library(ggplot2)
library(plyr)
library(dplyr)
data <- read.csv("workbook.csv", stringsAsFactors = FALSE) #subset dataframe to reactive dataframe to input slider
ui <- fluidPage(
titlePanel("Ambient Particulate Matter"),
sidebarLayout(
sidebarPanel(
pragma solidity >=0.6.2 <0.7.0;
// Implement the Nim board game (the "misere" version -- if you move last, you lose).
// See https://en.wikipedia.org/wiki/Nim for details about the game, but in essence
// there are N piles (think array length N of uint256) and in each turn a player must
// take 1 or more items (player chooses) from only 1 pile. If the pile is empty, of
// course the player cannot take items from it. The last player to take items loses.
// Also in our version, if a player makes an illegal move, it loses.
// To implement this game, you need to create a contract that implements the interface
Version: 121639, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Standalone
Unhandled exception
FactoryGame_Win64_Shipping!FMallocBinned2::Malloc() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\hal\mallocbinned2.h:447]
FactoryGame_Win64_Shipping!TBlendableToken<float>::TBlendableToken<float><float &>() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\public\evaluation\blending\blendabletoken.h:101]
FactoryGame_Win64_Shipping!FMovieSceneFloatPropertySectionTemplate::Evaluate() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescenetracks\private\evaluation\moviescenepropertytemplates.cpp:68]
FactoryGame_Win64_Shipping!FMovieSceneEvaluationTrack::EvaluateStatic() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtrack.cpp:458]
FactoryGame_Win64_Shipping!FMovieSceneRootEvaluationTemplateInstance::EvaluateGroup() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\evaluation\moviesce