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@drewish
Last active October 21, 2015 16:00
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SquarePerspectiveApp
// About this: https://drewish.com/2014/08/23/using-cinder's-cameraortho-and-vbomesh-to-draw-cubes/
// Inspired by: http://onepointperspective.tumblr.com/post/7805032561/the-perspective-of-a-square
// Use with Cinder 0.9.x
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
#include "cinder/gl/Vbo.h"
#include "cinder/Utilities.h"
using namespace ci;
using namespace ci::app;
using namespace std;
void prepareSettings( App::Settings *settings )
{
settings->setHighDensityDisplayEnabled();
settings->setWindowSize(800, 800);
}
class SquarePerspectiveApp : public App {
public:
void setup() override;
void resize() override;
void draw() override;
cinder::CameraOrtho mCam;
gl::VboMeshRef mCube;
int mSteps = 19;
int mMargin = 20;
int mLength = 20;
};
void SquarePerspectiveApp::setup()
{
// I'm sure there's a simpler ordering for these points...
//
// *-X 7----3
// |\ |\ |\
// Y Z | 6----2
// 5-|--1 |
// \| \|
// 4----0
vector<vec3> positions = {
vec3( +0.5, +0.5, +0.5 ),
vec3( +0.5, +0.5, -0.5 ),
vec3( +0.5, -0.5, +0.5 ),
vec3( +0.5, -0.5, -0.5 ),
vec3( -0.5, +0.5, +0.5 ),
vec3( -0.5, +0.5, -0.5 ),
vec3( -0.5, -0.5, +0.5 ),
vec3( -0.5, -0.5, -0.5 ),
};
// Lines by axis
// X: 0-4, 1-5, 2-6, 3-7
// Y: 0-2, 1-3, 4-6, 5-7
// Z: 0-1, 2-3, 4-5, 6-7
vector<uint> indices = {
0, 4, 1, 5, 2, 6, 3, 7,
0, 2, 1, 3, 4, 6, 5, 7,
0, 1, 2, 3, 4, 5, 6, 7,
};
vector<gl::VboMesh::Layout> bufferLayout = {
gl::VboMesh::Layout().usage( GL_STATIC_DRAW ).attrib( geom::Attrib::POSITION, 3 ),
};
mCube = gl::VboMesh::create( positions.size(), GL_LINES, bufferLayout, indices.size(), GL_UNSIGNED_INT );
mCube->bufferAttrib( geom::Attrib::POSITION, positions );
mCube->bufferIndices( indices.size() * sizeof( uint ), indices.data() );
}
void SquarePerspectiveApp::resize()
{
int height = getWindowHeight();
int width = getWindowWidth();
float perCube = min( width, height ) / mSteps;
mLength = round( perCube * 0.55 );
mMargin = round( perCube * 0.45 );
mCam.setOrtho( 0, width, height, 0, -100, 100 );
gl::setMatrices( mCam );
}
void SquarePerspectiveApp::draw()
{
gl::ScopedModelMatrix outerModelScope;
float radiansPerStep = M_PI_2 / (mSteps - 1);
gl::clear( Color::white() );
gl::color( Color::black() );
gl::translate( vec2( mLength ) );
for (int y = 0; y < mSteps; y++) {
for (int x = 0; x < mSteps; x++) {
gl::ScopedModelMatrix innerModelScope;
gl::translate( vec2( x, y ) * vec2( mLength + mMargin ) );
gl::scale( vec3( mLength, mLength, mLength ));
gl::rotate( radiansPerStep * y, vec3( 1, 0, 0 ) );
gl::rotate( radiansPerStep * x, vec3( 0, 1, 0 ) );
gl::draw( mCube );
}
}
// Save a frame in the home directory.
if (getElapsedFrames() == 1) {
writeImage( getHomeDirectory() / "SquarePerspectiveAppOutput.png", copyWindowSurface() );
}
}
CINDER_APP( SquarePerspectiveApp, RendererGl( RendererGl::Options().msaa( 16 ) ), prepareSettings )
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