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@drewolbrich
Last active December 12, 2021 18:46
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Blends together two UIColors, returning a dynamic color
import UIKit
extension UIColor {
/// Creates a dynamic color from the receiver blended with another color.
///
/// If `weight` is 0, the color of `self` is returned. If `weight` is 1, the color
/// of `otherColor` is returned.
///
/// This method works correctly with light and dark mode. A dynamic color is
/// returned, so if the user switches to dark mode, the dark mode versions of `self`
/// and `otherColor` will be blended together and displayed.
func blended(with otherColor: UIColor, weight: CGFloat) -> UIColor {
func blend(_ baseColor: UIColor, with otherColor: UIColor, weight: CGFloat) -> UIColor {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
baseColor.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
var otherRed: CGFloat = 0
var otherGreen: CGFloat = 0
var otherBlue: CGFloat = 0
var otherAlpha: CGFloat = 0
otherColor.getRed(&otherRed, green: &otherGreen, blue: &otherBlue, alpha: &otherAlpha)
func mix(_ x: CGFloat, _ y: CGFloat, _ a: CGFloat) -> CGFloat {
return (1 - a)*x + a*y
}
return UIColor(
red: mix(red, otherRed, weight),
green: mix(green, otherGreen, weight),
blue: mix(blue, otherBlue, weight),
alpha: mix(alpha, otherAlpha, weight)
)
}
return UIColor(dynamicProvider: { traitCollection in
var result: UIColor = .white
traitCollection.performAsCurrent {
result = blend(self, with: otherColor, weight: weight)
}
return result
})
}
}
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