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A RealityKit Entity extension that enumerates the entities in a hierarchy
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| // | |
| // Entity+EnumerateHierarchy.swift | |
| // | |
| // Created by Drew Olbrich on 7/18/23. | |
| // Copyright © 2023 Lunar Skydiving LLC. All rights reserved. | |
| // | |
| // MIT License | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to deal | |
| // in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| // copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included in all | |
| // copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| // SOFTWARE. | |
| // | |
| import RealityKit | |
| extension Entity { | |
| /// Executes a closure for each of the entity's child and descendant entities, as | |
| /// well as for the entity itself. | |
| func enumerateHierarchy(body: (Entity) -> Void) { | |
| enumerateHierarchy { entity, _ in | |
| body(entity) | |
| } | |
| } | |
| /// Asynchronously executes a closure for each of the entity's child and descendant | |
| /// entities, as well as for the entity itself. | |
| /// | |
| /// This method does not return until all asynchronous `body` closures have finished | |
| /// executing. | |
| /// | |
| /// If you see the compiler error "Ambiguous use of 'enumerateHierarchy(body:)'", | |
| /// call `enumerateHierarchy` like this: | |
| /// | |
| /// await rootEntity.enumerateHierarchy { entity async in | |
| /// ... | |
| /// } | |
| func enumerateHierarchy(body: @escaping (Entity) async -> Void) async { | |
| await withTaskGroup(of: Void.self) { taskGroup in | |
| enumerateHierarchy { entity, _ in | |
| taskGroup.addTask { | |
| await body(entity) | |
| } | |
| } | |
| } | |
| } | |
| /// Executes a closure for each of the entity's child and descendant entities, as | |
| /// well as for the entity itself. | |
| /// | |
| /// Set `stop` to true in the closure to abort further processing of the child entity subtree. | |
| func enumerateHierarchy(body: (Entity, UnsafeMutablePointer<Bool>) -> Void) { | |
| var stop = false | |
| func enumerate(body: (Entity, UnsafeMutablePointer<Bool>) -> Void) { | |
| guard !stop else { | |
| return | |
| } | |
| body(self, &stop) | |
| for child in children { | |
| guard !stop else { | |
| break | |
| } | |
| child.enumerateHierarchy(body: body) | |
| } | |
| } | |
| enumerate(body: body) | |
| } | |
| } |
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