Skip to content

Instantly share code, notes, and snippets.

@drewsberry
Last active February 21, 2024 07:33
Show Gist options
  • Star 43 You must be signed in to star a gist
  • Fork 13 You must be signed in to fork a gist
  • Save drewsberry/235e865eee90dc5e60ff to your computer and use it in GitHub Desktop.
Save drewsberry/235e865eee90dc5e60ff to your computer and use it in GitHub Desktop.
UE4 Windows command line building
:: Build client
RunUAT BuildCookRun -project="full_path.uproject"^
-noP4 -platform=Win64^
-clientconfig=Development -serverconfig=Development^
-cook -allmaps -build -stage^
-pak -archive -archivedirectory="Output Directory"
:: Cook client
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^
-noP4 -platform=Win64^
-clientconfig=Development -serverconfig=Development^
-cook -allmaps -NoCompile -stage^
-pak -archive -archivedirectory="Output Directory"
:: Build server
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^
-noP4 -platform=Win64^
-clientconfig=Development -serverconfig=Development^
-cook -server -serverplatform=Win64 -noclient -build -stage^
-pak -archive -archivedirectory="Output Directory"
:: Cook server
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^
-noP4 -platform=Win64^
-clientconfig=Development -serverconfig=Development^
-cook -server -serverplatform=Win64 -noclient -NoCompile -stage^
-pak -archive -archivedirectory="Output Directory"
@ChristianHohlfeld
Copy link

very nice, helped me alot. Thanks! 👍

@Memnarch
Copy link

on 4.21(it worked in 4.19) we constantly get "failed to delete AutomationUtils.Automation.dll in 10 attempts". Any solution? This seems to affect only 4.21(maybe already 4.20)

@AKuehnert
Copy link

@Memnarch in this -> ( https://blog.mi.hdm-stuttgart.de/index.php/2017/02/11/uat-automation/ ) article the parameters are explained. I got this error when trying to use compile on an epic games launcher ue4 version because this can't be compiled in contrast to a source build

@Flassari
Copy link

Stage is when the build tools packages the built game to a staging directory for delivery.
Archive is when it copies the staged build to another directory. Optional.

Most people are doing one extra stage of needlessly copying the whole game to another folder. You'll effectively have 4 versions/copies of the game files:

  • Original assets.
  • Packaged assets in Saved folder.
  • Staged assets in Stage folder.
  • Archived assets in Archive folder. <-- Optional and should be removed if you don't need an extra copy of the game.

This can be fixed by changing the build command part
-stage -archive -archivedirectory="Output Directory"
to
-stage -stagingdirectory="Output Directory"

@jeferwang
Copy link

very helpful! thank you

@jerobarraco
Copy link

thanks. this saved me a lot of time.

@Apoorv-Gamitronics
Copy link

Apoorv-Gamitronics commented Feb 13, 2024

Thank you!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment