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@drhayes
Created November 15, 2012 04:46
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Base class for behaviors.
ig.module(
'game.behaviors.baseBehavior'
)
.requires(
'impact.impact'
)
.defines(function() {
BaseBehavior = ig.Class.extend({
enabled: true,
init: function() {
this.id = _.uniqueId('behavior-');
},
// Called when the behavior is added to an entity.
added: function(entity) {},
// Called when the behavior is removed from an entity.
removed: function(entity) {}
});
});
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