Created
January 14, 2013 05:58
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A function to help arrange sequential events in ImpactJS.
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/*global ig: true */ | |
ig.module( | |
'game.system.eventChain' | |
) | |
.requires( | |
'impact.impact' | |
) | |
.defines(function() { | |
// Defines a function that can fire sequential events. | |
EventChain = function() { | |
// Make sure we get called with new. | |
if (this === window) { | |
return new EventChain(); | |
} | |
var steps = []; | |
// Called every frame. | |
var update = function() { | |
if (steps && steps.length) { | |
steps[0](); | |
} | |
}; | |
update.then = function(doThis) { | |
steps.push(function() { | |
// Update. | |
doThis(); | |
// End. | |
steps.shift(); | |
}); | |
return this; | |
} | |
update.wait = function(secs) { | |
var decrement = secs; | |
steps.push(function() { | |
// Update. | |
if (decrement) { | |
decrement -= ig.system.tick; | |
} | |
// End. | |
if (decrement <= 0) { | |
steps.shift(); | |
// Necessary because of repeat. | |
decrement = secs; | |
} | |
}); | |
return this; | |
}; | |
update.during = function(doThis) { | |
if (!steps) { | |
throw new Error('during only works with previous step!'); | |
} | |
var func = steps[steps.length - 1]; | |
steps[steps.length - 1] = function() { | |
doThis(); | |
func(); | |
}; | |
return this; | |
}; | |
update.repeat = function(times) { | |
times = times || Infinity; | |
var originalTimes = times; | |
var stepsCopy; | |
steps.push((function(currentIndex) { | |
return function() { | |
times -= 1; | |
if (times > 0) { | |
var args = stepsCopy.slice(0); | |
args.unshift(currentIndex, 0); | |
steps.splice.apply(steps, args); | |
} else { | |
// For successive repeats. | |
times = originalTimes; | |
} | |
// End. | |
steps.shift(); | |
}; | |
})(steps.length - 1)); | |
stepsCopy = steps.slice(0); | |
return this; | |
}; | |
update.every = function(sec, doThis) { | |
update.during( | |
new EventChain() | |
.wait(sec) | |
.then(doThis) | |
.repeat() | |
); | |
return this; | |
}; | |
// Returned from this constructor thing. | |
return update; | |
}; | |
}); |
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