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@droogie
Created November 23, 2016 00:43
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PS4 Enabled UART -> Shutdown
I/PSM UI : UI system timer elap
sed 00:06:00
[VSMALLOC] Video: Free=67257492, FreeChunk=87; System: Free=10024944, FreeChunk=6; Heap: Free=5101824
Shader=10;VertexBuffer=71;PixelBuffer=320;FrameBuffer=4;Image=6
W/PSM UI : ##### exit value = psexit: #####
I/PSM UI : ** Unload enqueue: WebBrowserPlugin : WebBrowserPlugin
I/PSM UI : OnFocusActiveSceneChanged [BrowserMain : MainScene] -> []
SetDeviceIndexBehavior: mode=SpecificUser, param=0x10000000
W/PSM UI : WebView::OnChildFocusChanging Focused = False
W/PSM UI : WebView::OnFocusChanged Focused = False
W/PSM UI : [WebView] OnDisplaySuspended
W/PSM UI : [WebView] SetVisibleNative visible = False
W/PSM UI : [WebView] SetVisible m_viewVisible = False
W/PSM UI : [WebView] SetVisible = false
I/PSM UI : ** Unload enqueue: BrowserMain : MainScene
I/PSM UI : ** Unload enqueue: WebViewDialog : WebViewDialogScene
I/PSM UI : ** Unload enqueue: WebBrowserScene : WebBrowserScene
I/PSM UI : SceneQueue: UnloadTransition : loop count 29 : WebBrowserScene : WebBrowserScene, Alive
I/PSM UI : **** SceneQueue Reordered : rule 1-A: BrowserMain to QueueTop.
W/PSM UI : [WebView] DisposeSelf start
W/PSM UI : [WebView] DisposeSelf: WebViewCount = 0
W/PSM UI : [WebView] DisposeSelf end
W/PSM UI : [WebSecurity] Dispose start
W/PSM UI : [WebSecurity] Dispose end
Write() to Sce.Vsh.Webbrowser.XutilWrapper.SetLogInfo
I/PSM UI : SceneQueue: Unload : loop count 0 : BrowserMain : MainScene, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: WebViewDialog to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : WebViewDialog : WebViewDialogScene, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: WebBrowserScene to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : WebBrowserScene : WebBrowserScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : WebBrowserScene : WebBrowserScene, Killed
W/PSM UI : ***** TerminateApp ***** m_term_state = NONE
W/PSM UI : [WebContext] Dispose start
W/PSM UI : [WebContext] Dispose end
W/PSM UI : [WebContext] Dispose start
W/PSM UI : [WebContext] Dispose end
W/PSM UI : [WebRunLoop] Dispose start
W/PSM UI : [WebRunLoop] Dispose end
EvalShutdown syncPoint:UnregisterDelayer CurrentState:Normal
W/PSM UI : WebBrowserAssetManager(AssetManager) The following image assets are not disposed
W/PSM UI : cxml://BrowserMain/texture_icon_l1
W/PSM UI : cxml://BrowserMain/texture_icon_r1
I/PSM UI : SceneQueue: Unload : loop count 0 : WebBrowserPlugin : WebBrowserPlugin, Unloaded
I/PSM UI : SceneQueue: Load : loop count 0 : SettingsPlugin : SettingsApplication, Alive
== XdbWrapper.BookmarkDelete -2132737784
=== XdbWrapper.HistoryDelete -2132737784
=== XdbWrapper.FrequencyDelete -2132737784
=== XdbWrapper.PresetDelete -2132737784
[Syscore App] process delete event : pid=0x35[Syscore App] Syscore Event Queue Push : SCE_SYSCORE_EVENT_ON_PROCESS_UNLOADED
[AppMgr Trace]: pid=0x35, deleted.
[Syscore App] Syscore Event Queue Pop : SCE_SYSCORE_EVENT_ON_PROCESS_UNLOADED
[Syscore App] process delete event : pid=0x34[Syscore App] Syscore Event Queue Push : SCE_SYSCORE_EVENT_ON_PROCESS_UNLOADED
[AppMgr Trace]: pid=0x34, deleted.
[Syscore App] Syscore Event Queue Pop : SCE_SYSCORE_EVENT_ON_PROCESS_UNLOADED
Processing mode :1
I/PSM UI : SceneQueue: Load : loop count 0 : core_plugin : SettingsCorePlugin, Alive
I/PSM UI : SceneQueue: Load : loop count 0 : Noname : FrameScene, Alive
I/PSM UI : SceneQueue: Load : loop count 0 : NormalStack : SettingPageNormalStack, Alive
sceRemoteplayInitialize: 0x80fc0003
I/PSM UI : SceneQueue: Load : loop count 0 : SettingsBGScene : Scene, Alive
I/PSM UI : OnFocusActiveSceneChanged [] -> [settings_root.xml:settings_root : SettingPage]
I/PSM UI : Scene [settings_root.xml:settings_root : SettingPage] : Alive
[SystemLogger][ClickThrough][EVT21]: s:[MainScene]s:[Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene:ShellApp:ShellAppScreen:WebBrowserScene:BrowserMain]s:[SettingPage]s:[Sce.V
sh.ShellUI.AppSystem.LayerManager.RootScene:ShellApp:ShellAppScreen:Noname:NormalStack:settings_root.xml:settings_root]s:[NULL]s:[NULL]s:[NULL]
EVT22 is empty
EVT_invalid_ is empty
SetDeviceIndexBehavior: mode=SpecificUser, param=0x10000000
I/PSM UI : SceneQueue: Load : loop count 0 : settings_root_plugin : Plugin, Alive
I/PSM UI : SceneQueue : Load : loop count 0 : settings_root : SettingPage, Alive
[SceShellCore] Libc Heap Status: free 2179040 (52%), in-use 2015264, trend -1.7 KB/min, peak 2034272, when 98 [sec]
Processing mode :1
I/PSM UI : SceneQueue: Load : loop count 0 : Noname : PSImposeScene, Alive
I/PSM UI : OnFocusActiveSceneChanged [settings_root : SettingPage] -> [ImposeTop : ImposeMenuScene]
I/PSM UI : Scene [ImposeTop : ImposeMenuScene] : Alive
[SystemLogger][ClickThrough][EVT21]: s:[SettingPage]s:[Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene:ShellApp:ShellAppScreen:Noname:NormalStack:settings_root.xml:settings_roo
t]s:[ImposeMenuScene]s:[Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene:PSMenu:Noname:ImposeRootScene:ImposeTop]s:[NULL]s:[NULL]s:[NULL]
EVT22 is empty
EVT_invalid_ is empty
SetDeviceIndexBehavior: mode=SpecificUser, param=0x10000000
#LOGIN MGR# [GetDeviceFunction] DeviceId:0x40301, Function:0x0000000000000001
#LOGIN MGR# [GetDeviceFunction] DeviceId:0x40301, Function:0x0000000000000001
GetPlusInfoJob : Run(Start)
GetPlusInfoJob : Run(End)
I/PSM UI : SceneQueue: Load : loop count 1 : ImposeTop : ImposeMenuScene, Alive
I/PSM UI : SceneQueue : Load : loop count 0 : ImposeRootScene : ImposeRootScene, Alive
GetPlusInfoJob : Finish / Cancelled False / Result True
[UpdateUserInfoforPlus] upd_userId : 268435456 / type : Unknown
[ShellUI] PowerManager.RequestStateChange state:Shutdown reason:Sce.Vsh.ShellUI.PsImpose.ImposeMenuScene bootFlag:None
#LOGIN MGR# #### GetSafemode start ####
sysctl_kern_init_safe_mode: current_mode: 0
#LOGIN MGR# #### GetSafemode end ####
[SceSystemStateMgr] Shutdown-Timer Request from ShellUI
EVT203 is empty
I/PSM UI : ** Unload enqueue: SettingsPlugin : SettingsApplication
I/PSM UI : OnFocusActiveSceneChanged [ImposeTop : ImposeMenuScene] -> [SystemArea : SystemAreaScene]
I/PSM UI : Scene [SystemArea : SystemAreaScene] : Alive
[SystemLogger][ClickThrough][EVT21]: s:[ImposeMenuScene]s:[Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene:PSMenu:Noname:ImposeRootScene:ImposeTop]s:[SystemAreaScene]s:[Sce.Vsh
.ShellUI.AppSystem.LayerManager.RootScene:TopMenu:Navigation:TopMenuFrameScene:SystemArea:SystemArea]s:[NULL]s:[NULL]s:[NULL]
EVT22 is empty
EVT_invalid_ is empty
SetDeviceIndexBehavior: mode=SpecificUser, param=0x10000000
I/PSM UI : ** Unload enqueue: ImposeTop : ImposeMenuScene
I/PSM UI : ** Unload enqueue: ImposeRootScene : ImposeRootScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : ImposeRootScene
Processing mode :1
I/PSM UI : ** Unload enqueue: Noname : PSImposeScene
EVT_invalid_ is empty
EVT_invalid_ is empty
EvalShutdown syncPoint:LauncherQueueSynchronizer Finished CurrentState:Shutdown
EvalShutdown UnloadTaskCount:1
[SceSystemStateMgr] Shutdown timer started. Waiting for response from ShellUI.
[SceSystemStateMgr] Extended shutdown timer.
I/PSM UI : ** Unload enqueue: SettingsBGScene : Scene
I/PSM UI : ** Unload enqueue: settings_root : SettingPage
I/PSM UI : ** Unload enqueue: NormalStack : SettingPageNormalStack
I/PSM UI : ** Unload enqueue: settings_root_plugin : Plugin
I/PSM UI : ** Unload enqueue: core_plugin : SettingsCorePlugin
I/PSM UI : ** Unload enqueue: Noname : FrameScene
I/PSM UI : SceneQueue: UnloadTransition : loop count 17 : Noname : FrameScene, Alive
I/PSM UI : **** SceneQueue Reordered : rule 1-A: SettingsBGScene to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : SettingsBGScene : Scene, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: settings_root to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : settings_root : SettingPage, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: NormalStack to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : NormalStack : SettingPageNormalStack, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: Noname to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : Noname : FrameScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Noname : FrameScene, Killed
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown s_muted:False
I/PSM UI : SceneQueue: Unload : loop count 0 : SettingsPlugin : SettingsApplication, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ImposeTop : ImposeMenuScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ImposeRootScene : ImposeRootScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Noname : PSImposeScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 2 : settings_root_plugin : Plugin, Unloaded
[SceSystemStateMgr] Extended shutdown timer.
I/PSM UI : SceneQueue : Unload : loop count 6 : core_plugin : SettingsCorePlugin, Unloaded
** enter audio mute 0 1 **
EvalShutdown syncPoint:!Application.Instance.SystemSound.IsInOperation() CurrentState:Shutdown
EvalShutdown s_logoutState:Begin
EvalShutdown PostTask for LogoutAll
EvalShutdown LoginMgrUtil.LogoutAll( LoginMgrUtil.LogoutMethodType.ChangingPowerState )
sceMbusDisconnectDevice( 0x40301 )
* removeDevice:L1047 [MBUS] Receive device disconnect event.(deviceId=0x40301)
* removeInfo:L819 [MBUS] Remove pad bus.(busId=0x10000000)
* removeInfo:L784 [MBUS] Remove device info.(deviceId=0x40301)
* mbusEventSendMsg:L3203 [MBUS] Send device removed event.(deviceId=0x40301)
[SceSystemStateMgr] Extended shutdown timer.
#LOGIN MGR# #### LogoutProcess start ####
[SceUserServiceServer] Logout
[SceUserServiceServer] -> RUNNING (JobId: 2)
[SceUserServiceClient] Logout: 0x2
[SceUserServiceClient] JobId: 2, GetJobStatus: 0x0, status: 1, result: 0x80960106 (BUSY)
ScePsP: Close Pad [0x03020301]: ret=0x00000000
ScePsP: ConnectedDeviceStatus: count=1
[c][DeviceId ][UserId ][Model ]
[ ][0xffffffffffffffff][0xffffffff][none ]
[ ][0xffffffffffffffff][0xffffffff][none ]
[ ][0xffffffffffffffff][0xffffffff][none ]
[ ][0xffffffffffffffff][0xffffffff][none ]
Processing mode :1
#LOGIN MGR# Receive Event : SCE_MBUS_EVENT_DEVICE_REMOVED [DeviceId:0x40301][SubType:2][REASON:1]
#LOGIN MGR# : \event_thread.cpp(170) : Run : Event Received : SCE_LOGIN_MGR_EVENT_DEVICE_REMOVED
PsmEvent::Post()
#LOGIN MGR# [GetDeviceFunction] DeviceId:0x40301, Function:0x0000000000000001
PsmEvent::Post()
[SceUserServiceServer] start job
[SceUserService] User "Ugg" (0x10000000) logged out
[SceLncUtil] blockAppSuspend: name={SceSaveData}, appId={0x0b0c0000}, refCount={1}
[SceLncUtil] unblockAppSuspend: name={SceSaveData}, appId={0x0b0c0000}, refCount={0}
[SceUserServiceServer] -> FINISHED (JobId: 2) 0x0
[SceUserServiceServer] -> IDLE (JobId: 2) 0x0
MSG NotificationDb(void sceNotificationDbInit::notificationDbOnUserCreate(const SceUserServiceEventVsh *, void *) 1396):
unexpected eventType(1) is ignored.
MSG NotificationDb(void sceNotificationDbInit::notificationDbOnUserDestroy(const SceUserServiceEventVsh *, void *) 1443):
unexpected eventType(1) is ignored.
sceUserServiceLogout() End : Time = 185.776 msec
sceUserServiceGetNpAccountId() End : Time = 185.776 msec
#LOGIN MGR# logoutMethod = 0
#LOGIN MGR# userId = 268435456
#LOGIN MGR# isGuestUser = 0
#LOGIN MGR# psnAccountId = 0
SystemLoggerStorage::SetData() End : Time = 0.245 msec
#LOGIN MGR# #### LogoutProcess end ####
[GetRegisteredUser] Start
[GetRegisteredUser] RegisteredUserNum : 1
[GetRegisteredUser] LoginUserNum : 0
[GetRegisteredUser] End
I/PSM UI : ** Unload enqueue: TopMenuControlPlugin : TopMenuControlPlugin
SetDeviceIndexBehavior: mode=MergeAllConnectedDevice, param=null
EvalShutdown syncPoint:Finish LogoutAll CurrentState:Shutdown
EvalShutdown UnloadTaskCount:1
EvalShutdown syncPoint:AppSystem.TaskDisposer.DisposeCompletedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:1
[SceSystemStateMgr] Extended shutdown timer.
EvalShutdown syncPoint:AppSystem.TaskDisposer.DisposeCompletedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:1
[SceSystemStateMgr] Extended shutdown timer.
I/PSM UI : ** Unload enqueue: ContentAreaScene : ContentAreaScene
I/PSM UI : OnFocusActiveSceneChanged [SystemArea : SystemAreaScene] -> [TopMenuBG : Scene]
I/PSM UI : Scene [TopMenuBG : Scene] : Alive
[SystemLogger][ClickThrough][EVT21]: s:[SystemAreaScene]s:[Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene:TopMenu:Navigation:TopMenuFrameScene:SystemArea:SystemArea]s:[Scene]s
:[Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene:TopMenu:TopMenuBG]s:[NULL]s:[NULL]s:[NULL]
EVT22 is empty
EVT_invalid_ is empty
SetDeviceIndexBehavior: mode=MergeAllConnectedDevice, param=null
I/PSM UI : ** Unload enqueue: SystemArea : SystemAreaScene
I/PSM UI : ** Unload enqueue: None : ContainerScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : None
W/PSM UI : Illegal Visibility state change requested : Node[LiveAreaScene : LiveAreaScene] : curr[Shown], new[Hidden]
I/PSM UI : ** Unload enqueue: LiveAreaScene : LiveAreaScene
I/PSM UI : ** Unload enqueue: LiveArea : ContainerScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : LiveArea
I/PSM UI : ** Unload enqueue: ContentsArea : ContainerScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : ContentsArea
I/PSM UI : **** Ignored unload request because of unload is already enqueued : SystemArea
I/PSM UI : ** Unload enqueue: SystemArea : ContainerScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : SystemArea
I/PSM UI : ** Unload enqueue: InformationScene : ContainerScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : InformationScene
I/PSM UI : ** Unload enqueue: TopMenuFG : ContainerScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : TopMenuFG
I/PSM UI : ** Unload enqueue: TopMenuFrameScene : VoiceRecognitionFrameScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : TopMenuFrameScene
I/PSM UI : ** Unload enqueue: TopMenuPlugin : TopMenuPlugin
I/PSM UI : SceneQueue: Unload : loop count 0 : None : ContainerScene, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: LiveAreaScene to QueueTop.
I/PSM UI : SceneQueue: UnloadTransition : loop count 0 : LiveAreaScene : LiveAreaScene, Alive
I/PSM UI : SceneQueue: Unload : loop count 0 : LiveAreaScene : LiveAreaScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : LiveArea : ContainerScene, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: ContentAreaScene to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : ContentAreaScene : ContentAreaScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ContentsArea : ContainerScene, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: SystemArea to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : SystemArea : SystemAreaScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : SystemArea : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : InformationScene : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : TopMenuFG : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : TopMenuFrameScene : VoiceRecognitionFrameScene, Unloaded
#LOGIN MGR# : \event_thread.cpp(119) : Run : Event Received : SCE_LOGIN_MGR_EVENT_RESUME_EVENT_WATCH
#LOGIN MGR# : \event_thread.cpp(229) : OnDeviceAdded : IsLoginRunning : 0
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:1
I/PSM UI : SceneQueue: Unload : loop count 2 : TopMenuPlugin : TopMenuPlugin, Unloaded
EvalShutdown syncPoint:AppSystem.TaskDisposer.DisposeCompletedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:1
[SceSystemStateMgr] Extended shutdown timer.
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown ExistCount:7
EvalShutdown AppSytem.PluginManger.UnloadAll()
EVT203 is empty
I/PSM UI : ** Unload enqueue: PsImpose : PSImposePlugin
I/PSM UI : ** Unload enqueue: GlsShellUICollectorPlugin : GlsShellUICollectorPlugin
I/PSM UI : ** Unload enqueue: Noname : ProfileCachePlugin
I/PSM UI : ** Unload enqueue: Noname : DebugPlugin
I/PSM UI : ** Unload enqueue: Noname : GameLayerPlugin
I/PSM UI : ** Unload enqueue: BasePlugin : BasePlugin
I/PSM UI : ** Unload enqueue: BGLayerPlugin : BGLayerPlugin
PartyCommon.PartyNative.SceNpPartyShellSystemShutdown() start
I/PSM UI : SceneQueue: Unload : loop count 1 : TopMenuControlPlugin : TopMenuControlPlugin, Unloaded
I/PSM UI : SceneQueue: UnloadTransition : loop count 0 : ContentAreaScene : ContentAreaScene, Killed
Sce.Vsh.Accessor.Db.AppBrowseAccessorWrapper.DisableMediaEventListener() start
I/PSM UI : SceneQueue: Unload : loop count 0 : ContentAreaScene : ContentAreaScene, Killed
I/PSM UI : SceneQueue: UnloadTransition : loop count 0 : SystemArea : SystemAreaScene, Killed
I/PSM UI : SceneQueue: Unload : loop count 0 : SystemArea : SystemAreaScene, Killed
I/PSM UI : SceneQueue: Unload : loop count 0 : LiveAreaScene : LiveAreaScene, Killed
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:6
I/PSM UI : SceneQueue: Unload : loop count 0 : PsImpose : PSImposePlugin, Unloaded
[AppDb][Client] TerminateClient
[AppDb][Server] Rcv Event 5
[AppDb][Server] call DB_CB_TYPE_UPDATECHECKER
[AppDb][Server] call DB_CB_TYPE_BGFT
[AppDb][Server] call DB_CB_TYPE_APPINSTALLER
[AppDb][Server] Disable AppDb Finished
[AppDb][Client] DisableMediaEvent finished
PartyCommon.PartyNative.SceNpPartyShellSystemShutdown() end
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:5
I/PSM UI : SceneQueue: Unload : loop count 0 : GlsShellUICollectorPlugin : GlsShellUICollectorPlugin, Unloaded
Processing mode :1
[ProfileCacheManager] WaitEmpty start
[ProfileCacheManager] WaitEmpty end
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:4
I/PSM UI : SceneQueue: Unload : loop count 1 : Noname : ProfileCachePlugin, Unloaded
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:3
I/PSM UI : SceneQueue: Unload : loop count 0 : Noname : DebugPlugin, Unloaded
I/PSM UI : ** Unload enqueue: AppScreen : ApplicationScreenScene
I/PSM UI : ** Unload enqueue: Spectating : ContainerScene
I/PSM UI : ** Unload enqueue: AppErrorDialog : ErrorDialogScene
I/PSM UI : ** Unload enqueue: CdlgScreen : CommonDialogScreenScene
I/PSM UI : ** Unload enqueue: CdlgErrorDialog : ErrorDialogScene
I/PSM UI : ** Unload enqueue: CdlgShellContainer : ContainerScene
I/PSM UI : ** Unload enqueue: SplashScreen : SplashScreenScene
I/PSM UI : ** Unload enqueue: BigApp : BigAppContainerScene
I/PSM UI : ** Unload enqueue: AppScreen : ApplicationScreenScene
I/PSM UI : ** Unload enqueue: AppErrorDialog : ErrorDialogScene
I/PSM UI : ** Unload enqueue: CdlgScreen : CommonDialogScreenScene
I/PSM UI : ** Unload enqueue: CdlgErrorDialog : ErrorDialogScene
I/PSM UI : ** Unload enqueue: CdlgShellContainer : ContainerScene
I/PSM UI : ** Unload enqueue: SplashScreen : SplashScreenScene
I/PSM UI : ** Unload enqueue: MiniApp : MiniAppContainerScene
I/PSM UI : SceneQueue: Unload : loop count 0 : Noname : GameLayerPlugin, Alive
I/PSM UI : SceneQueue: Unload : loop count 0 : AppScreen : ApplicationScreenScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Spectating : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : AppErrorDialog : ErrorDialogScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : CdlgScreen : CommonDialogScreenScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : CdlgErrorDialog : ErrorDialogScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : CdlgShellContainer : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : SplashScreen : SplashScreenScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : BigApp : BigAppContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : AppScreen : ApplicationScreenScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : AppErrorDialog : ErrorDialogScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : CdlgScreen : CommonDialogScreenScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : CdlgErrorDialog : ErrorDialogScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : CdlgShellContainer : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : SplashScreen : SplashScreenScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : MiniApp : MiniAppContainerScene, Unloaded
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:2
I/PSM UI : SceneQueue: Unload : loop count 0 : Noname : GameLayerPlugin, Unloaded
I/PSM UI : ** Unload enqueue: UserChange : Scene
W/PSM UI : Illegal Visibility state change requested : Node[ScreenShotScene : ScreenShotScene] : curr[Initial], new[Shown]
W/PSM UI : Illegal Visibility state change requested : Node[ScreenShotScene : ScreenShotScene] : curr[Initial], new[Hiding]
W/PSM UI : Illegal Visibility state change requested : Node[ScreenShotScene : ScreenShotScene] : curr[Initial], new[Hiding]
I/PSM UI : ** Unload enqueue: ScreenShotScene : ScreenShotScene
I/PSM UI : ** Unload enqueue: ShareNavigationScene : ShareNavigationScene
I/PSM UI : ** Unload enqueue: VoiceRecognitionUI : VoiceRecognitionScene
#LOGIN MGR# : \event_thread.cpp(132) : Run : Event Received : SCE_LOGIN_MGR_EVENT_STOP_EVENT_WATCH
I/PSM UI : ** Unload enqueue: Notification : NotificationScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : Notification
[SceSystemStateMgr] Extended shutdown timer.
I/PSM UI : SceneQueue: Unload : loop count 0 : BasePlugin : BasePlugin, Alive
I/PSM UI : SceneQueue: Unload : loop count 0 : UserChange : Scene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ScreenShotScene : ScreenShotScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ShareNavigationScene : ShareNavigationScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : VoiceRecognitionUI : VoiceRecognitionScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Notification : NotificationScene, Unloaded
[NOTI_RECV]PsmEventHandle(148):Receive Event OnDbUpdated[/Nx4vsHj5rn/priv/mms/app.db:tbl_appbrowse_0268435456]:time(1344840772)
[ VisionMgr.cpp][ 181][ sceVisionManagerFinalize]::start
[ VisionMgr.cpp][ 238][ sceVisionManagerFinalize]::checking running process cmp
[NOTI_RECV]PsmEventHandle(148):Receive Event OnDbUpdated[/Nx4vsHj5rn/priv/mms/app.db:tbl_appbrowse_0268435456]:time(1344840772)
[ VisionMgr.cpp][ 255][ sceVisionManagerFinalize]::visionMgrMain_->Exit() cmp
[ VisionMgr.cpp][ 260][ sceVisionManagerFinalize]::delete visionMgrMain_ cmp
[ VisionMgr.cpp][ 276][ sceVisionManagerFinalize]::cmp
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown UnloadTaskCount:1
I/PSM UI : SceneQueue: Unload : loop count 5 : BasePlugin : BasePlugin, Unloaded
I/PSM UI : ** Unload enqueue: BGScene : BGScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : BGScene
I/PSM UI : SceneQueue: Unload : loop count 0 : BGLayerPlugin : BGLayerPlugin, Alive
I/PSM UI : SceneQueue: Unload : loop count 0 : BGScene : BGScene, Unloaded
EvalShutdown syncPoint:AppSystem.PluginManager.UnloadedAction CurrentState:Shutdown
EvalShutdown AppSystem.TaskDisposer.Count:1
I/PSM UI : SceneQueue : Unload : loop count 0 : BGLayerPlugin : BGLayerPlugin, Unloaded
[SceSystemStateMgr] Extended shutdown timer.
app_db_client.cpp(192): appDbIpcClientTerminate() appDbIpcClientTerminate
Sce.Vsh.Accessor.Db.AppBrowseAccessorWrapper.DisableMediaEventListener() end
EvalShutdown syncPoint:AppSystem.TaskDisposer.DisposeCompletedAction CurrentState:Shutdown
EvalShutdown FrameworkShutdowningAction()
EvalShutdown UI2.Application.Instance.StartShutdown()
I/PSM UI : ** Unload enqueue: Game : LayerScene
I/PSM UI : ** Unload enqueue: SystemBG : LayerScene
I/PSM UI : ** Unload enqueue: TopMenuBG : Scene
I/PSM UI : ** Unload enqueue: Navigation : ContainerScene
I/PSM UI : ** Unload enqueue: TopMenu : LayerScene
I/PSM UI : ** Unload enqueue: ShellAppBG : Scene
I/PSM UI : ** Unload enqueue: ShellAppScreen : ContainerScene
I/PSM UI : ** Unload enqueue: ShellApp : LayerScene
I/PSM UI : ** Unload enqueue: LaunchError : LayerScene
I/PSM UI : ** Unload enqueue: Error : LayerScene
W/PSM UI : **** WARNING: Unload requested against already unloaded scene: CrashReportNavigationScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : CrashReportNavigationScene
I/PSM UI : ** Unload enqueue: CrashReport : LayerScene
W/PSM UI : **** WARNING: Unload requested against already unloaded scene: LoginMgrFrame
I/PSM UI : **** Ignored unload request because of unload is already enqueued : LoginMgrFrame
I/PSM UI : ** Unload enqueue: Impose : LayerScene
I/PSM UI : ** Unload enqueue: Ime : LayerScene
W/PSM UI : **** WARNING: Unload requested against already unloaded scene: Noname
I/PSM UI : **** Ignored unload request because of unload is already enqueued : Noname
I/PSM UI : ** Unload enqueue: PSMenu : LayerScene
I/PSM UI : ** Unload enqueue: SystemFG : LayerScene
I/PSM UI : ** Unload enqueue: Notification : LayerScene
I/PSM UI : ** Unload enqueue: VoiceRecognition : LayerScene
I/PSM UI : ** Unload enqueue: SystemOverlay : LayerScene
I/PSM UI : ** Unload enqueue: Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene : RootScene
I/PSM UI : OnFocusActiveSceneChanged [TopMenuBG : Scene] -> []
SetDeviceIndexBehavior: mode=MergeAllConnectedDevice, param=null
I/PSM UI : SceneQueue: Unload : loop count 0 : Game : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : SystemBG : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : TopMenuBG : Scene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Navigation : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : TopMenu : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ShellAppBG : Scene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ShellAppScreen : ContainerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : ShellApp : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : LaunchError : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Error : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : CrashReport : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Impose : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Ime : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : PSMenu : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : SystemFG : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : Notification : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : VoiceRecognition : LayerScene, Unloaded
I/PSM UI : SceneQueue: Unload : loop count 0 : SystemOverlay : LayerScene, Unloaded
W/PSM UI : **** WARNING: Unload requested against already unloaded scene: Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene
I/PSM UI : **** Ignored unload request because of unload is already enqueued : Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene
I/PSM UI : ** Unload enqueue: TransitionScene : TransitionScene
I/PSM UI : SceneQueue: Unload : loop count 0 : Sce.Vsh.ShellUI.AppSystem.LayerManager.RootScene : RootScene, Unloaded
I/PSM UI : **** SceneQueue Reordered : rule 1-A: TransitionScene to QueueTop.
I/PSM UI : SceneQueue: Unload : loop count 0 : TransitionScene : TransitionScene, Unloaded
I/PSM UI : SceneQueue : Unload : loop count 0 : TransitionScene : TransitionScene, Killed
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceListViewJobQueueFast) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceListViewJobQueueSlow) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceLauncherJobQueue) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceLoginMgrCameraJobQueue) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceRcgVoiceContentsMonitorJob) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceUICxmlLoadJobQueue) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceGlsBroadcasterShareImposeJobQueue) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
[SceSystemStateMgr] Extended shutdown timer.
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceListViewJobQueueNormal) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceLoginMgrJobQueue) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceProfileCache) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceListViewJobQueueLong) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceGlsNativeCall) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : !!!!! Warning !!!!! JobQueue(SceLoginMgrHighJobQueue) is not disposed.
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:CanTerminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#6: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#7: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
I/PSM UI : OnTerminating finished
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.WorkerThread:Dispose ()
#3: Sce.PlayStation.HighLevel.UI2.JobQueue:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.JobQueue:Terminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Terminate ()
#6: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#7: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#8: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
I/PSM UI : JobQueue Terminated
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.SoundScriptManager:Dispose (bool)
#3: Sce.PlayStation.HighLevel.UI2.SoundScriptManager:Dispose ()
#4: Sce.PlayStation.HighLevel.UI2.OrbisSystemSound:DisposeAll ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Terminate ()
#6: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#7: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#8: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
I/PSM UI : SystemSound Disposed
I/PSM UI : UIPerformanceBar Terminated
I/PSM UI : UIVideoMemoryBar Terminated
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.TextRenderingThread:Stop ()
#3: Sce.PlayStation.HighLevel.UI2.TextRenderer:StopRendererThread ()
#4: Sce.PlayStation.HighLevel.UI2.UISystem:Terminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Terminate ()
#6: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#7: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#8: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.AssetLoadingThreadPool:Terminate ()
#3: Sce.PlayStation.HighLevel.UI2.AssetLoader:TerminateAllLoaders ()
#4: Sce.PlayStation.HighLevel.UI2.UISystem:Terminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Terminate ()
#6: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#7: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#8: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.AssetLoadingThreadPool:Terminate ()
#3: Sce.PlayStation.HighLevel.UI2.AssetLoader:TerminateAllLoaders ()
#4: Sce.PlayStation.HighLevel.UI2.UISystem:Terminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Terminate ()
#6: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#7: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#8: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
#0: (wrapper managed-to-native) System.Threading.Thread:Join_internal (System.Threading.InternalThread,int,intptr)
#1: System.Threading.Thread:Join ()
#2: Sce.PlayStation.HighLevel.UI2.AssetLoadingThreadPool:Terminate ()
#3: Sce.PlayStation.HighLevel.UI2.AssetLoader:TerminateAllLoaders ()
#4: Sce.PlayStation.HighLevel.UI2.UISystem:Terminate ()
#5: Sce.PlayStation.HighLevel.UI2.Application:Terminate ()
#6: Sce.PlayStation.HighLevel.UI2.Application:Run ()
#7: Sce.Vsh.ShellUI.AppMain.AppMain:Main (string[])
#8: (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_1b') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_2b') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_full') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_3b') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_button_background') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_fullb') forcibly[SceLncService] No heart beat of Shell UI has been observed for 1011 msec.
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_checkbox_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_checkbox_unchecked') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_checkbox_checked') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_radiobutton_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_radiobutton_checked') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_radiobutton_unchecked') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_progressbar_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_progressbar_progress') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_progressbar_cache') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_scrollbar_background') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_scrollbar_bar') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_progressbar_light') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_scrollbar') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_textfield_background_normal') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_listpanel_border') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_listpanel_border2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_busyindicator') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_frame_separator') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_frame_footer_black') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_popupmenu_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_optionmenu_background') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_webview_pointer_cursor') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_levelmeter_bar') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_webview_finger_cursor') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_spin_arrow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_tooltip_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_spin_arrow_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_tooltip_triangle') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_voice_label') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_low_1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_low_1b') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_low_2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_low_2b') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_low_3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/image_focus_frame_low_3b') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_sm') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_circle') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_cross') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_triangle') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_square') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_up') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_down') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_left') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_right') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_L1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_L2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_L3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_R1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_R2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_R3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_share') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_options') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_PS') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_analog') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_PSplus') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_PSplus_bk') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_error') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_L_stick') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_R_stick') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_PSmove') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_battery_0') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_battery_1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_battery_2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_battery_3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_mic_mute') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_speaker_1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_speaker_2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_speaker_3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_speaker_mute') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_surround_disable') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_surround_on') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_nui') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_new') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_comment') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_good') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_people') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_trophy_bronze') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_trophy_silver') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_trophy_gold') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_trophy_platinum') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_PS3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_PS4') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_PSVita') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_camera') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_battery_nocharge') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_speaker_0') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logomark_ps') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logomark_psn') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logomark_psstore') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logotype_ps3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logotype_ps4') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logotype_psn') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logotype_psp') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logotype_psvita') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_new_arabic') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_new_neu') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_new_notext') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_new_ny') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logomark_psn_bk') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_trophy_level') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_logomark_psstore_bk') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_nojoin') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_mic') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_camera_no') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_star_on') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_star_off') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_mousekeyboard') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_0') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_5') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_4') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_6') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_7') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_8') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_9') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_colon') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_comma') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_period') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_interactive') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_interactive_black') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://ui2/emoji_HD') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BasePlugin/tex_psstore') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_setting') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_mu_play') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_silhouette') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_mu_thumbnail_default') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_game') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_mu_pause') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_headphone') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_headset') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_mic') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_move') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_mouse') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_cec_remote') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_keyboard') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_speaker') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_device_compapp') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_volume_minus') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_volume_plus') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psimpose/tex_divider') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_system') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_bg') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_ban') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_game') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_headphone') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_exclamation') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_headset') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_mic') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_move') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_mouse') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_all') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_bg_notification') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_ps_button') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_notification') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_device_keyboard') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_message') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_trophy') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_friend') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_offer') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_download') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_upload') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_upload_16_9') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_cloud_client') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_invitation') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_smaps') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_default_icon_activity') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_capture') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_stop_rec') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_start_rec') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_loading') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_live_prohibited') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_loading_16_9') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_live_start') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_bg_powersave') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_countdown') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_psnow_toast') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://psnotification/tex_icon_party') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_recogBlueLight') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_frameGlow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_recogTextCover') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback0') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_micAndFrame') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback3') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback0_error') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback1_error') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback2_error') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_feedback3_error') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_footerBase') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://voicerecognition/tex_footerLine') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_icon_logo') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_icon_game_40') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_camera_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_SearchFace') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_someone_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_new_user') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_user_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://loginmgr_plugin/tex_user_name_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_loading_disc') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_disc_eject') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_store') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_notification') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_contact_list') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_mail') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_party') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_trophy') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_settings') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_power') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_line_sysinfo') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_offline_home_bg') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_icon_network') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_panel_bg') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_default_loading') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_arrow_down') forcibly
W/PSM UI : Dispose ImageObject(uri='/system_ex/app/NPXS20108/sce_sys/icon0.png+352_352_None_Dxt5') forcibly
W/PSM UI : Dispose ImageObject(uri='/user/appmeta/CUSA00001/icon0.png+512_512_None_Dxt1') forcibly
W/PSM UI : Dispose ImageObject(uri='/system_ex/app/NPXS20104/sce_sys/icon0.png+352_352_None_Dxt5') forcibly
W/PSM UI : Dispose ImageObject(uri='/system_ex/app/NPXS20111/sce_sys/icon0.png+352_352_None_Dxt5') forcibly
W/PSM UI : Dispose ImageObject(uri='/system_ex/app/NPXS20102/sce_sys/icon0.png+352_352_None_Dxt5') forcibly
W/PSM UI : Dispose ImageObject(uri='/system_ex/app/NPXS20105/sce_sys/icon0.png+352_352_None_Dxt5') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_notification_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_contact_list_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_mail_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_party_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_profile_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_trophy_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_settings_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://TopMenuPlugin/tex_power_glow') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_users_guide') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_health_safety') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_psn') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_notifications') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_users') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_system_storage') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_parental_controls') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_saved_data') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_sound_screen') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_network') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_software_update') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_video_settings') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_remote_play') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_accessories') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_companion_app') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_datetime') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_power_save') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_language') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_system') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://settings_root_plugin/tex_initialization') forcibly
[SceLncService] No heart beat of Shell UI has been observed for 2075 msec.
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_favicon') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_favicon_default') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_favicon_default_list') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_protect') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_ssl') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_search') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_close_btn') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_new_window') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_arrow_left') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_arrow_right') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_progressbar_base') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_bookmark') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_history') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_l1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_blankscreenshot') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_url_bar') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_l2') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_r1') forcibly
W/PSM UI : Dispose ImageObject(uri='cxml://BrowserMain/texture_icon_r2') forcibly
PigletAllocatorTerminate
I/PSM UI : UISystem Terminated
I/PSM UI : UIConsole Terminated
-- boot sequence finished --
[SceSystemStateMgr] Turn-Off Request from ShellUI
[SceSystemStateMgr] State Change: SHUTDOWN_ON_GOING
[SceLncUtil] blockAppSuspend: name={SceSystemStateMgr:CB}, appId={0x0b0c0000}, refCount={1}
[SceLncUtil] blockAppSuspend: name={SceVshLog}, appId={0x0b0c0000}, refCount={2}
[SceSystemStateMgr] Received response from ShellUI. (5 seconds)
[SceLncService] systemShutdown start.
[SceLncUtil] unblockAppSuspend: name={SceVshLog}, appId={0x0b0c0000}, refCount={1}
[SceLncUtil] unblockAppSuspend: name={SceSystemStateMgr:CB}, appId={0x0b0c0000}, refCount={0}
RifMgr: retrieving temporal activated users
RifMgr: done
RifMgr: all done
[SceLncService] force suspend all apps: shuffle_seed = {1344840776}
[SceLncService] force suspend app: appId = {0x0b0c0101}, titleId = {NPXS20001}, appType = {SCE_LNC_APP_TYPE_SHELL_UI}
* [AvSetting core:578] **no need to change**
* [AvSetting core:578] **no need to change**
[AppMgr Trace]: AppId=0xb0c0101 suspended
[SceLncService] force suspend app: appId = {0x0b0c0606}, titleId = {NPXS21006}, appType = {SCE_LNC_APP_TYPE_DAEMON}
* [AvSetting core:578] **no need to change**
[AppMgr Trace]: AppId=0xb0c0606 suspended
[SceLncService] force suspend app: appId = {0x0b0c0505}, titleId = {NPXS21004}, appTypeC = {SCE_LNC_APP_TYPE_DAEMON}
* [AvSetting core:C578] **no need to change**
[AppMgr Trace]: AppId=0xb0c0505 suspended
[SceLncService] force suspend app: appId = {0x0b0c0303}, titleId = {NPXS21000}, appType = {SCE_LNC_APP_TYPE_DAEMON}
* [AvSetting core:578] **no need to change**
[AppMgr Trace]: AppId=0xb0c0303 suspended
[SceLncService] force suspend app: appId = {0x0b0c0202}, titleId = {NPXS210C03}, appType = {SCE_LNC_APP_TYPE_DAEMON}
* [AvSetting core:578] **no need to change**
[AppMgr Trace]: AppId=0xb0c0202 suspended
[SceLncService] force suspend app: appId = {0x0b0c0404}, titleId = {NPXS21002}, appType = {SCE_LNC_APP_TYPE_DAEMON}
* [AvSetting core:578] **no need to change**
[AppMgr Trace]: AppId=0xb0c0404 suspended
[SceLncService] force suspend app: appId = {0x0b0c0707}, titleId = {NPXS21010}, appType = {SCE_LNC_APP_TYPE_DAEMON}
* [AvSetting core:578] **no need to change**
[AppMgr Trace]: AppId=0xb0c0707 suspended
[SceBgft] Nas Abort
sceBdSchedDeconfigure 124 : Start deconfigure.
sceBdSchedDeconfigure 146 : ioctl(BD_SCHED_IOC_DECONFIGURE) failed. 80020016
sceBdSchedDeconfigure 156 : The specified bd_dev is not /dev/cd0 and /dev/cd1 either.
[BGFT] sceBdSchedDeconfigure = 0x80020016
[SceBgft]Nas Aborted
[SceLncService] tryLockSuspendBlock: appId={0x0b0c0000}
[SceLncService] ICC_CONFIGURATION_CPU_INFO_TARGET_EAP OK
[SceLncService] sceApplicationSystemShutdown2(bootEap=false)
[Syscore App] Start SystemShutdown
[Syscore App] System Shutdown 0
[Syscore App] sceSystemReboot(0x4000) => 0
[SceLncService] sceApplicationSystemShutdown2() has returned
[REGIO] (202): HDD SAVE (5)...[0]
onotenxtextt.c.ccc::101 (ajm8Co6 (anjtmextCleaCnup)ont - CoedextClc eMPanuEp)G4 - IAnACsta ncEncoe de1r1468 was 9not w parosp ernolt py runorepegisrlyter ded.estr
o
yed.
Context.cc:101 (ajmContextCleanup) - Codec AC3 Encoder was not properly unregistered.
Context.cc:86 (ajmContextCleanup) - Instance 163842 was not properly destroyed.
Context.cc:101 (ajmCContontexteCxlte.cc:86 (ajmCaonntextCulp) e-a Cnup) - Iondecsta DnTS cEenc od16e3r90 wawas nsot pr onpoerlty de pstrroopeyerld.y u
nCreogntiexts.tecred.c:
101 (ajmContextCleanup) - Codec MP3 Decoder was not properly unregistered.
Context.cc:101 (ajmContextCleanup) - Codec ATRAC9 Decoder was not properly unregistontextered.c.
c:101 (ajmContextCleanup) - Codec CELP8 Decoder was not properly unregistered.
Context.cc:101 (ajmContextCleanup) - Codec CELP8 Encoder was not properly unregistered.
Context.cc:101 (ajmContextCleanup) - Codec CELP(16) Decoder was not properly unregistered.
Context.cc:103 (ajmContextCleanup) - More codecs were not properly unregistered...
[SceSysCore mini] forcibly unmount 235 nullfses
[REGMGR] PRE SHUTDOWN EVENT...
[REGMGR] not write to nvs.
...........................................................................
............................................................
...........................................................
Waiting (max 60 seconds) for system process `vnlru' to stop...
[SceSysCore mini] sceKernelPollEventFlag(rebootdone
W
aSitinygn (mcaxi 60 sencgo ndds) ifsokr sysst, evm nproocdess e`s synrcemer'a inintog st.op.....0 _flag): failed 80020010
[SceSysCore mini] call reboot(4000)
0 0 0 done
Waiting (max 60 seconds) for system process `bufdaemon' to stop...done
verify_header: Header size 523264 wp 5099
All buffers synced.
Uptime: 1m52s
icc post sync:Thermal alert LED off
.................................................................................................................................................................................
..
...........................................................
...........................................................
GEOM_SCHED: Modevent 2.
GEOM_SCHED: Modevent 2.
[REGMGR] SHUTDOWN EVENT... (2)
............................................................................................
............................................................
..............................................................................................................................................................................
icc_power_set_boot_request_notify_mode: set boot request notify=0
icc_power_shutdown_final: howto:00004000 depth:2 cause:00 hand:01
icc_power_shutdown_final: Shutdown.
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