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@drtshock
Created October 28, 2014 19:23
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# ObsidianDestoyer by drtshock and squidicuzz
# For information and updates visit http://dev.bukkit.org/pineapple/ObsidianDestroyer
# Join irc for live support http://webchat.esper.net/?channels=drtshock&prompt=1
# Or use our issue tracker @ https://github.com/drtshock/ObsidianDestroyer/issues
# Made with love <3
# Do not touch this line. It will rewrite your config.
# The old config will be saved as 'config.yml.old'
Version: ${project.version}
# The explosion radius that will be checked. Blocks in this radius will be affected.
# Must be greater than zero and not above ten. Will create lag with high radius
# See 'MATERIAL.BlastRadius' in materials.yml for custom distance.
Radius: 3
# DURABILITY IS NOW IN THE MATERIALS.YML FILE
# Allows the durability of materials to gradually regenerate over time.
# Requires: 'MATERIAL.Durability.ResetEnabled: true' in materials.yml and adjustment of timings.
# Example Timing Adjustment: 'OBSIDIAN.Durability.ResetAfter: 60000' for obsidian to regenerate 1 durability every minute
DurabilityRegeneratesOverTime: false
# The item used to check the durability of blocks
# Permission node: 'obsidiandestroyer.check'
DurabilityCheckItem: POTATO_ITEM
# Effects that are displayed when materials take damage
Effects:
Enabled: true
Chance: 0.12
# False means that water and lava won't protect industructable materials from explosions.
# Only applies if the material is enabled in materials.yml
# This is a fix for the handling of blocks like obsidian that are not normally destroyable,
# but become destroyed in water with this disabled.
FluidsProtectIndustructables: true
# When bedrock destruction is enabled, this prevents holes into the void and top of the nether.
# HOLY CRAP DON'T TURN THIS OFF
ProtectBedrockBorders: true
# Levels to protect bedrock.
# If you have the above value set to true, this is important because people will be able to
# blow up bedrock ABOVE/BELOW this Y level. Don't blame us if you set it too low and people start
# falling through your world or blowing holes in the top of your nether.
BorderToProtect:
# Regular world type. Default is 5.
World: 5
# Should be obvious. Default is 123.
Nether: 123
# Enables a bypass to allow explosions to affect ALL blocks under / next to liquids.
# This will bypass ALL blocks. We recommend not to use both this AND 'FluidsProtectIndustructables'.
# Destroys fluid blocks and creates a new explosion.
Explosions:
BypassAllFluidProtection: false
# Protects "TNT cannons" from being destroyed when used.
# This doesn't do anything unless the above option is true.
TNTCannonsProtected: true
# List of worlds that the plugin will not interact with.
# Example: DisabledOnWorlds: [world_survival, world_creative]
DisabledOnWorlds: []
# Works directly with Factions for extended event processing; adds the ability
# for durability multipliers based on the online status of a faction.
# Works with Factions 2.x only.
Factions:
# Enable Hooking - enabling will allow obsidian destroyer to pass interactions directly to factions.
Enabled: true
# Toggles explosion features between ObsidianDestroyer and Factions.
HandleExplosions: true
# Toggle to manage an offline faction. (Override & Multiplier)
# Enables an override that will allow [managed] blocks to be destroyed for a protected offline faction.
HandleOffline: false
# Multiplier to use for changing the durability of an offline faction.
OfflineDurabilityMultiplier: 1.0
# Toggle to manage an online faction. (Multiplier)
HandleOnline: false
# Multiplier to use for changing the durability of an online faction.
OnlineDurabilityMultiplier: 1.0
# Extra events for other plugins?
Events:
# Through an event for each block that takes a durability hit (Experimental)
DurabilityDamageEventEnabled: false
# Thats it :3
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