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@dru
Created July 4, 2018 13:53
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Flutter Canvas animation example with CustomPainter
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter/semantics.dart';
import 'dart:ui';
void main() => runApp(new MyApp());
class Sky extends CustomPainter {
final double value;
const Sky(this.value);
@override
void paint(Canvas canvas, Size size) {
canvas.scale(value + 1.0, value + 1.0);
canvas.rotate(value * 3.0);
print("SIZE${size.width}");
var rect = Offset.zero & size;
var gradient = new RadialGradient(
center: new Alignment(value, value),
radius: 0.6,
colors: [const Color(0xffFF0000), const Color(0xFF0000FF)],
stops: [0.4, 1.0],
);
canvas.drawRect(
rect,
new Paint()..shader = gradient.createShader(rect),
);
}
@override
SemanticsBuilderCallback get semanticsBuilder {
return (Size size) {
// Annotate a rectangle containing the picture of the sun
// with the label "Sun". When text to speech feature is enabled on the
// device, a user will be able to locate the sun on this picture by
// touch.
var rect = Offset.zero & size;
var width = size.shortestSide * 0.4;
rect = const Alignment(0.8, -0.9).inscribe(new Size(width, width), rect);
return [
new CustomPainterSemantics(
rect: rect,
properties: new SemanticsProperties(
label: 'Sun',
textDirection: TextDirection.ltr,
),
),
];
};
}
// Since this Sky painter has no fields, it always paints
// the same thing and semantics information is the same.
// Therefore we return false here. If we had fields (set
// from the constructor) then we would return true if any
// of them differed from the same fields on the oldDelegate.
@override
bool shouldRepaint(Sky oldDelegate) => true;
@override
bool shouldRebuildSemantics(Sky oldDelegate) => false;
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or press Run > Flutter Hot Reload in IntelliJ). Notice that the
// counter didn't reset back to zero; the application is not restarted.
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
int _counter = 0;
Animation<double> animation;
AnimationController controller;
initState() {
super.initState();
controller = AnimationController(
duration: const Duration(milliseconds: 1000), vsync: this);
animation = Tween(begin: -1.0, end: 1.0).animate(controller);
controller.repeat();
}
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return new Scaffold(
appBar: new AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: new Text(widget.title),
),
body: new Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: new Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug paint" (press "p" in the console where you ran
// "flutter run", or select "Toggle Debug Paint" from the Flutter tool
// window in IntelliJ) to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
AnimatedBuilder(
animation: animation,
builder: (BuildContext context, Widget child) {
return Container(
color: Colors.red,
width: 400.0,
height: 400.0,
margin: const EdgeInsets.symmetric(horizontal: 5.0),
child: ClipRect(
child: CustomPaint(painter: Sky(animation.value))));
})
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: new Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
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