Created
July 2, 2011 22:59
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DUDEdata\Tombpsx.dat | |
ERROR: Can't initialise script file | |
Entering frontend sequence... | |
GameMain: failed in GF_DoFrontEndSequence() | |
First Option: %x (EXIT_TO_TITLE=%x) | |
EXIT_TO_TITLE | |
Entering TitleSequence | |
ERROR: Title disabled & no replacement | |
DOSTORYSOFAR: %d | |
ERROR: Invalid level number (%d) | |
STARTGAME: %d | |
STARTSAVEDGAME: %d | |
GameMain: STARTSAVEDGAME with invalid level number (%d) | |
STARTCINE: %d | |
STARTDEMO | |
EXITGAME | |
OPTION %d (%x) | |
GetHeight(): Unknown type | |
GetCeiling(): Unknown type | |
Camera fucked! Room: %d X:%d Y:%d Z:%d | |
Level '%s' has no demo data! | |
Room %d X:%d Z:%d | |
OUTSIDE | |
INSIDE | |
Object not Loaded:%d | |
GF: Schedule successfully initiallised! | |
GF: NEW SEQUENCE... | |
GF: STARTLEVEL: '%s' | |
GF: INVALID LEVEL: %d | |
INVALID LEVEL %d | |
GF: DEMO: '%s' | |
GF: CUT ANGLE: %d | |
GF: CUTSCENE: '%s' | |
CUTSCENE %d %s | |
GF: FMV: '%s' | |
GF: LEVELCOMPLETE: '%s' | |
GF: GAMECOMPLETE | |
GF: PICTURE: '%s' | |
PICTURE %s | |
GF: JUMP TO SEQUENCE %d | |
JUMPSEQ %d | |
GF: LIST_START >>> | |
GF: LIST_END <<<<< | |
GF: SET CD TRACK %d | |
GF: SUNSET ENABLED | |
GF: DEADLY WATER | |
GF: NO FLOOR %d | |
GF: LARA START ANIM %d | |
GF: NUMBER OF SECRETS: %d | |
GF: SECRET BONUS: %s | |
GF: START INVENTORY WITH %s | |
GF: REMOVE WEAPONS | |
GF: REMOVE AMMO | |
GF: LOADING PIC '%s' | |
GF: ERROR: UNKNOWN COMMAND IN SEQUENCE %d | |
GF: END SEQUENCE | |
CRYSTAL | |
KEY4 | |
KEY3 | |
KEY2 | |
KEY1 | |
PUZZLE4 | |
PUZZLE3 | |
PUZZLE2 | |
PUZZLE1 | |
PICKUP2 | |
PICKUP1 | |
BIGMEDI | |
MEDI | |
FLARES | |
GRENADELAUNCHER_AMMO | |
ROCKETLAUNCHER_AMMO | |
M16_AMMO | |
HARPOON_AMMO | |
UZI_AMMO | |
AUTOPISTOLS_AMMO | |
SHOTGUN_AMMO | |
PISTOL_AMMO | |
GRENADELAUNCHER | |
ROCKETLAUNCHER | |
HARPOON | |
UZIS | |
AUTOPISTOLS | |
SHOTGUN | |
PISTOLS | |
%d:%02d.%d | |
Init_Requester | |
Remove_Requester | |
RemoveAllReqItems | |
%2d: %s %d | |
%02d:%02d.%-2d | |
%d.5 | |
%d.0 | |
%d.%02dkm | |
%02d:%02d:%02d | |
%d %s %d | |
Exit to title? | |
Continue | |
Quit | |
Are you sure? | |
Select Language | |
English | |
Deutsch | |
Francais | |
Item list is Full | |
Item already deactive | |
Item(%d)(Obj%d) already Active | |
Effect List is Full Room:%d | |
LIMIT | |
HANG | |
DOWNTO | |
UPTO | |
ONTO | |
LAST | |
CRAWL2HANG | |
HANG2DUCK | |
CRAWLBACK | |
ALL4TURNR | |
ALL4TURNL | |
HANGTURNR | |
HANGTURNL | |
CRAWL | |
ALL4S | |
MONKEY180 | |
MONKEYR | |
MONKEYL | |
MONKEYSWING | |
HANG2 | |
DASHDIVE | |
DASH | |
DUCKROLL | |
DUCK | |
DEATHSLIDE | |
KICK | |
TWIST | |
WATER-ROLL | |
WADE | |
LARATEST3 | |
LARATEST2 | |
LARATEST1 | |
CLIMB DOWN | |
CLIMB RIGHT | |
CLIMB END | |
CLIMB LEFT | |
CLIMBING | |
CLIMB STANCE | |
WATER OUT | |
GYMNAST | |
FASTDIVE | |
SWANDIVE | |
DIE MIDAS | |
USE MIDAS | |
SURFRIGHT | |
SURFLEFT | |
SURFBACK | |
SPECIAL | |
ROLL | |
UW_DEATH | |
USE-PUZZLE | |
USE-KEY | |
SWITCHOFF | |
SWITCHON | |
PICKUP | |
PPREADY | |
PULLBLOCK | |
PUSHBLOCK | |
DIVE | |
SURF SWIM | |
SURF TREAD | |
SLIDE BACK | |
HANG RIGHT | |
HANG LEFT | |
FALL BACK | |
UP JUMP | |
LJUMP | |
RJUMP | |
BJUMP | |
SLIDE | |
ROLL2 | |
STEP LEFT | |
STEP RIGHT | |
FAST TURN | |
NULL | |
GLIDE | |
SWIM | |
BACK | |
COMPRESS | |
LAND | |
TREAD | |
SPLAT | |
REACH | |
HANG | |
FASTFALL | |
DEATH | |
TURN L | |
TURN R | |
FASTBACK | |
POSE | |
F JUMP | |
STOP | |
WALK | |
WEST | |
SOUTH | |
EAST | |
NORTH | |
READY | |
UNDRAW | |
DRAW | |
HANDSBUSY | |
ARMLESS | |
CHEAT | |
SURFACE | |
UNDERWATER | |
ABOVEWATER | |
FLARE | |
HARPOON | |
ROCKET | |
SHOTGUN | |
UZIS | |
MAGNUMS | |
PISTOLS | |
UNARMED | |
CLAMP | |
TOPFRONT | |
TOPBOTTOM | |
RIGHT | |
LEFT | |
FRONT | |
NONE | |
DIAGONAL | |
BIG_SLOPE | |
SMALL_SLOPE | |
WALL | |
%.2d %s : %d | |
InitialiseLaraInventory | |
InitialiseStartInfo() | |
SGcount: %d | |
ExtractSaveGameInfo() | |
Adding Keys/Puzzles | |
Reading savegame buffer | |
SGcount=%d (%d MAX) | |
FATAL: Savegame is too big to fit in buffer | |
FATAL: Monkey requires MESHSWAP2 (Monkey + Pickups) | |
FATAL: Shiva requires MESHSWAP1 (Shiva statue) | |
Initialising Level: %d '%s' type %d | |
data\cut%d.txt | |
data\title.txt | |
CDPLAY: %d | |
Level Initialised!!! | |
ERROR: Can't print a NULL string | |
ERROR: Too many strings | |
ERROR: Too many strings too | |
( 7 | |
(((7( 7 | |
7(777S_CDStop | |
S_CDPause | |
S_CDRestart | |
CDDA_SetMasterVolume | |
CD_Init | |
\XA\F%d.XA;1 | |
WARNING : Can't find %s | |
CDFS_UseSectorBuffer | |
Can't find file %s | |
CDFS_LoadFile | |
CDFS_GetFileSize | |
Polys: %d %d %d | |
Game_Malloc Initialised -->%dK - %d bytes for script | |
game_malloc() out of space!! | |
---->Total Memory Used %dK of %dK<---- | |
Exit Message: %s | |
GF_Cutscene_Orientation = %d | |
q]J{ | |
Loading '%s'... | |
Allocating memory... | |
Wrong Version Number!!! | |
Game Ver: %d Level Ver: %d | |
->Rooms | |
Maximum Number Rooms reached!! | |
->Objects | |
mesh_base: %d | |
meshes: %d | |
anims: %d | |
changes: %d | |
ranges: %d | |
commands: %d | |
bones: %d | |
frames: %d | |
Textures | |
Number of tpages: %d | |
texture_pages: %d (MAX: %d) | |
FREE texture_pages:-%d | |
cluts: %d | |
->Texture Infos : %d (%d bytes) | |
Sprite infos | |
psxspriteinfo: %d | |
Sprite data | |
Camera data | |
camera.fixed: %d | |
Sound effects | |
sound_effects: %d | |
Box data | |
boxes: %dx%d= %d | |
overlaps: %d | |
Animated textures | |
aranges: %d | |
Items | |
Number Items Being Loaded > NUMBER_ITEMS | |
items: %d (actual: %d) | |
Sound samples | |
sample_infos: %dx%d= %d | |
Cinematic data | |
cine: %d | |
Demo data | |
demosize: %d | |
Level Loaded | |
S_LoadLevelFile( '%s', %d ) | |
level size = %d bytes | |
demoptr: %d | |
GF: Could not allocate memory for strings (%d bytes) | |
GF: ERROR: Could not open file '%s' | |
GF: ERROR: Incorrect script version %d (%d) | |
GF: ERROR: Incorrect GAMEFLOW_INFO size %d (%d) | |
GF: Could not allocate memory for GF_Level_Names(%d bytes) | |
GF: Could not allocate memory for GF_picfilenames(%d bytes) | |
GF: Could not allocate memory for GF_titlefilenames(%d bytes) | |
GF: Could not allocate memory for GF_fmvfileenames (%d bytes) | |
GF: Could not allocate memory for GF_levelfilenames(%d bytes) | |
GF: Could not allocate memory for GF_cutscenefilenames(%d bytes) | |
GF: Could not allocate memory for sequences (%d bytes) | |
GF: ERROR: Incorrect number of GameStrings | |
GF: Script=%d Game=%d | |
GF: Could not allocate memory for GF_GameStrings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_PSXStrings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Puzzle1Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Puzzle2Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Puzzle3Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Puzzle4Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Pickup1Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Pickup2Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Key1Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Key2Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Key3Strings ptrs(%d bytes) | |
GF: Could not allocate memory for GF_Key4Strings ptrs(%d bytes) | |
P 0` | |
LOAD_Start("%s",%d) | |
LOAD_Start(NO_PIC, %d) | |
LOAD_Stop | |
Initialising Title... | |
Display_Inventory... | |
Starting level: %d | |
ERROR: Couldn't InitialiseLevel(%d,%d) | |
Entering GameLoop(0) | |
EXIT_TO_TITLE | |
EXITGAME | |
Inv Chosen | |
InvExtra[0]==%d [1]==%d | |
Inv NOT Chosen | |
%02d:%02d:%02d | |
%d %d | |
WORLD = %d | |
pix\credit09.raw | |
pix\credit%02d.raw | |
9I9.% | |
9I9.%>L=6- | |
%02d:%02d:%02d | |
bu00:* | |
bu00: | |
S_MemoryCardOperation(%d,%p,%d); | |
S_MemoryCardOperation()... | |
Done (retval=%d) | |
Validating CheckSum... | |
OK OK OK OK OK OK OK OK OK OK OK OK | |
Failed Failed Failed Failed Failed | |
Savegame size: %d | |
FrontEnd Check... | |
complete! |
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