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Created July 2, 2011 22:59
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DUDEdata\Tombpsx.dat
ERROR: Can't initialise script file
Entering frontend sequence...
GameMain: failed in GF_DoFrontEndSequence()
First Option: %x (EXIT_TO_TITLE=%x)
EXIT_TO_TITLE
Entering TitleSequence
ERROR: Title disabled & no replacement
DOSTORYSOFAR: %d
ERROR: Invalid level number (%d)
STARTGAME: %d
STARTSAVEDGAME: %d
GameMain: STARTSAVEDGAME with invalid level number (%d)
STARTCINE: %d
STARTDEMO
EXITGAME
OPTION %d (%x)
GetHeight(): Unknown type
GetCeiling(): Unknown type
Camera fucked! Room: %d X:%d Y:%d Z:%d
Level '%s' has no demo data!
Room %d X:%d Z:%d
OUTSIDE
INSIDE
Object not Loaded:%d
GF: Schedule successfully initiallised!
GF: NEW SEQUENCE...
GF: STARTLEVEL: '%s'
GF: INVALID LEVEL: %d
INVALID LEVEL %d
GF: DEMO: '%s'
GF: CUT ANGLE: %d
GF: CUTSCENE: '%s'
CUTSCENE %d %s
GF: FMV: '%s'
GF: LEVELCOMPLETE: '%s'
GF: GAMECOMPLETE
GF: PICTURE: '%s'
PICTURE %s
GF: JUMP TO SEQUENCE %d
JUMPSEQ %d
GF: LIST_START >>>
GF: LIST_END <<<<<
GF: SET CD TRACK %d
GF: SUNSET ENABLED
GF: DEADLY WATER
GF: NO FLOOR %d
GF: LARA START ANIM %d
GF: NUMBER OF SECRETS: %d
GF: SECRET BONUS: %s
GF: START INVENTORY WITH %s
GF: REMOVE WEAPONS
GF: REMOVE AMMO
GF: LOADING PIC '%s'
GF: ERROR: UNKNOWN COMMAND IN SEQUENCE %d
GF: END SEQUENCE
CRYSTAL
KEY4
KEY3
KEY2
KEY1
PUZZLE4
PUZZLE3
PUZZLE2
PUZZLE1
PICKUP2
PICKUP1
BIGMEDI
MEDI
FLARES
GRENADELAUNCHER_AMMO
ROCKETLAUNCHER_AMMO
M16_AMMO
HARPOON_AMMO
UZI_AMMO
AUTOPISTOLS_AMMO
SHOTGUN_AMMO
PISTOL_AMMO
GRENADELAUNCHER
ROCKETLAUNCHER
HARPOON
UZIS
AUTOPISTOLS
SHOTGUN
PISTOLS
%d:%02d.%d
Init_Requester
Remove_Requester
RemoveAllReqItems
%2d: %s %d
%02d:%02d.%-2d
%d.5
%d.0
%d.%02dkm
%02d:%02d:%02d
%d %s %d
Exit to title?
Continue
Quit
Are you sure?
Select Language
English
Deutsch
Francais
Item list is Full
Item already deactive
Item(%d)(Obj%d) already Active
Effect List is Full Room:%d
LIMIT
HANG
DOWNTO
UPTO
ONTO
LAST
CRAWL2HANG
HANG2DUCK
CRAWLBACK
ALL4TURNR
ALL4TURNL
HANGTURNR
HANGTURNL
CRAWL
ALL4S
MONKEY180
MONKEYR
MONKEYL
MONKEYSWING
HANG2
DASHDIVE
DASH
DUCKROLL
DUCK
DEATHSLIDE
KICK
TWIST
WATER-ROLL
WADE
LARATEST3
LARATEST2
LARATEST1
CLIMB DOWN
CLIMB RIGHT
CLIMB END
CLIMB LEFT
CLIMBING
CLIMB STANCE
WATER OUT
GYMNAST
FASTDIVE
SWANDIVE
DIE MIDAS
USE MIDAS
SURFRIGHT
SURFLEFT
SURFBACK
SPECIAL
ROLL
UW_DEATH
USE-PUZZLE
USE-KEY
SWITCHOFF
SWITCHON
PICKUP
PPREADY
PULLBLOCK
PUSHBLOCK
DIVE
SURF SWIM
SURF TREAD
SLIDE BACK
HANG RIGHT
HANG LEFT
FALL BACK
UP JUMP
LJUMP
RJUMP
BJUMP
SLIDE
ROLL2
STEP LEFT
STEP RIGHT
FAST TURN
NULL
GLIDE
SWIM
BACK
COMPRESS
LAND
TREAD
SPLAT
REACH
HANG
FASTFALL
DEATH
TURN L
TURN R
FASTBACK
POSE
F JUMP
STOP
WALK
WEST
SOUTH
EAST
NORTH
READY
UNDRAW
DRAW
HANDSBUSY
ARMLESS
CHEAT
SURFACE
UNDERWATER
ABOVEWATER
FLARE
HARPOON
ROCKET
SHOTGUN
UZIS
MAGNUMS
PISTOLS
UNARMED
CLAMP
TOPFRONT
TOPBOTTOM
RIGHT
LEFT
FRONT
NONE
DIAGONAL
BIG_SLOPE
SMALL_SLOPE
WALL
%.2d %s : %d
InitialiseLaraInventory
InitialiseStartInfo()
SGcount: %d
ExtractSaveGameInfo()
Adding Keys/Puzzles
Reading savegame buffer
SGcount=%d (%d MAX)
FATAL: Savegame is too big to fit in buffer
FATAL: Monkey requires MESHSWAP2 (Monkey + Pickups)
FATAL: Shiva requires MESHSWAP1 (Shiva statue)
Initialising Level: %d '%s' type %d
data\cut%d.txt
data\title.txt
CDPLAY: %d
Level Initialised!!!
ERROR: Can't print a NULL string
ERROR: Too many strings
ERROR: Too many strings too
( 7
(((7( 7
7(777S_CDStop
S_CDPause
S_CDRestart
CDDA_SetMasterVolume
CD_Init
\XA\F%d.XA;1
WARNING : Can't find %s
CDFS_UseSectorBuffer
Can't find file %s
CDFS_LoadFile
CDFS_GetFileSize
Polys: %d %d %d
Game_Malloc Initialised -->%dK - %d bytes for script
game_malloc() out of space!!
---->Total Memory Used %dK of %dK<----
Exit Message: %s
GF_Cutscene_Orientation = %d
q]J{
Loading '%s'...
Allocating memory...
Wrong Version Number!!!
Game Ver: %d Level Ver: %d
->Rooms
Maximum Number Rooms reached!!
->Objects
mesh_base: %d
meshes: %d
anims: %d
changes: %d
ranges: %d
commands: %d
bones: %d
frames: %d
Textures
Number of tpages: %d
texture_pages: %d (MAX: %d)
FREE texture_pages:-%d
cluts: %d
->Texture Infos : %d (%d bytes)
Sprite infos
psxspriteinfo: %d
Sprite data
Camera data
camera.fixed: %d
Sound effects
sound_effects: %d
Box data
boxes: %dx%d= %d
overlaps: %d
Animated textures
aranges: %d
Items
Number Items Being Loaded > NUMBER_ITEMS
items: %d (actual: %d)
Sound samples
sample_infos: %dx%d= %d
Cinematic data
cine: %d
Demo data
demosize: %d
Level Loaded
S_LoadLevelFile( '%s', %d )
level size = %d bytes
demoptr: %d
GF: Could not allocate memory for strings (%d bytes)
GF: ERROR: Could not open file '%s'
GF: ERROR: Incorrect script version %d (%d)
GF: ERROR: Incorrect GAMEFLOW_INFO size %d (%d)
GF: Could not allocate memory for GF_Level_Names(%d bytes)
GF: Could not allocate memory for GF_picfilenames(%d bytes)
GF: Could not allocate memory for GF_titlefilenames(%d bytes)
GF: Could not allocate memory for GF_fmvfileenames (%d bytes)
GF: Could not allocate memory for GF_levelfilenames(%d bytes)
GF: Could not allocate memory for GF_cutscenefilenames(%d bytes)
GF: Could not allocate memory for sequences (%d bytes)
GF: ERROR: Incorrect number of GameStrings
GF: Script=%d Game=%d
GF: Could not allocate memory for GF_GameStrings ptrs(%d bytes)
GF: Could not allocate memory for GF_PSXStrings ptrs(%d bytes)
GF: Could not allocate memory for GF_Puzzle1Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Puzzle2Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Puzzle3Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Puzzle4Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Pickup1Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Pickup2Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Key1Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Key2Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Key3Strings ptrs(%d bytes)
GF: Could not allocate memory for GF_Key4Strings ptrs(%d bytes)
P 0`
LOAD_Start("%s",%d)
LOAD_Start(NO_PIC, %d)
LOAD_Stop
Initialising Title...
Display_Inventory...
Starting level: %d
ERROR: Couldn't InitialiseLevel(%d,%d)
Entering GameLoop(0)
EXIT_TO_TITLE
EXITGAME
Inv Chosen
InvExtra[0]==%d [1]==%d
Inv NOT Chosen
%02d:%02d:%02d
%d %d
WORLD = %d
pix\credit09.raw
pix\credit%02d.raw
9I9.%
9I9.%>L=6-
%02d:%02d:%02d
bu00:*
bu00:
S_MemoryCardOperation(%d,%p,%d);
S_MemoryCardOperation()...
Done (retval=%d)
Validating CheckSum...
OK OK OK OK OK OK OK OK OK OK OK OK
Failed Failed Failed Failed Failed
Savegame size: %d
FrontEnd Check...
complete!
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