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@ds54e
Last active February 19, 2022 18:16
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https://github.com/ds54e/KuchiPakuLight ←最新版はこっち
bl_info = {
"name": "Kuchi Paku Light",
"author": "ds54e",
"version": (1, 1, 1),
"blender": (2, 80, 0),
"location": "View3D > Sidebar > KPL",
"description": "Generate Kuchi-Paku animations from the sound sequences in the VSE",
"warning": "",
"doc_url": "",
"category": "Animation",
}
import bpy
from bpy.props import StringProperty, BoolProperty, IntProperty, FloatProperty, PointerProperty
import numpy as np
class KuchiPakuPanel(bpy.types.Panel):
bl_label = "Kuchi Paku Light"
bl_idname = "OBJECT_PT_kuchipaku"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "KPL"
def draw(self, context):
layout = self.layout
kp = context.scene.kuchipaku
layout.prop(kp, "channel")
layout.prop_search(kp, "object", context.scene, "objects")
layout.prop(kp, "property")
layout.prop(kp, "target_track")
layout.row().separator()
layout.prop(kp, "factor")
layout.prop(kp, "offset")
layout.row().separator()
layout.prop(kp, "use_square")
layout.prop(kp, "threshold")
row = layout.row()
row.prop(kp, "low_level")
row.prop(kp, "high_level")
layout.row().separator()
layout.prop(kp, "is_select_all_enabled")
layout.row().operator("object.kuchipaku_operator")
class KuchiPakuOperator(bpy.types.Operator):
"""Generate Kuchi-Paku animations from the sound sequences in the VSE"""
bl_idname = "object.kuchipaku_operator"
bl_label = "Generate"
def execute(self, context):
kp = context.scene.kuchipaku
generate_kuchipaku(
channel=kp.channel,
object_name=kp.object.name,
property_name=kp.property,
target_track_name=kp.target_track,
factor=kp.factor,
offset=kp.offset,
use_square=kp.use_square,
threshold=kp.threshold,
low_level=kp.low_level,
high_level=kp.high_level,
is_select_all_enabled=kp.is_select_all_enabled
)
return {"FINISHED"}
def generate_kuchipaku(
channel = 1, # Y position of the sequence strip
object_name = "Cube",
property_name = "prop",
target_track_name = "NlaTrack",
factor = 100,
offset = 0,
use_square = True,
threshold = 0.2,
low_level=0,
high_level=1,
is_select_all_enabled=True
):
audio_channel = 1
freq_resolution = 1
freq_range = (100, 1000)
if object_name not in bpy.data.objects:
return
obj = bpy.data.objects[object_name]
if property_name not in obj:
return
fps = (bpy.context.scene.render.fps / bpy.context.scene.render.fps_base)
depsgraph = bpy.context.evaluated_depsgraph_get()
for seq in bpy.context.scene.sequence_editor.sequences:
if (not is_select_all_enabled) and (not seq.select):
continue
if not (seq.type == "SOUND" and seq.channel == channel):
continue
action_already_exists = False
for action in bpy.data.actions:
if (action.name == seq.name):
if (action.users > 0):
action_already_exists = True
break
else:
bpy.data.actions.remove(action)
break
if action_already_exists:
continue
sound = seq.sound.evaluated_get(depsgraph).factory
rate, channel_count = sound.specs
data = sound.data()[:, audio_channel-1]
samples_per_frame = rate/fps
buffer = np.zeros(int(samples_per_frame))
amps = np.zeros(seq.frame_duration)
# Get the amplitude in a given frequency range at each frame
for i in range(seq.frame_duration):
buffer.fill(0)
i_start = int(samples_per_frame*i)
i_end = int(samples_per_frame*(i+1))
buffer = data[i_start:i_end]
y = np.fft.rfft(buffer, n=int(rate/freq_resolution))
i_start = int(freq_range[0]/freq_resolution)
i_end = int(freq_range[1]/freq_resolution)
amps[i] = np.mean(np.abs(y[i_start:i_end])/samples_per_frame)
# Delete keyframes
if obj.animation_data is not None:
obj.animation_data.action = None
# Add keyframes
for i in range(len(amps)):
if use_square:
if (factor*amps[i] + offset) > threshold:
obj[property_name] = high_level
else:
obj[property_name] = low_level
else:
obj[property_name] = factor*amps[i] + offset
obj.keyframe_insert(data_path=f'["{property_name}"]', frame=seq.frame_start+1+i)
if use_square:
obj[property_name] = low_level
else:
obj[property_name] = offset
obj.keyframe_insert(data_path=f'["{property_name}"]', frame=seq.frame_start)
obj.keyframe_insert(data_path=f'["{property_name}"]', frame=seq.frame_start+len(amps))
for fcurve in obj.animation_data.action.fcurves:
for keyframe in fcurve.keyframe_points:
keyframe.interpolation = "CONSTANT"
obj.animation_data.action.name = seq.name
area_type = bpy.context.area.type
bpy.context.area.type = "GRAPH_EDITOR"
try:
bpy.ops.graph.clean()
except:
pass
bpy.context.area.type = area_type
# Add the action to the target track
target_track = None
for track in obj.animation_data.nla_tracks:
if track.name == target_track_name:
target_track = track
break
else:
target_track = obj.animation_data.nla_tracks.new()
target_track.name = target_track_name
is_overlapped = False
start, end = tuple(map(int, obj.animation_data.action.frame_range))
for strip in target_track.strips:
if not (strip.frame_end < start or end < strip.frame_start):
is_overlapped = True
break;
if is_overlapped:
target_track = obj.animation_data.nla_tracks.new()
target_track.strips.new(obj.animation_data.action.name, seq.frame_start, obj.animation_data.action)
obj.animation_data.action = None
class KuchiPakuProperties(bpy.types.PropertyGroup):
channel: IntProperty(
name = "Channel",
description="Y position of the sequence strip",
default = 1,
min = 1,
soft_max = 16
)
factor: FloatProperty(
name = "Factor",
default = 100,
soft_min = 0.0,
step=1000
)
offset: FloatProperty(
name = "Offset",
default = 0.0,
step=10
)
use_square: BoolProperty(
name = "Square",
default = True
)
threshold: FloatProperty(
name = "Threshold",
default = 0.2,
step=10
)
high_level: IntProperty(
name = "High",
default = 1,
soft_min = -16,
soft_max = 16
)
low_level: IntProperty(
name = "Low",
default = 0,
soft_min = -16,
soft_max = 16
)
object: PointerProperty(
name = "Object",
type=bpy.types.Object
)
property: StringProperty(
name = "Property"
)
target_track: StringProperty(
name = "Track"
)
is_select_all_enabled: BoolProperty(
name = "Select All",
default = True
)
def register():
bpy.utils.register_class(KuchiPakuProperties)
bpy.types.Scene.kuchipaku = PointerProperty(type=KuchiPakuProperties)
bpy.utils.register_class(KuchiPakuPanel)
bpy.utils.register_class(KuchiPakuOperator)
def unregister():
bpy.utils.unregister_class(KuchiPakuProperties)
bpy.utils.unregister_class(KuchiPakuPanel)
bpy.utils.unregister_class(KuchiPakuOperator)
del bpy.types.Scene.kuchipaku
if __name__ == "__main__":
register()
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