Created
February 27, 2014 22:28
-
-
Save ds604/9261009 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/modernizr/2.6.2/modernizr.min.js"></script> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<div style="position:absolute;top:50px;left:50px;"> | |
<canvas id="canvas" width="500" height="500"></canvas> | |
</div> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
window.addEventListener('load', eventWindowLoaded, false); | |
function eventWindowLoaded(){ | |
canvasApp(); | |
} | |
function canvasSupport(){ | |
return Modernizr.canvas; | |
} | |
function canvasApp(){ | |
if (!canvasSupport()){ | |
return; | |
} | |
function drawScreen(){ | |
c.fillStyle = '#EEEEEE'; | |
c.fillRect(0,0,theCanvas.width,theCanvas.height); | |
//Box | |
c.strokeStyle = '#000000'; | |
c.strokeRect(1,1,theCanvas.width-2,theCanvas.height-2); | |
if(ball.y + ball.radius <= theCanvas.height){ | |
ball.velocityy += gravity; | |
} else { | |
ball.velocityx = 0; | |
ball.velocityy = 0; | |
ball.y = theCanvas.height - ball.radius; | |
} | |
ball.y += ball.velocityy; | |
ball.x += ball.velocityx; | |
c.fillStyle = '#000000'; | |
c.beginPath(); | |
c.arc(ball.x,ball.y,ball.radius,0,Math.PI*2,true); | |
c.closePath(); | |
c.fill(); | |
} | |
var speed = 4, | |
gravity = 0.1, | |
angle = 305, | |
radians = angle * Math.PI/180, | |
radius = 15, | |
vx = Math.cos(radians) * speed, | |
vy = Math.sin(radians) * speed; | |
theCanvas = document.getElementById("canvas"); | |
c = theCanvas.getContext("2d"); | |
var p1 = {x: 20, | |
y: theCanvas.height - radius}; | |
var ball = {x: p1.x, | |
y: p1.y, | |
velocityx: vx, | |
velocityy: vy, | |
radius: radius}; | |
function gameLoop(){ | |
window.setTimeout(gameLoop, 20); | |
drawScreen(); | |
} | |
gameLoop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment