Skip to content

Instantly share code, notes, and snippets.

@dscharrer
Created May 6, 2012 00:52
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save dscharrer/2606662 to your computer and use it in GitHub Desktop.
Save dscharrer/2606662 to your computer and use it in GitHub Desktop.
actions
ACTIVEBKG
ACTIVECAM
ActiveTimers
aiHalo
AimTime
ALLOW_CHEATS
ALLOW_MESH_TWEAKING
AllTLVertex
ALTERNATE_LIGHTING
AltKey
AMB_CREDITS
AMB_MENU
AM_LASTPOS_x
AM_LASTPOS_z
animationNames
animations
ANIM_DEFAULT
anim_power
APPLY_PUSH
ARKANE_img
arrow_left_tc
arrowobj
ARX_CHANGELEVEL_DesiredTime
ARX_CONVERSATION
ARX_CONVERSATION_LASTIS
ARX_CONVERSATION_MODE
ARXDiffTimeMenu
ARX_FLARES_Block
ARX_GAMESAVE_VERSION
arx_logo_tc
ARXmenu
ARX_MOUSE_OVER
ARXOldTimeMenu
ARX_PATH_MOD_ALL
ARX_PATH_MOD_NONE
ARXpaths
ARX_PATHS_HIERARCHYMOVE
ARXPausedTimer
ARX_SOUND_MixerGame
ARX_SOUND_MixerGameAmbiance
ARX_SOUND_MixerGameSample
ARX_SOUND_MixerGameSpeech
ARX_SOUND_MixerMenu
ARX_SOUND_MixerMenuAmbiance
ARX_SOUND_MixerMenuSample
ARX_SOUND_MixerMenuSpeech
ARX_SOUND_TOO_FAR
arxtime
ARXTimeMenu
ARXToDX9InternalFormat
ARXToDX9MagFilter
ARXToDX9MinFilter
ARXToDX9MipFilter
ARXToDX9TextureArg
ARXToDX9TextureOp
ARXToDX9WrapMode
ARXToDXBufferFlags
ARXToDXCullMode
ARXToDXFillMode
ARXToDXFogMode
ARXToDXPixelBlendingFactor
ARXToDXPixelCompareFunc
ARXToDXPrimitiveType
ARXToDXRenderState
arxToGlPrimitiveType
AS_EVENT
aspeech
AUTO_RESOLUTION_STRING
BASE_FOCAL
BasicInventorySkin
bBookHalo
BBOXMAX
BBOXMIN
BEZIERPrecision
bFade
bFadeInOut
bForceEscapeFreeLook
bGCroucheToggle
bGoldHalo
bGToggleCombatModeWithKey
bHitFlash
BH_MODE
BIG_DEBUG_POS
BIG_DEBUG_STRING
BIGMAT
BIGQUAT
bInventoryClosing
bInventorySwitch
bInverseInventory
bIsAiming
BLOCK_PLAYER_CONTROLS
Blood_Duration
Blood_Pos
bloodsplat
blood_splat
bloodsplatter
bNoMenu
bOLD_CLIPP
bOldLookToggle
BOOKBUTTON
bookcam
bookclick
BOOKDECX
BOOKDECY
Book_MapPage
Book_Mode
Book_SpellPage
BOOKZOOM
Boom
BoomCount
booms
BOW_FOCAL
bPrecastSpell
bQuickGenFirstClick
bRenderInCursorMode
bRing
bSkipVideoIntro
BYTES_PER_LINE
cabal
cabalangle
cabalcolor
cabalpos
cabalscale
Camera
CAMERACONTROLLER
cameraobj
CANNOT_PUT_IT_HERE
ChangeLevel
CHANGE_LEVEL_ICON
CHANGE_LEVEL_PROC_RESULT
changeResolution
CINEMA_DECAL
CINEMA_INC
CINEMASCOPE
CINE_PRELOAD
CKTrack
CLSID_EAXDirectSound
COLLIDED_CLIMB_POLY
COMBAT_MODE_ON_START_TIME
COMBINE
COMBINEGOLD
command
commands
COMPUTE_PORTALS
config
CONSTANTUPDATELIGHT
ControlCinematique
conversationcamera
CONVERT_CREATED
CSEND
cur_arm
cur_bh
CUR_COLLISION_MATERIAL
CURCURDELAY
CURCURPOS
CURCURTIME
cur_mega
cur_mr
cur_mx
CURPATHFINDIO
cur_pnux
cur_pom
currboom
current
CURRENT_BASE_FOCAL
currentbeta
currentdistance
CURRENTINTER
CURRENTLEVEL
CURRENT_PLAYER_COLOR
CURRENT_SCENE_VERSION
CURRENT_THEA_VERSION
CURRENT_THEO_VERSION
CURRENT_TORCH
cur_rf
CurrFightPos
CURRINVCOUNT
CurrPoint
currpos
CurrSlot
CurrSpellSymbol
cur_sm
cur_sos
damages
DANAECENTERX
DANAECENTERY
DANAEMouse
DANAESIZX
DANAESIZY
DD_DebugDialog
DD_Exists
DD_GetParams
DD_GetVersion
DD_Kill
DD_SetParams
DeadCameraDistance
DeadTime
DEBUG_PATHFAIL
DECALX
DECALY
DefaultBkg
desired
DESTROYED_DURING_RENDERING
DI8_KEY_ARRAY_SIZE
diff
DirectoryChoose
DIRECT_PATH
DISABLE_JUMP
dists
dlfcheck
dlfcount
DLH_CURRENT_VERSION
DONT_CLEAR_SCENE
DONT_ERASE_PLAYER
DONT_LOAD_INTERS
DONT_LOAD_SCENE
DONT_WANT_PLAYER_INZONE
DRAGGING
DRAGINTER
DreamAng
DreamAng2
DreamTable
DSPROPSETID_EAX20_BufferProperties
DSPROPSETID_EAX20_ListenerProperties
DYNAMIC_NORMALS
DynLight
DynLightCam
EDITION
EditLight
EDITMODE
EERIEDrawnPolys
EERIE_DRAW_sphere_particle
EERIE_DRAW_square_particle
EERIEInit
EERIEMouseButton
EERIEMouseGrab
efpPlaneFar
efpPlaneNear
elems
eMouseState
enviro
env_list_seperator
ePlayerAngle
ePos
equipinfo
equipitemNames
ET_B
ET_G
ET_MASK
ET_R
events
EVENT_SENDER
eventstack
EVERYTHING_IN_SPHERE
EXCEPTIONS_LIST
EXCEPTIONS_LIST_Pos
EXITING
explo
EXTERNALVIEW
eyeball
eyeballobj
FADECOLOR
FADEDIR
FADEDURATION
FADESTART
FAKE_DIR
Falling_Height
FALLING_TIME
FASTmse
FAST_RELEASE
FAST_SPLASHES
fFadeInOut
fHighLightAng
fHitFlash
FileNameDirLoad
FileNameDirSave
FINAL_RELEASE
fire2
FirstFrame
FISHTANK_img
FistParticles
fK3
flag
FLAG_ALLOW_CLOTHES
flare
flarenum
flaretc
FlashAlpha
FlashBlancEnCours
FLOATTEST
Flying_Eye
FLYING_OVER
FlyingOverIO
fMySize
fogobj
fogparam
fogs
FORBID_SAVE
FORBID_SCRIPT_IO_CREATION
FORCE_FRONT_DRAW
ForceIODraw
FORCE_NO_HIDE
FORCE_TIME_RESTORE
FOR_EXTERNAL_PEOPLE
FPS
fps2
fps2min
FrameCount
FRAME_COUNT
FrameDiff
FRAMETICKS
fTotoro
FTS_VERSION
Full_Jump_Height
fullscreenCheckbox
fZFogEnd
fZFogStart
GAME_EDITOR
GAP_ADR_HEX
GAP_HEX_ASCII
gbDialog
GD3D9Device
g_FTLibrary
ghDialog
GInput
GLight
glIntIndexBuffer
GLOBAL_EERIETEXTUREFLAG_LOADSCENE_RELEASE
GLOBAL_LIGHT_FACTOR
GLOBAL_MAGIC_MODE
GlobalName
GLOBAL_Player_Room
GLOBAL_pSaveB
GLOBAL_SLOWDOWN
glShortIndexBuffer
g_Lumignon
g_MatProj
g_MatView
g_MatWorld
GoldCoinsObj
GoldCoinsTC
g_ptcTextureList
GRenderer
grps
GTC
g_TimeStartCinemascope
HALOCUR
HALOMAX
HauteurRender
healing
hero
HERO_OR_SECONDARY
HERO_SHOW_1ST
herowait2
herowait_2h
herowaitbook
HEXCHARS_IN_LINE
hFontControls
hFontCredits
hFontInBook
hFontInGame
hFontInGameNote
hFontMainMenu
hFontMenu
HIDEMAGICDUST
HIDESPEECH
iconequip
IDENTCHARS
idx_io
iFadeAction
iHighLight
iInfo
IN_BOOK_DRAW
IN_FRONT_DIVIDER_ITEMS
InRender
InsertKey
inter
INTER_COMPUTE
INTER_DRAW
INTERFACE_HALO_MAX_NB
INTERFACE_HALO_NB
INTERNMB
InterTransFace
InterTransPol
INTERTRANSPOLYSPOS
InterTransTC
INTREATZONECOUNT
inv
inventory
InventoryDir
inventory_font
InventoryX
INVENTORY_X
InventoryY
INVENTORY_Y
INVERTMOUSE
INVISIBILITY_OVERRIDE
IO_PDL
IOPOLYVERT_FTL
ioSteal
ITC
iTimeToDrawD7
iTotPoly
iXBackup
iYBackup
JUMP_DIVIDE
JUST_RELOADED
Kam
KeyCopy
keyNames
Keyring
KeyTemp
kfFlagCreate
kfFlagNoAlias
LargeurRender
LASTBOOKBUTTON
LASTCAMANGLE
lastCAMERACONTROLLER
LASTCAMPOS
LAST_COLLISION_POLY
LAST_CONVERSATION
LastEERIEMouseButton
LASTEXTERNALVIEW
LAST_FADEVALUE
LAST_FAILED_SEQUENCE
LAST_FIRM_GROUND
LASTfps2
LASTfpscount
LastFrameTicks
LastHungerSample
LASTINTERCLICKNB
LAST_JUMP_ENDTIME
LAST_LAUNCHED_CINE
LAST_LLIGHT_COUNT
LastLoadedLightning
LastLoadedLightningNb
LastLoadedScene
LastMouseClick
LAST_ON_PLATFORM
LASTPLAYERA
LAST_PLAYER_MOUSELOOK_ON
LAST_PORTALS_COUNT
lastposy
LAST_PRECAST_TIME
LAST_ROOM
LastRune
LastSelectedIONum
LASTSPAWNED
lastteleport
LastTime
LastValidPlayerPos
LAST_VECT_COUNT
LAST_WEAPON_TYPE
LATERDRAWHALO
LaunchDemo
lChangeWeapon
lCursorRedistValue
LeftButton
lFadeMapTime
LIGHT_DIRECTIONAL
LIGHT_OMNI
LIGHT_OMNI_SHADOW
lightparam
LightRND
lightsource_tc
LIGHT_SPOT
LIGHT_SPOT_SHADOW
llights
Lm
lMaxSymbolDrawSizeX
lMaxSymbolDrawSizeY
LOADEDD
LOADFROM
LOAD_N_DONT_ERASE
LocalCos
LocalName
LocalPos
LocalSin
loddpos
lOldTruePlayerMouseLook
LOOK_AT_TARGET
Looking_At
LOOKING_FOR_SPELL_TARGET
LOOKING_FOR_SPELL_TARGET_TIME
lSLID_VALUE
LSoundChoose
MAGICMODE
MagicSightFader
mainApp
main_conversation
mapcam
Mapmarkers
MapMarkerTc
mapmaxy
markerobj
MasterCamera
materials
MAX_ACTIONS
MAX_ACTORS
MAX_ALLOWED_PER_SECOND
MAX_ANIMATIONS
MAX_ASPEECH
MAX_DAMAGES
MAX_DYNLIGHTS
MAX_FRAME_COUNT
MAX_GOLD_COINS_VISUALS
max_grps
MaxH
MAX_IN_SPHERE
MAX_IN_SPHERE_Pos
MAX_LIGHTS
MAX_LINKED_SAVE
MAX_LINKS
MAX_LLIGHTS
MAX_MISSILES
MAX_PRECAST
MAX_SCRIPTTIMERS
MAX_SHORTCUT
MAX_SLOT
MAX_SPEECH
MAX_SPELLS
MAX_SPELL_SYMBOLS
MAX_THROWN_OBJECTS
MAX_TIMER_SCRIPT
MaxW
mecanism_tc
MemoMouse
MEMO_PLAYER_MOUSELOOK_ON
minimap
mini_offset_x
mini_offset_y
MIPM
missiles
ModeLight
MouseDragX
MouseDragY
Movable
MOVE_PRECEDENCE
moveto
MOVETYPE
MOVING_CYLINDER
Mr_tc
Mscenepos
MSP
multi
name
nbARXpaths
nbelems
NB_GLOBALS
NbRoomDistance
NbRoomDraw
NbRoomDrawList
NbSound
necklace
NEED_DEBUGGER_CLEAR
NEED_SPECIAL_RENDEREND
NEED_TEST_TEXT
NEW_LEVEL
NewSpell
NOBUILDMAP
NOCHECKSUM
nodeobj
nodes
NO_GMOD_RESET
NO_PLAYER_POSITION_RESET
NO_TIME_INIT
npc_fight
npc_follow
NPC_IN_CYLINDER
npc_stop
numbers
objfx
OldAz
OldColorFlashBlanc
OLD_FLYING_OVER
OldFxSpecialFade
OldPos
OLD_PROGRESS_BAR_COUNT
OldSpeedFlashBlanc
OldSpeedSpecialFade
ombrignon
ON_PLATFORM
op
operators
OPIPOrgb
Original_framedelay
particle
ParticleCount
passwall
pathfinder_queue_start
PATHFINDER_WAIT
PATHFINDER_WORKING
PauseScript
PDL
pDynamicVertexBuffer
pDynamicVertexBuffer_TLVERTEX
pEPBackup
PHYSICS_CURIO
pIOChangeWeapon
PIPOrgb
player
PLAYER_ARMS_FOCAL
PLAYER_BASE_HEIGHT
PLAYER_BASE_RADIUS
player_climb
PLAYER_CLIMB_THRESHOLD
PLAYER_CROUCH_HEIGHT
PLAYER_INTERFACE_HIDE_COUNT
PLAYER_LEVITATE_HEIGHT
PLAYER_MOUSELOOK_ON
PLAYER_PARALYSED
PlayerQuest
PLAYER_ROTATION
PLAYER_SKIN_TC
PlayerWeaponBlocked
PlayerWeaponBlockTime
PLAY_LOADED_CINEMATIC
pLoadConfirm
pMenu
pMenuCursor
pMenuElementApply
pMenuElementResume
pMenuSliderBpp
pMenuSliderResol
polyboom
POLYIN
portals
pParticleManager
pr
Precast
PRECAST_NUM
PREFIX_BUTTON
PREFIX_KEY
PROGRESS_BAR_COUNT
PROGRESS_BAR_TOTAL
PROGRESS_COUNT
PROGRESS_TOTAL
Project
ProjectionMatrix
ProjectModif
pTCCrossHair
pTexDetect
pTextManage
pTextManageFlyingOver
pTextureLoad
PULSATE
PUSHABLE_NPC
PUSH_PLAYER_FORCE
QuakeFx
QUICK_MOD
raycam
REACTIVATION_COUNT
REFLECTFX
REFUSE_GAME_RETURN
REQUEST_JUMP
REQUEST_SPEECH_SKIP
resources
result
RightButton
RoomDistance
RoomDraw
RoomDrawList
ROTATE_START
RUNE_COUNT
runeNames
runes
sActiveInventory
SAVED_INVENTORY_X
SAVED_INVENTORY_Y
SAVED_IO_EQUIPITEM_ELEMENT_Number
SAVED_KEYRING_SLOT_SIZE
SAVED_MAX_ANIM_LAYERS
SAVED_MAX_ANIMS
SAVED_MAX_EQUIPED
SAVED_MAX_EXTRA_ROTATE
SAVED_MAX_LINKS
SAVED_MAX_MINIMAPS
SAVED_MAX_PRECAST
SAVED_MAX_STACKED_BEHAVIOR
SAVED_MINIMAP_MAX_X
SAVED_MINIMAP_MAX_Z
SAVEFLAGS_EXTRA_ROTATE
savegames
savegame_thumbnail
SCRIPT_SEARCH_TEXT
scr_timer
scursor
sdu
SecondaryInventory
SEPARATOR
sfirewave
sfirewave_count
ShiftKey
shinum
SHOW_INGAME_MINIMAP
SHOWSHADOWS
ShowText
ShowText2
ShowTextWindowtext
SHOW_TORCH
sInventory
sInventoryX
sInventoryY
SIZE_ID
SIZE_IDENTITY_OBJECT
SIZE_NAME
SKIN_MOD
SLID_START
SLID_VALUE
slight
slight_count
smissile
smissile_count
smokeparticle
SMOOTHSLID
smotte
smotte_count
SND_BACKPACK
SND_BOOK_CLOSE
SND_BOOK_OPEN
SND_BOOK_PAGE_TURN
SND_FIREPLACE
SND_GOLD
SND_INVSTD
SND_MAGIC_AMBIENT
SND_MAGIC_DRAW
SND_MAGIC_FIZZLE
SND_MENU_CLICK
SND_MENU_RELEASE
SND_PLAYER_DEATH_BY_FIRE
SND_PLAYER_FILLLIFEMANA
SND_PLAYER_HEART_BEAT
SND_PLAYER_LEVEL_UP
SND_PLAYER_POISONED
SND_PLOUF
SND_QUAKE
SND_SCROLL_CLOSE
SND_SCROLL_OPEN
SND_SPELL_ACTIVATE_PORTAL
SND_SPELL_ARMOR_END
SND_SPELL_ARMOR_LOOP
SND_SPELL_ARMOR_START
SND_SPELL_BLESS
SND_SPELL_COLD_PROTECTION_END
SND_SPELL_COLD_PROTECTION_LOOP
SND_SPELL_COLD_PROTECTION_START
SND_SPELL_CONFUSE
SND_SPELL_CONTROL_TARGET
SND_SPELL_CREATE_FIELD
SND_SPELL_CREATE_FOOD
SND_SPELL_CURE_POISON
SND_SPELL_CURSE
SND_SPELL_DETECT_TRAP
SND_SPELL_DETECT_TRAP_LOOP
SND_SPELL_DISARM_TRAP
SND_SPELL_DISPELL_FIELD
SND_SPELL_DISPELL_ILLUSION
SND_SPELL_DOUSE
SND_SPELL_ELECTRIC
SND_SPELL_ENCHANT_WEAPON
SND_SPELL_EXPLOSION
SND_SPELL_EYEBALL_IN
SND_SPELL_EYEBALL_OUT
SND_SPELL_FIRE_FIELD
SND_SPELL_FIRE_FIELD_END
SND_SPELL_FIRE_FIELD_LOOP
SND_SPELL_FIRE_FIELD_START
SND_SPELL_FIRE_HIT
SND_SPELL_FIRE_LAUNCH
SND_SPELL_FIRE_PROTECTION
SND_SPELL_FIRE_WIND
SND_SPELL_FREEZETIME
SND_SPELL_HARM
SND_SPELL_HEALING
SND_SPELL_ICE_FIELD
SND_SPELL_ICE_PROJECTILE_LAUNCH
SND_SPELL_IGNITE
SND_SPELL_INCINERATE
SND_SPELL_INVISIBILITY_END
SND_SPELL_INVISIBILITY_START
SND_SPELL_LEVITATE_START
SND_SPELL_LIGHTNING
SND_SPELL_LIGHTNING_END
SND_SPELL_LIGHTNING_LOOP
SND_SPELL_LIGHTNING_START
SND_SPELL_MAGICAL_HIT
SND_SPELL_MAGICAL_SHIELD
SND_SPELL_MASS_INCINERATE
SND_SPELL_MASS_PARALYSE
SND_SPELL_MM_CREATE
SND_SPELL_MM_HIT
SND_SPELL_MM_LAUNCH
SND_SPELL_MM_LOOP
SND_SPELL_NEGATE_MAGIC
SND_SPELL_NO_EFFECT
SND_SPELL_PARALYSE
SND_SPELL_PARALYSE_END
SND_SPELL_POISON_PROJECTILE_LAUNCH
SND_SPELL_RAISE_DEAD
SND_SPELL_REPEL_UNDEAD
SND_SPELL_REPEL_UNDEAD_LOOP
SND_SPELL_RUNE_OF_GUARDING
SND_SPELL_SLOW_DOWN
SND_SPELL_SPARK
SND_SPELL_SPEED_END
SND_SPELL_SPEED_LOOP
SND_SPELL_SPEED_START
SND_SPELL_SUMMON_CREATURE
SND_SPELL_TELEKINESIS_END
SND_SPELL_TELEKINESIS_START
SND_SPELL_TELEPORT
SND_SPELL_TELEPORTED
SND_SPELL_VISION_LOOP
SND_SPELL_VISION_START
SND_SYMB_AAM
SND_SYMB_CETRIUS
SND_SYMB_COMUNICATUM
SND_SYMB_COSUM
SND_SYMB_FOLGORA
SND_SYMB_FRIDD
SND_SYMB_KAOM
SND_SYMB_MEGA
SND_SYMB_MORTE
SND_SYMB_MOVIS
SND_SYMB_NHI
SND_SYMB_RHAA
SND_SYMB_SPACIUM
SND_SYMB_STREGUM
SND_SYMB_TAAR
SND_SYMB_TEMPUS
SND_SYMB_TERA
SND_SYMB_VISTA
SND_SYMB_VITAE
SND_SYMB_YOK
SND_TORCH_END
SND_TORCH_LOOP
SND_TORCH_START
SND_WHOOSH
snip
spapi
spapi_count
SPARK_COUNT
sp_arm
SP_DBG
special_color
special_color_flag
SpecialCursor
SPECIAL_DRAGINTER_RENDER
SPECIAL_DRAW_WEAPON
SpecialFadeDx
SpecialFadeEnCours
SPECIAL_PNUX
specular
speech
SPELL_COUNT
spellicons
SpellMoves
spellNames
spells
SpellSymbol
SP_HEAD
sphere_particle
SPLASH_START
SPLASH_THINGS_STAGE
sp_max
sp_max_ch
sp_max_col
sp_max_nb
sp_max_start
sp_max_y
SPRmaxs
SPRmins
sp_wep
srune
srune_count
SSEPARAMS
ssol
ssol_count
stacked
STACK_FLOW
start
STARTDRAG
STARTED_ACTION_ON_IO
STARTED_A_GAME
STARTED_ANGLE
START_NEW_QUEST
stealth_gauge_tc
stite
stite_count
stone0
stone0_count
stone1
stone1_count
STOP_KEYBOARD_INPUT
STRIKE_AIMTIME
STRIKE_TIME
sub
subj
svar
svoodoo
svoodoo_count
TabSound
tbg_version_id
TCAM
TC_fire
TC_fire2
TC_smoke
teleportae
TELEPORT_TO_ANGLE
TELEPORT_TO_LEVEL
TELEPORT_TO_POSITION
TESTMODE
TexSpecialColor
tflare
THEO_ROTCONVERT
THEO_SIZE_IDENTITY_ANIM
Thrown
Thrown_Count
ThrowObject
tilelights
TOTAL_BODY_CHUNKS_COUNT
TotalRoomDrawList
TOTIOPDL
TotOldPos
TOTPDL
TransPol
TRANSPOLYSPOS
TRAP_DETECT
TRAP_SECRET
TreatAllIO
treatio
TREATZONE_CUR
TREATZONE_LIMIT
TREATZONE_MAX
TRUE_FIRM_GROUND
TRUE_PLAYER_MOUSELOOK_ON
TSecondaryInventory
t_spell
TSU_TEST
TSU_TEST_COLLISIONS
TSU_TEST_NB
TSU_TEST_NB_LIGHT
tTexturedVertexTab2
type
tzupouf
ucFlick
ulBKGColor
ulBookHaloTime
ulGoldHaloTime
ulHitFlash
UndoPile
USE_CINEMATICS_CAMERA
USE_CINEMATICS_PATH
USE_FAST_SCENES
USEINTERNORM
USE_LIGHT_OPTIM
USE_NEW_SKILLS
USE_PLAYERCOLLISIONS
USE_PORTALS
uw_mode
uw_mode_pos
values
vCopy3d
vdist
vector2D
VELOCITY_THRESHOLD
version
vert_list
VF_Bottom
VF_Center
VF_Front
VF_Top
ViewMode
vPolyLava
vPolyWater
water_drop
WATEREFFECT
WATERFX
water_splat
WILLADDSPEECH
WILLADDSPEECHTIME
WILL_LAUNCH_CINE
WILL_QUICKLOAD
WILL_QUICKSAVE
WILL_RESTORE_PLAYER_POSITION
WILL_RESTORE_PLAYER_POSITION_FLAG
WILLRETURNTOCOMBATMODE
WILLRETURNTOFREELOOK
Xratio
Yratio
Zmap
Z_map
ZMAPMODE
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment