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@dscharrer
Last active August 29, 2015 14:11
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#if 0
self="$(readlink -f "$(which "$0")")"
name="$(basename "$self" .c)"
out="$(dirname "$self")/$name"
soname="$name.so"
#// Compile the LD_PRELOAD library
for arch in 32 64 ; do
mkdir -p "$out/$arch"
if [ "$self" -nt "$out/$arch/$soname" ] ; then
echo "Compiling $arch-bit $soname..."
gcc -shared -std=c99 -fPIC -m$arch -x c "$self" -o "$out/$arch/$soname" \
-lGL -O3 -Wall -Wextra \
|| exit 1
fi
export LD_LIBRARY_PATH="$out/$arch:$LD_LIBRARY_PATH"
done
#// Run the executable
export LD_PRELOAD="$LD_PRELOAD:$soname" # segfaults with steam overlay if prepended
[ -z "$1" ] || exec "$@"
exit
#endif // 0
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <GL/gl.h>
// "Fix" ARB shaders
typedef void(*funcptr_t)();
typedef funcptr_t (*glXGetProcAddress_t)(const GLubyte * procName);
static glXGetProcAddress_t real_glXGetProcAddress;
typedef void (*glProgramStringARB_t)(GLenum target, GLenum format, GLsizei len,
const void * string);
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void * string) {
char * str = strdup((const char *)string);
// The interesting part: replace all SHADOW2D samplers with 2D samplers
for(char * result = str; (result = strstr(result, " SHADOW2D;")) != NULL; ++result) {
memset(result, ' ', 7);
}
if(real_glXGetProcAddress) {
glProgramStringARB_t real_glProgramStringARB
= (glProgramStringARB_t)real_glXGetProcAddress((const GLubyte *)"glProgramStringARB");
if(real_glProgramStringARB) {
real_glProgramStringARB(target, format, len, str);
}
}
free(str);
}
// Hooking boilerplate code follows
typedef void * (*dlsym_t)(void * handle, const char * name);
static dlsym_t real_dlsym;
typedef void * (*dlvsym_t)(void *handle, const char * symbol, const char * version);
static dlvsym_t real_dlvsym;
static glXGetProcAddress_t real_glXGetProcAddressARB;
/*! internal libc function for the original behavior of dlsym */
#define __RTLD_DLOPEN 0x80000000
#define __libc_dlopen(name) \
__libc_dlopen_mode (name, RTLD_LAZY | __RTLD_DLOPEN)
void * __libc_dlopen_mode(const char *__name, int __mode);
void * __libc_dlsym(void * handle, const char * name);
void hook_init(void) __attribute__((constructor));
void hook_init(void) {
// Get the original dlsym (__libc_dlsym doesn't support RTLD_NEXT)
void * libdl = __libc_dlopen("libdl.so.2");
if(libdl) {
real_dlsym = (dlsym_t)__libc_dlsym(libdl, "dlsym");
}
if(real_dlsym) {
// Get the dlsym from any LD_PRELOAD library loaded before us
void * ptr = real_dlsym(RTLD_NEXT, "dlsym");
if(ptr) {
real_dlsym = (dlsym_t)ptr;
}
// Get other overwritten symbols
real_dlvsym = real_dlsym(RTLD_NEXT, "dlvsym");
real_glXGetProcAddress
= (glXGetProcAddress_t)real_dlsym(RTLD_NEXT, "glXGetProcAddress");
real_glXGetProcAddressARB
= (glXGetProcAddress_t)real_dlsym(RTLD_NEXT, "glXGetProcAddressARB");
if(!real_glXGetProcAddress) {
real_glXGetProcAddress = real_glXGetProcAddressARB;
}
}
printf("[hook] attached %p %p %p %p\n", real_dlsym, real_dlvsym,
real_glXGetProcAddress, real_glXGetProcAddressARB);
}
void * my_dlsym(const char * name, const char * hook) {
if(name && !strcmp(name, "glProgramStringARB")) {
printf("[hook] hooked %s via %s\n", name, hook);
return (void *)glProgramStringARB;
}
return NULL;
}
void * dlsym(void * handle, const char * name) {
void * ptr = my_dlsym(name, "dlsym");
if(ptr) {
return ptr;
}
if(real_dlsym) {
return real_dlsym(handle, name);
} else {
return NULL;
}
}
void * dlvsym(void * handle, const char * symbol, const char * version) {
void * ptr = my_dlsym(symbol, "dlvsym");
if(ptr) {
return ptr;
}
if(real_dlvsym) {
return real_dlvsym(handle, symbol, version);
} else {
return NULL;
}
}
funcptr_t glXGetProcAddress(const GLubyte * procName) {
void * ptr = my_dlsym((const char *)procName, "glXGetProcAddress");
if(ptr) {
return (funcptr_t)ptr;
}
if(real_glXGetProcAddress) {
return real_glXGetProcAddress(procName);
} else {
return NULL;
}
}
funcptr_t glXGetProcAddressARB(const GLubyte * procName) {
void * ptr = my_dlsym((const char *)procName, "glXGetProcAddressARB");
if(ptr) {
return (funcptr_t)ptr;
}
if(real_glXGetProcAddressARB) {
return real_glXGetProcAddressARB(procName);
} else if(real_glXGetProcAddress) {
return real_glXGetProcAddress(procName);
} else {
return NULL;
}
}
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