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Created March 27, 2015 13:44
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~/.config/unity3d/Obsidian Entertainment/Pillars of Eternity/Player.log
[hook] fixed AMD_meminfo 0x000087fb = 3145728
[hook] fixed AMD_meminfo 0x000087fd = 3145728
[hook] fixed AMD_meminfo 0x000087fc = 3145728
[hook] attached 0x30ae8011a0 0x30ae801240 0x376741ca00 0x376741ca00
[hook] attached 0x30ae8011a0 0x30ae801240 0x376741ca00 0x376741ca00
Hz
VBO_FREE_MEMORY_ATI: 3145728
RENDERBUFFER_FREE_MEMORY_ATI: 3145728
TEXTURE_FREE_MEMORY_ATI: 3145728
OpenGL:
Version: OpenGL 3.0 [3.0 Mesa 10.6.0-devel (git-b5f19db)]
Renderer: Gallium 0.4 on AMD TAHITI
Vendor: X.Org
VRAM: 3072 MB
Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_pipeline_statistics_query GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control , GL_ATI_meminfo
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
Setting maxVSyncInterval to 4
GL: Detected 30 MB VRAM
Total system RAM: 7988 MiB
Initialize engine version: 4.6.1p2 (961a19933c56)
AudioManager: Using ALSA: default
Begin MonoManager ReloadAssembly
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless)
Loading /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain
- Completed reload, in 0.073 seconds
Default vsync count 1
requesting resize 1920 x 1200
requesting fullscreen 1920 x 1200 at 0 Hz
Desktop is 1920 x 1200 @ 60 Hz
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Xml.dll (this message is harmless)
--->InitializeDisplay()...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 0 ] 1920x1080
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 1 ] 1600x900
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 2 ] 1366x768
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 3 ] 1280x720
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 4 ] 1024x576
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 5 ] 960x540
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 6 ] 854x480
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 7 ] 1280x768
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 8 ] 1024x600
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 9 ] 800x480
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 10 ] 1920x1200
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 11 ] 1680x1050
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 12 ] 1440x900
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 13 ] 1280x800
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 14 ] 1152x720
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 15 ] 1024x640
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 16 ] 1440x960
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 17 ] 1280x864
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 18 ] 1152x768
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 19 ] 960x640
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 20 ] 1600x1200
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 21 ] 1400x1050
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 22 ] 1280x960
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 23 ] 1152x864
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 24 ] 1024x768
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 25 ] 800x600
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 26 ] 640x480
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 27 ] 1280x1024
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->Largest resolution is [ 10 ] 1920x1200
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->InitializeRoutine(10, Fullscreen, )...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 10, False )...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 10, False ) _currentResolutionIndex is 0
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 10, False ) calling Screen.SetResolution(1920, 1200, True).
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Changing real window size to 1920 x 1141
Ignoring window size change to 1920x1141 : waiting for fullscreen at 1920x1200
Changing real window size to 1920 x 1141
Changing real window size to 1920 x 1200
Ignoring window size change to 1920x1200 : waiting for fullscreen at 1920x1200
Changing real window size to 1920 x 1200
Changing real window size to 1920 x 1200
Checking to instantiate global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating global.
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
---- GAME BUILD VERSION: 508 ----
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Game is not running Windows 32 Bit
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
Undefined,25,20,20,20,40,40,36,36,12,6
Fighter,25,20,20,20,30,30,42,42,14,5
Rogue,15,20,20,20,30,30,36,36,12,4
Priest,15,20,20,20,20,20,36,36,12,3
Wizard,10,20,20,20,20,20,30,30,10,3
Barbarian,15,20,20,20,25,25,48,48,16,6
Ranger,20,20,20,20,30,30,36,36,12,5
Druid,20,20,20,20,20,20,36,36,12,4
Paladin,25,20,20,20,25,25,42,42,14,5
Monk,25,20,20,20,30,30,42,42,14,6
Cipher,20,20,20,20,25,25,30,30,10,4
Chanter,25,20,20,20,25,25,36,36,12,4
Troll,25,20,20,20,30,30,84,84,28,6
Ogre,30,20,20,20,50,50,84,84,28,6
Wolf,25,20,20,20,30,30,42,42,14,6
Spider,25,20,20,20,30,30,36,36,12,6
Ooze,15,20,20,20,25,25,48,48,16,6
Stelgaer,25,20,20,20,30,30,42,42,14,6
Imp,25,20,20,20,30,30,36,36,12,6
DankSpore,10,20,20,20,30,30,72,72,24,6
SwampLurker,10,20,20,20,30,30,72,72,24,6
Eoten,25,20,20,20,30,30,48,48,16,6
Xaurip,25,20,20,20,25,25,36,36,12,6
Vithrack,25,20,20,20,25,25,36,36,12,6
WillOWisp,40,20,20,20,25,25,36,36,12,6
Delemgan,25,20,20,20,25,25,36,36,12,6
Pwgra,25,20,20,20,25,25,36,36,12,6
Wurm,25,20,20,20,35,35,48,48,16,6
Skuldr,25,20,20,20,25,25,42,42,14,6
Drake,45,20,20,20,55,55,72,72,24,6
SkyDragon,55,20,20,20,60,60,72,72,24,6
AdraDragon,65,20,20,20,60,60,72,72,24,6
Blight,25,20,20,20,25,25,36,36,12,6
Animat,25,20,20,20,25,25,30,30,10,6
FleshConstruct,25,20,20,20,25,25,72,72,24,6
Shadow,45,35,35,40,35,35,30,30,10,6
Phantom,45,35,35,40,25,25,30,30,10,6
CeanGwla,45,35,35,40,25,25,30,30,10,6
Skeleton,15,20,20,20,25,25,36,36,12,6
Revenant,15,20,20,20,25,25,72,72,24,6
Gul,25,20,20,20,25,25,72,72,24,6
Dargul,25,20,20,20,25,25,72,72,24,6
Fampyr,35,20,20,20,25,25,72,72,24,6
Wicht,25,20,20,20,25,25,30,30,10,6
Beetle,25,20,20,20,25,25,42,42,14,6
AnimalCompanion,25,20,20,20,30,30,36,36,12,5
WeakEnemy,1,0,0,0,0,0,1,1,1,1
HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns
1,1500,4
2,3000,10
3,4500,15
4,6000,15
5,7500,15
6,9000,20
7,10500,20
8,12000,20
9,13500,20
10,15000,20
11,16500,20
12,0,0
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3 data files parsed!
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1920x1200) returning 10
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(10, Fullscreen)...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(10, Fullscreen) _currentResolutionIndex is 10, _currentDisplayMode is Unknown
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(10, Fullscreen) returning false. Not initialized.
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True )...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
requesting resize 1920 x 1200
requesting fullscreen 1920 x 1200 at 0 Hz
Desktop is 1920 x 1200 @ 60 Hz
UnloadTime: 1.767000 ms
Checking to instantiate global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shader warmup: 14 shaders 32 combinations 0.406s
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Configuration.dll (this message is harmless)
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib.so
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib.so
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib.so
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib.so
Fallback handler could not load library /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
System.DllNotFoundException: libc.dylib
at (wrapper managed-to-native) System.CodeDom.Compiler.TempFileCollection:mkdir (string,uint)
at System.CodeDom.Compiler.TempFileCollection.GetOwnTempDir () [0x00000] in <filename unknown>:0
at System.CodeDom.Compiler.TempFileCollection.get_BasePath () [0x00000] in <filename unknown>:0
at System.CodeDom.Compiler.TempFileCollection.AddExtension (System.String fileExtension, Boolean keepFile) [0x00000] in <filename unknown>:0
at System.CodeDom.Compiler.TempFileCollection.AddExtension (System.String fileExtension) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 2992.
Total: 18.077999 ms (FindLiveObjects: 0.391000 ms CreateObjectMapping: 0.290000 ms MarkObjects: 16.927999 ms DeleteObjects: 0.122000 ms)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Platform assembly: /home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14909.
Total: 91.764000 ms (FindLiveObjects: 6.583000 ms CreateObjectMapping: 6.032000 ms MarkObjects: 40.160000 ms DeleteObjects: 38.876999 ms)
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0701_Encampment.
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating in game global.
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0701_Encampment.
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 303.326019 ms
Checking to instantiate global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 31593.
Total: 79.887001 ms (FindLiveObjects: 7.456000 ms CreateObjectMapping: 7.199000 ms MarkObjects: 60.338001 ms DeleteObjects: 3.528000 ms)
Checking to instantiate global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Global variables restored
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Global variables restored
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 6 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 24733 unused Assets to reduce memory usage. Loaded Objects now: 74958.
Total: 1228.416016 ms (FindLiveObjects: 23.124001 ms CreateObjectMapping: 17.184000 ms MarkObjects: 1119.192993 ms DeleteObjects: 68.619995 ms)
/home/dscharrer/Games/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play!
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- LOAD TO MAIN MENU --------
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 155.762009 ms
Checking to instantiate global...
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shader warmup: 93 shaders 317 combinations 6.800s
Unloading 2 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 5268 unused Assets to reduce memory usage. Loaded Objects now: 60740.
Total: 201.085007 ms (FindLiveObjects: 16.591000 ms CreateObjectMapping: 12.169000 ms MarkObjects: 102.536003 ms DeleteObjects: 69.617004 ms)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 46857 unused Assets to reduce memory usage. Loaded Objects now: 14947.
Total: 399.518005 ms (FindLiveObjects: 14.950000 ms CreateObjectMapping: 13.972000 ms MarkObjects: 40.707001 ms DeleteObjects: 329.703003 ms)
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