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miniMax Algorithm in Elm - Tests - next move wins for row 2 - With a 2-dimensional array instead
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module Scorer exposing (..) | |
import Array exposing (fromList, get, set) | |
import List exposing (map) | |
import Maybe exposing (withDefault) | |
nextBestMove : List (List Char) -> Int | |
nextBestMove gameNode = | |
let | |
node = | |
map fromList gameNode | |
currentBoard = | |
fromList node | |
row1 = | |
get 0 currentBoard | |
row1NextState = | |
set 2 'X' (withDefault (Array.initialize 3 (always ' ')) row1) | |
row2 = | |
get 0 currentBoard | |
row2NextState = | |
set 5 'X' (withDefault (Array.initialize 3 (always ' ')) row2) | |
in | |
if (get 0 row1NextState == get 1 row1NextState) && (get 1 row1NextState == get 2 row1NextState) then | |
2 | |
else if (get 0 row2NextState == get 1 row2NextState) && (get 1 row2NextState == get 2 row2NextState) then | |
5 | |
else | |
0 |
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module ScorerSpec exposing (..) | |
import Array exposing (fromList, get) | |
import ElmTestBDDStyle exposing (..) | |
import Expect exposing (..) | |
import Scorer exposing (..) | |
import Test exposing (..) | |
markerX = | |
'X' | |
empty = | |
' ' | |
suite : Test | |
suite = | |
describe | |
"Scorer" | |
[ describe "Next Move" | |
[ it "next move wins for row 1" <| | |
let | |
gameNode = | |
[ [ markerX, markerX, empty ] | |
, [ empty, empty, empty ] | |
, [ empty, empty, empty ] | |
] | |
cellThreeIndex = | |
2 | |
nextMove = | |
Scorer.nextBestMove gameNode | |
in | |
expect nextMove to equal cellThreeIndex | |
, it "next move wins for row 2" <| | |
let | |
gameNode = | |
[ [ empty, empty, empty ] | |
, [ markerX, markerX, empty ] | |
, [ empty, empty, empty ] | |
] | |
cellFifthIndex = | |
5 | |
nextMove = | |
Scorer.nextBestMove gameNode | |
in | |
expect nextMove to equal cellFifthIndex | |
] | |
, it "next move blocks" <| | |
let | |
dummy = | |
' ' | |
in | |
expect 0 to equal 1 | |
] |
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