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@dschneider
Created March 14, 2014 17:00
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Unity 2D Camera movement
using UnityEngine;
using System.Collections;
public class CameraMovement : MonoBehaviour {
public float dampTime = 0.15f;
private Vector3 velocity = Vector3.zero;
private Transform target;
// Use this for initialization
void Start () {
this.target = GameObject.Find ("Player").transform;
}
// Update is called once per frame
void Update () {
Vector3 point = camera.WorldToViewportPoint(target.position);
float cameraMovementX = 0.5f;
float cameraMovementY = 0.5f;
if ((target.position.x - 3f) < 0) {
cameraMovementX = point.x;
}
if ((target.position.y - 2.8f) < 0) {
cameraMovementY = point.y;
}
Vector3 delta = target.position - camera.ViewportToWorldPoint(new Vector3(cameraMovementX, cameraMovementY, point.z));
Vector3 destination = transform.position + delta;
this.transform.position = Vector3.SmoothDamp (this.transform.position, destination, ref velocity, dampTime);
}
}
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