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January 15, 2023 14:07
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climb3-v1.5 script for dice with included sim mode.
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var config = { | |
baseBet: { label: 'Base Bet', type: 'balance', value: 1000 }, | |
minPayout: { label: 'Target Min', type: 'multiplier', value: 1.08 }, | |
maxPayout: { label: 'Target Max', type: 'multiplier', value: 50.00 }, | |
divPayout: { label: 'Target Div', type: 'multiplier', value: 0.80 }, | |
compRate: { label: 'Compound %', type: 'multiplier', value: 0.02 }, | |
compStep: { label: 'Compound At', type: 'multiplier', value: 1.10 }, | |
betSpeed: { label: 'Bet Speed', type: 'multiplier', value: 100 }, | |
simMode: { label: 'Sim Mode', type: 'checkbox', value: true }, | |
simBal: { label: 'Sim Balance', type: 'balance', value: 1000000 } | |
}; | |
Object.entries(config).forEach((c) => window[c[0]] = c[1].value); | |
let currentBet = baseBet, currentPayout = minPayout, lastPayout, baseMulti = 1.005, betMulti = 1.006, origBal = this.balance, gameNum = 1; | |
let startBal = this.balance, lastBal = startBal, nextBal = startBal * compStep, comp = 0; | |
const sleep = (ms) => { return new Promise(r => setTimeout(r, ms)); } | |
if (simMode) { | |
var simBalance = simBal; | |
this.balance = simBalance; | |
origBal = simBalance; | |
this.bet = (value, target) => { | |
if (this.balance !== simBalance) this.balance = simBalance; | |
return new Promise(async (resolve, reject) => { | |
if (value % 100 != 0) return reject("bet size must be evenly divisible by 100"); | |
if (value < 100) return reject("bet size must be at least 100 (= 1 bit)"); | |
if (target < 1.01 || target > 1e6) return reject("target multiplier must be between 1.01 and 1,000,000"); | |
if (this.balance && this.balance < value) return reject("insufficient balance"); else if (!this.balance) this.balance = 0; | |
let id = (++this.fid || (this.fid = 0, 0)), timestamp = new Date().toDateString(); | |
let multiplier = Math.round(Math.max(1, (0.99 / Math.random())) * 1e2) / 1e2; | |
if (multiplier < target) { this.balance -= value; } else { this.balance += value * (target - 1); } | |
simBalance = this.balance; | |
await sleep(betSpeed); | |
let result = { id: id, timestamp: timestamp, value: value, target: target, multiplier: multiplier, balance: this.balance, bankroll: Infinity }; | |
return resolve(result); | |
}).catch((r) => { throw new Error(r); }); | |
} | |
} | |
for (; ;) { | |
let logMsg = `[#${gameNum}]Bet ${Math.round((currentBet + comp) / 100).toFixed(2)} bits @ ${currentPayout.toFixed(2)}x. `; | |
const result = await this.bet(Math.round((currentBet + comp) / 100) * 100, currentPayout); | |
logMsg += `Rolled ${result.multiplier}x and `; | |
if (result.multiplier < currentPayout) { | |
logMsg += `lost ${(result.value / 100).toFixed(2)} bits wager. `; | |
if (currentPayout >= maxPayout) { | |
lastPayout = currentPayout, currentPayout *= (1 - divPayout); | |
currentBet *= (lastPayout / (currentPayout - 1)); | |
} else { currentPayout += baseMulti, currentBet *= betMulti; } | |
} else { | |
logMsg += `won ${(result.value * (result.target - 1) / 100).toFixed(2)} bits profit. `; | |
currentPayout = minPayout, currentBet = baseBet; | |
if (this.balance >= nextBal) { | |
comp = 0, nextBal = (lastBal * compStep) | |
} else { comp = (this.balance - lastBal) * compRate, lastBal = this.balance; } | |
} | |
logMsg += `(Balance: ${(this.balance / 100).toFixed(2)}, Profit: ${((this.balance - origBal) / 100).toFixed(2)} bits)`; | |
this.log(logMsg); gameNum++; | |
await sleep(betSpeed) | |
} |
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