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@v21
v21 / gist:5378391
Created April 13, 2013 13:23
A script to get a random point on a mesh, for Unity3D
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class RandomPointOnMesh : MonoBehaviour
{
public MeshCollider lookupCollider;
public bool bangGetPoint;
private Vector3 randomPoint;
@mstevenson
mstevenson / Fps.cs
Last active November 6, 2025 09:07
An accurate FPS counter for Unity. Works in builds.
using UnityEngine;
using System.Collections;
public class Fps : MonoBehaviour
{
private float count;
private IEnumerator Start()
{
GUI.depth = 2;
@keijiro
keijiro / UnlitTransparentColored.shader
Created January 26, 2012 04:47
Unlit Transparent Colored Shader
Shader "Unlit/Transparent Colored" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
ZWrite Off