View LASP_Loopback.md

Related Projects

LASP Loopback - A special build that supports analyzing audio output from Unity instead of external audio sources. This is useful to create audio reactive behaviors with internal audio sources.

TIPS

View gpd_pocket.md

pic

I backed the [GPD Pocket] project on Indiegogo immediately after its launch announcement. I had to wait for a few extra months from their estimated release date (it seems they had some technical issues with Linux driver development) then finally got a device last week. The production quality is still not perfect but significantly improved from the previous product (GPD Win) -- I can admit that I'm almost satisfied with it.

View Template.shader
Shader "Custom/Template"
{
Properties
{
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 80
View MiniEngineAO.md

MiniEngineAO

screenshot screenshot

gif

MiniEngineAO is a SSAO image effect for Unity that was originally developed by Team Minigraph at Microsoft for their [MiniEngine] library.

View KalkLASP.md

KlakLASP

KlakLASP is an extension for [Klak] to create audio reactive behaviors with using the Klak Wiring system.

Screenshot

KlakLASP integrates the [LASP] plugin to analyze audio signals. Thanks to the low-latency nature of LASP, it doesn't introduce noticeable delays between

View ubuntu_vulkan_setup.md

AMD Graphics Card

  • Install the AMD driver with following the steps noted on this page.
  • Install the Vulkan SDK and utilities with apt.
sudo apt-get install vulkan-utils
View Swarm.md

Swarm

Swarm is an experimental project that tries to find an interesting way of utilizing the [procedural instancing] feature that was newly introduced in Unity 5.6.

There are two types of renderers in Swarm.

Swirling Swarm

View KlakSpout_README.md

KlakSpout

gif

KlakSpout is a Unity plugin that allows sharing rendered frames with other applications with using the [Spout] protocol.

The Spout protocol is supported by several frameworks (Processing, openFrameworks, etc.) and software packages (Resolume, AfterEffects, etc.).

View CameraAim.cs
using UnityEngine;
public class CameraAim : MonoBehaviour
{
[SerializeField] Transform _target;
[SerializeField] Transform _upTarget;
void LateUpdate()
{
transform.LookAt(_target, _upTarget.position - _target.position);
View ProcAmpReadme.md

ProcAmp

ProcAmp is a utility shader for tweaking video frames. It's developed for providing optional functionalities of video playback with the [VideoPlayer] component that is newly introduced in Unity 5.6.

System Requirements