View Glitch.hlsl
#include "PostProcessing/Shaders/StdLib.hlsl"
#include "PostProcessing/Shaders/Colors.hlsl"
#include "../../Common/Shaders/Math.hlsl"
#include "../../Common/Shaders/SimplexNoise2D.hlsl"
TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex);
TEXTURE2D_SAMPLER2D(_OverlayTex, sampler_OverlayTex);
half _Intensity;