Skip to content

Instantly share code, notes, and snippets.

@keijiro
Created September 27, 2022 07:00
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save keijiro/a798c3d34045940789a78e27910f7490 to your computer and use it in GitHub Desktop.
Save keijiro/a798c3d34045940789a78e27910f7490 to your computer and use it in GitHub Desktop.
using UnityEngine;
sealed class Test : MonoBehaviour
{
float life;
void Test1()
{
(float, int) attack = (3.5f, 8);
life -= attack.Item1 * attack.Item2;
}
void Test2()
{
(float power, int count) attack = (3.5f, 8);
life -= attack.power * attack.count;
}
void Test3()
{
var (power, count) = (3.5f, 8);
life -= power * count;
}
void Test4()
{
var attack = (power: 3.5f, count: 8);
life -= attack.power * attack.count;
}
bool CheckCollision(Vector3 c, float r, out Vector3 point)
{
point = Vector3.zero;
return true;
}
(bool hit, Vector3 point) CheckCollision(Vector3 c, float r)
{
return (true, c);
}
struct Data { public bool hit; public Vector3 point; }
bool Test5()
{
Data obj1, obj2;
(obj1.hit, obj2.point) = CheckCollision(Vector3.zero, 1);
return obj1.hit;
}
bool Test6()
{
var (hit, _) = CheckCollision(Vector3.zero, 1);
return hit;
}
void Swap1(ref int a, ref int b)
{
var temp = a;
a = b;
b = a;
}
void Swap2(ref int a, ref int b)
{
(a, b) = (b, a);
}
void Start()
{
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment