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April 4, 2018 02:06
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Blender で選択されているオブジェクトがメッシュで名前が Cube の時だけ UI を表示する
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import bpy | |
class UI(bpy.types.Panel): | |
bl_label = "my panel" | |
bl_space_type = "VIEW_3D" | |
bl_region_type = "UI" | |
#################################################################################################### | |
@classmethod | |
def poll(self, context): | |
o = context.active_object | |
return o and o.type == 'MESH' and o.name == 'Cube' | |
#################################################################################################### | |
def draw(self, context): | |
self.layout.operator("my.button") | |
class MyButton(bpy.types.Operator): | |
bl_idname = "my.button" | |
bl_label = "text" | |
def execute(self, context): | |
print("pushed") | |
return{'FINISHED'} | |
classes = ( | |
UI, | |
MyButton | |
) | |
for cls in classes: | |
bpy.utils.register_class(cls) | |
''' 登録を解除する場合 | |
for cls in reversed(classes): | |
bpy.utils.unregister_class(cls) | |
''' |
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