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PROP | |
{ | |
name = SUP_ASET_ClockTimer | |
MODEL | |
{ | |
model = ASET/ASET_Props/Instruments/ASET_ClockTimer/ASET_ClockTimer | |
texture = ClockTimerDiffuse,ASET/ASET_Props/Instruments/ASET_ClockTimer/ClockTimerDiffuse | |
} | |
MODULE | |
{ | |
name = MASComponent | |
//Actions | |
COLLIDER_EVENT | |
{ | |
name = Timer Button | |
collider = StartColl | |
onClick = SUP_SetTimerState() | |
sound = ASET/ASET_Props/Sounds/AnalogTimerButton | |
volume = 0.5 | |
} | |
ANIMATION_PLAYER | |
{ | |
name = Timer Button Push | |
animation = TestTimerButton | |
animationSpeed = 1.0 | |
variable = SUP_TimerButtonPushed() | |
} | |
//Clock Hands | |
ROTATION | |
{ | |
name = Hour Hand | |
transform = Hours_arrowObj | |
startRotation = 0,0,0 | |
endRotation = 0,360,0 | |
variable = fc.Conditioned(fc.HourOfDay(fc.UT())) | |
range = 0.0, 6.0 | |
blend = true | |
longPath = true | |
} | |
ROTATION | |
{ | |
name = Minute Hand | |
transform = Minutes_arrowObj | |
startRotation = 0,0,0 | |
endRotation = 0,360,0 | |
variable = fc.Conditioned(fc.MinutesOfHour(fc.UT())) | |
range = 0.0, 60.0 | |
blend = true | |
longPath = true | |
} | |
ROTATION | |
{ | |
name = Second Hand | |
transform = Seconds_arrowObj | |
startRotation = 0,0,0 | |
endRotation = 0,360,0 | |
variable = fc.Conditioned(fc.SecondsOfMinute(fc.UT())) | |
range = 0.0, 60.0 | |
blend = true | |
longPath = true | |
} | |
//Timer Hands | |
//ROTATION | |
//{ | |
// name = Timer Minute Hand | |
// transform = TimerArrowMinObj | |
// startRotation = 0,0,0 | |
// endRotation = 0,720,0 | |
// variable = fc.Conditioned(fc.GetPersistentAsNumber("SUP_Seat_Position_Value")) | |
// range = 0.0, 1.0 | |
// blend = true | |
// speed = 0.7 | |
//} | |
//ROTATION | |
//{ | |
// name = Timer Second Hand | |
// transform = TimerArrowSecObj | |
// startRotation = 0,0,0 | |
// endRotation = 0,720,0 | |
// variable = fc.Conditioned(fc.GetPersistentAsNumber("SUP_Seat_Position_Value")) | |
// range = 0.0, 1.0 | |
// blend = true | |
// speed = 0.7 | |
//} | |
//Timer On Flag | |
TRANSLATION | |
{ | |
name = Timer State | |
transform = TimerON_flagObj | |
startTranslation = 0,0,0 | |
endTranslation = 0,0,0.005 | |
variable = fc.Conditioned(fc.GetPersistentAsNumber("SUP_Timer_State") == 1) | |
} | |
//Hours in a Day | |
TRANSLATION | |
{ | |
name = Clock Kerbin Time | |
transform = EarthScaleObj | |
startTranslation = 0,0,0 | |
endTranslation = 0,-0.003,0 | |
variable = (fc.HoursPerDay() / 6) == 1 | |
} | |
TRANSLATION | |
{ | |
name = Clock Earth Time | |
transform = EarthScaleObj | |
startTranslation = 0,0,0 | |
endTranslation = 0,-0.003,0 | |
variable = (fc.HoursPerDay() / 12) == 1 | |
} | |
} | |
} | |
MAS_LUA | |
{ | |
name = SUP_ASET_ClockTimer_Scripts | |
script = SupplementalProps/Instruments/SUP_ASET_ClockTimer.lua | |
} |
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function SUP_SetTimerState() | |
state = fc.GetPersistentAsNumber("SUP_Timer_State") | |
if state == 0 then | |
fc.SetPersistent("SUP_Timer_State", 1) | |
elseif state == 1 then | |
fc.SetPersistent("SUP_Timer_State", 2) | |
else | |
fc.SetPersistent("SUP_Timer_State", 0) | |
end | |
SUP_TimerButtonPushed = true | |
end | |
local SUP_TimerButtonPushed = false | |
function SUP_TimerButtonPushed() | |
if SUP_TimerButtonPushed then | |
SUP_TimerButtonPushed = false | |
return 1 | |
end | |
return 0 | |
end | |
function SUP_GetTimerSeconds() | |
end |
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