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phase 0 unit 2 week 1
boggle class challenge
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class BoggleBoard | |
def initialize(board) | |
@board = board | |
end | |
# method that maps through each | |
def create_word(*coords) | |
coords.map { |coord| @board[coord.first][coord.last] }.join("") #@board is a 2D array | |
end | |
#[[1,1], [0,1]] | |
#puts create_word(boggle_board, [2,1], [1,1], [1,2], [0,3]) #=> returns "code" | |
#[2,1] => "c" "o" "d" "e" ==> "code" | |
def get_row(row) | |
@board[row] | |
end | |
def get_col(col) | |
@board.transpose[col] | |
end | |
#this implementation of get_diagonal only works if the letter on which the diagonal ends is unique in the diagonal, | |
#and only if the start_char is at lower indexes than the end_char. Paolo created a universally functional solution in his attempt. | |
def get_diagonal(start_char, end_char) #start_char and end_char are arrays. Imagine: start_char = [0, 0] end_char = [2, 2] | |
diagonal = [] | |
diagonal << @board[start_char.first][start_char.last] #==> [1][1] instead of [1,1] | |
until diagonal.last == @board[end_char.first][end_char.last] do | |
start_char.each do |index| | |
index += 1 | |
end | |
diagonal << @board[start_char.first][start_char.last] | |
end | |
return diagonal | |
end | |
#Paolo Version #get_diagonal(0,0) => "b" "o" "l" "e" | |
#Charles Version #get_diagonal(2,1) => "t" "k" "d" "i" | |
#Paolo Version #get_diagonal(2,1) => "c" "k" | |
#David Version #get_diagonal([0,1],[2,3]) => "r" "d" "r" | |
#Psuedocode | |
#takes two coordinates to define the diagonal | |
#error check to see if the coordinates actually make a diagonal | |
#find and return the elements of the diagonal (between the coordinates) | |
#start at the element determined by the first argument. put it in an array. | |
#add one to row and one to column and also push the element at that position- continue until you reach the second argument. | |
#return that array. Done! | |
#+1 row and +1 column == next element in diagonal | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
# implement tests for each of the methods here: | |
boggle_board.get_diagonal([0,1],[2,3]) #=> "r" "d" "r" | |
# create driver test code to retrieve a value at a coordinate here: | |
=begin | |
Create a class BoggleBoard that includes the functionality of your methods from the previous challenge. | |
To do this, take a look at the methods you've created. How can they be integrated into your BoggleBoard class? What needs to change? | |
Remember to Enter the collaboration hangout. Please turn off your video and sound. Use the chat function. | |
1) Instantiate a new board object | |
Transform your driver code so that it creates a new board object. | |
You'll need to pass the original 2D array as an argument | |
(let's call that dice_grid because boggle_board is going to be an object now.) | |
2) Implement your methods | |
One method at a time, create a test to access your new boggle_board object. The first method should be #create_word. (Don't get thrown off with the #method_name syntax, using # before a method name is a ruby convention.) Write out a test with it's expectation in a comment, and then create the method in the BoggleBoard class. Try these coordinates: (1,2), (1,1), (2,1), (3,2). | |
Then, write methods for #get_row and #get_col. Can you interact with the boggle_board object and get the values you expect? Now print out all the rows and columns of the board as strings. You should end up with 8 four letter words. Are there any real words shown? Add your total output as a comment in your gist. | |
3) Access a coordinate | |
Now write some driver code to access an individual coordinate in your boggle_board object. Make this as simple as possible. | |
Can you access the "k" character at row 3 column 2? | |
4) Bonus: Create a #get_diagonal method | |
Just like the #get_col or #get_row method, the #get_diagonal method should return an array of values, but it will need 2 coordinates entered to define the diagonal. Error checking to make sure the coordinates are actually a diagonal would probably be a good idea. | |
5) Review and Reflect | |
You just made a transition from procedural programming to object-oriented programming! How is the implementation different? What are the benefits to using the Object Oriented approach (even if it is a bit more code?) | |
6) Submit your solution | |
Take a moment to look at other solutions after you submit. Were there any interesting implementations? | |
=end |
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