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ts | red | blue | |
---|---|---|---|
0 | 0.000 | 0.000 | |
5 | 1.000 | 0.000 | |
10 | 1.000 | 0.000 | |
15 | 1.000 | 0.000 | |
20 | 0.000 | 1.000 | |
25 | 0.939 | 0.061 | |
30 | 0.920 | 0.080 | |
35 | 0.940 | 0.060 | |
40 | 0.968 | 0.032 |
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first3.qwd in FTE | |
wall match diff | |
2 2 0 | |
4 5 -1 | |
200 194 6 | |
201 195 6 | |
203 197 6 | |
204 198 6 | |
206 200 6 |
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flagstats comes from parsing broadcasted svc_print's reaching all clients, checking [c]goose in | |
final3.mvd first3.mvd checks out, but the output from the combined is skewed, scroll to bottom here. | |
An interesting observation here is that there is increased drift between the demos: | |
first3 - final3 | drift | |
start: 198.493 - 198.354 = 0.139 | |
end: 1194.130 - 1193.610 = 0.520 | |
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from ast import Bytes | |
import pandas as pd | |
import numpy as np | |
import json | |
from io import StringIO, BytesIO | |
import gzip | |
import base64 | |
demo = "tight2" |
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mkdir -p dist | |
fetch() { | |
name=$1 | |
url=$2 | |
if [ ! -f "dist/${name}" ]; then | |
echo "Fetching ${name} from ${url}" | |
curl -s -L -o "dist/${name}" "${url}" | |
else | |
echo "Already have ${name}" |
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#!/bin/bash | |
rm -rf build | |
mkdir -p build/target | |
cd build || exit 1 | |
mkdir pak0 | |
unpak -q -d pak0 ../dist/pak0.pak |
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@PointClass base(AppearFlags,targetname) size(-16 -16 -16,16 16 16) color(255 128 128) flags(Angle) = misc_camera : "Ingame cinematic camera(No COOP/DM), will fade/move based on times in seconds. The first fade (out) is from previous camera to background colour. The second fade (in) is to current camera view. The linear movementwill start at the same time as the fade in process. Start -> Fade Out(waitmin1) -> Fade In(waitmin2) / Movement (waitmin3) Once 'Fade in' has finshed then the pause timer (wait) starts.Waitmin3 = Waitmin2 + Wait (Sync everything to finish together) To sync the final camera to a player start, finish 22 map units above angles = up/down, angle, tilt left/right 'pitch roll yaw'up/left = negative value, down/right = positive valuedeathtarget, modeltarget & returntarget have to be defined on first cameraBe aware that coop is not supported, so be careful of trigger eventsand decide on a coop not working message2." [ | |
spawnflags(Flags) = [ | |
1 : "Player" : 0 : "Show the player mod |
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r_part TE_GUNSHOT | |
{ | |
type cdecal | |
blend premul_subtract | |
texture "particles/particlefont" | |
tcoords 0.000488281 0.437012 0.0620117 0.375488 1 8 0.0625 | |
count 0 0 1 | |
rgbf 1 1 1 | |
alpha 0.125 | |
alpharand 0.25 |
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--- /c/Users/dsven/Downloads/fragfile.dat 2022-09-21 21:38:03.224956000 +0200 | |
+++ /c/Quake2/qw/fragfile.dat 2022-05-04 20:22:30.640857600 +0200 | |
@@ -10,7 +10,7 @@ | |
#META DESCRIPTION "frag messages for DM and TDM, additionaly support KTPRO and KTX mods" | |
#META AUTHOR "fuh but slightly modified by ezquake team" | |
#META EMAIL none | |
-#META WEBPAGE http://ezquake.sf.net | |
+#META WEBPAGE https://ezquake.github.io/ | |
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diff --git a/predict.py b/predict.py | |
index 4b9df0a..ecc9b74 100644 | |
--- a/predict.py | |
+++ b/predict.py | |
@@ -14,6 +14,9 @@ from image_to_image import ( | |
preprocess_mask, | |
) | |
+def dummy(images, **kwargs): | |
+ return images, False |