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Three.js points mesh + ShaderMaterial
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset='UTF-8'> | |
<title>title</title> | |
<style> | |
body, html { | |
margin: 0; | |
padding: 0; | |
background: #000; | |
} | |
</style> | |
</head> | |
<body> | |
<script src='http://threejs.org/build/three.js'></script> | |
<script type='x-shader/x-vertex' id='vertexshader'> | |
attribute float alpha; | |
varying float vAlpha; | |
void main() { | |
vAlpha = alpha; | |
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); | |
gl_PointSize = 2.0; | |
gl_Position = projectionMatrix * mvPosition; | |
} | |
</script> | |
<script type='x-shader/x-fragment' id='fragmentshader'> | |
uniform vec3 color; | |
varying float vAlpha; | |
void main() { | |
gl_FragColor = vec4( color, vAlpha ); | |
} | |
</script> | |
<script> | |
var renderer, scene, camera, cloud, uniforms; | |
init(); | |
animate(); | |
function init() { | |
// renderer | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
// scene | |
scene = new THREE.Scene(); | |
//camera | |
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 ); | |
camera.position.z = 400; | |
// point cloud geometry | |
var geometry = new THREE.SphereBufferGeometry( 100, 160, 80 ); | |
// add an attribute | |
numVertices = geometry.attributes.position.count; | |
var alphas = new Float32Array( numVertices * 1 ); // 1 values per vertex | |
for( var i = 0; i < numVertices; i ++ ) { | |
// set alpha randomly | |
alphas[ i ] = Math.random(); | |
} | |
geometry.addAttribute( 'alpha', new THREE.BufferAttribute( alphas, 1 ) ); | |
// uniforms | |
uniforms = { | |
color: { value: new THREE.Color( 0xffff00 ) }, | |
}; | |
// point cloud material | |
var shaderMaterial = new THREE.ShaderMaterial( { | |
uniforms: uniforms, | |
vertexShader: document.getElementById( 'vertexshader' ).textContent, | |
fragmentShader: document.getElementById( 'fragmentshader' ).textContent, | |
transparent: true | |
}); | |
// point cloud | |
cloud = new THREE.Points( geometry, shaderMaterial ); | |
scene.add( cloud ); | |
} | |
function animate() { | |
requestAnimationFrame( animate ); | |
render(); | |
} | |
function render() { | |
var alphas = cloud.geometry.attributes.alpha; | |
var count = alphas.count; | |
for( var i = 0; i < count; i ++ ) { | |
// dynamically change alphas | |
alphas.array[ i ] *= 0.95; | |
if ( alphas.array[ i ] < 0.01 ) { | |
alphas.array[ i ] = 1.0; | |
} | |
} | |
alphas.needsUpdate = true; // important! | |
cloud.rotation.x += 0.005; | |
cloud.rotation.y += 0.005; | |
renderer.render( scene, camera ); | |
} | |
</script> | |
</body> | |
</html> |
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