Created
October 16, 2013 06:35
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straight shot mining laser
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local playerpos = player:getpos() | |
local dir, pos | |
local power = 50 -- number of nodes lasered | |
local node | |
if (pointed_thing.type == "node") then | |
dir = { | |
x = pointed_thing.under.x - pointed_thing.above.x, | |
y = pointed_thing.under.y - pointed_thing.above.y, | |
z = pointed_thing.under.z - pointed_thing.above.z | |
} | |
pos = minetest.get_pointed_thing_position(pointed_thing,above) | |
local i | |
for i=0,power do | |
node = minetest.env:get_node(pos) | |
if (node.name == "ignore" | |
or node.name == "default:lava_source" | |
or node.name == "default:lava_flowing" | |
) then | |
return | |
end | |
if (node.name == "default:water_source" | |
or node.name == "default:water_flowing" | |
) then | |
minetest.env:remove_node(pos) | |
return | |
end | |
if player then | |
minetest.node_dig(pos,node,player) | |
end | |
pos.x = pos.x + dir.x | |
pos.y = pos.y + dir.y | |
pos.z = pos.z + dir.z | |
end | |
end |
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