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A utility for finding the target entity of an entity.
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/* Copyright (C) dumptruckman 2014 | |
* | |
* This Source Code Form is subject to the terms of the Mozilla Public | |
* License, v. 2.0. If a copy of the MPL was not distributed with this | |
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ | |
import org.bukkit.Location; | |
import org.bukkit.Material; | |
import org.bukkit.block.Block; | |
import org.bukkit.entity.Entity; | |
import org.bukkit.entity.LivingEntity; | |
import org.bukkit.util.Vector; | |
import java.util.HashSet; | |
import java.util.List; | |
/** | |
* A utility for finding the target entity of an entity. | |
* <p/> | |
* Original concept by CyberTiger. | |
*/ | |
public class TargetFinder { | |
// Tolerance value of within this many blocks of the casted ray. | |
private static final int TARGET_TOLERANCE = 1; | |
private static final HashSet<Byte> TRANSPARENT_AND_PASSABLE_BLOCKS = new HashSet<Byte>(); | |
static { | |
for (Material material : Material.values()) { | |
if (!material.isSolid() && material.isTransparent()) { | |
TRANSPARENT_AND_PASSABLE_BLOCKS.add((byte) material.getId()); | |
} | |
} | |
TRANSPARENT_AND_PASSABLE_BLOCKS.add((byte) Material.AIR.getId()); | |
TRANSPARENT_AND_PASSABLE_BLOCKS.add((byte) Material.LAVA.getId()); | |
TRANSPARENT_AND_PASSABLE_BLOCKS.add((byte) Material.STATIONARY_LAVA.getId()); | |
TRANSPARENT_AND_PASSABLE_BLOCKS.add((byte) Material.WATER.getId()); | |
TRANSPARENT_AND_PASSABLE_BLOCKS.add((byte) Material.STATIONARY_WATER.getId()); | |
} | |
/** | |
* Gets the entity that the given entity is targeting, if any, within the given maxDistance. | |
* <p/> | |
* This method is not perfect. It may only work if you are targeting the correct part of the entity (the upper | |
* portion of human sized entities.) | |
* | |
* @param entity the entity to find the target. | |
* @param maxDistance the maximum distance to search for, in blocks. | |
* @return the targeted entity or null if there is no target within the given maxDistance. | |
*/ | |
public static LivingEntity getTargetedLivingEntity(LivingEntity entity, int maxDistance) { | |
return new TargetFinder(entity).getTargetedLivingEntity(maxDistance, TARGET_TOLERANCE); | |
} | |
private final LivingEntity targetingEntity; | |
private int maxTargetDistance; | |
private int targetTolerance; | |
private Vector targeterVector; | |
private Vector targeterDirection; | |
private double targetBlockDistance; | |
private TargetFinder(LivingEntity targetingEntity) { | |
this.targetingEntity = targetingEntity; | |
} | |
private LivingEntity getTargetedLivingEntity(int maxTargetDistance, int targetTolerance) { | |
this.maxTargetDistance = maxTargetDistance; | |
this.targetTolerance = targetTolerance; | |
Location loc = targetingEntity.getLocation(); | |
this.targeterVector = loc.toVector(); | |
this.targeterDirection = loc.getDirection(); | |
this.targetBlockDistance = getTargetBlockDistanceOrMaxDistance(); | |
LivingEntity targetEntity = null; | |
double nearestTargetDistance = Double.MAX_VALUE; | |
List<Entity> nearbyEntities = targetingEntity.getNearbyEntities(maxTargetDistance, maxTargetDistance, maxTargetDistance); | |
for (Entity e : nearbyEntities) { | |
if (e instanceof LivingEntity) { | |
LivingEntity potentialTarget = (LivingEntity) e; | |
Vector potentialTargetVector = potentialTarget.getLocation().toVector(); | |
double potentialTargetDistance = getPotentialTargetDistance(potentialTargetVector); | |
if (isWithinToleranceRange(potentialTargetVector, potentialTargetDistance) | |
&& isCloserTarget(potentialTargetDistance, nearestTargetDistance)) { | |
nearestTargetDistance = potentialTargetDistance; | |
targetEntity = potentialTarget; | |
} | |
} | |
} | |
return targetEntity; | |
} | |
private double getTargetBlockDistanceOrMaxDistance() { | |
Vector targetBlockVector = getTargetBlockVector(); | |
if (targetBlockVector != null) { | |
return getDistance(targeterDirection, targeterVector, targetBlockVector); | |
} else { | |
return Double.MAX_VALUE; | |
} | |
} | |
private double getDistance(final Vector dir, final Vector n1, final Vector n0) { | |
return -n1.clone().subtract(n0).dot(dir) / dir.clone().lengthSquared(); | |
} | |
private Vector getTargetBlockVector() { | |
// TODO Ought to be getting the vector for the CENTER of the block. | |
Block block = targetingEntity.getTargetBlock(TRANSPARENT_AND_PASSABLE_BLOCKS, maxTargetDistance); | |
return block != null ? block.getLocation().toVector() : null; | |
} | |
private double getPotentialTargetDistance(Vector potentialTargetVector) { | |
//potentialTargetVector.setY(potentialTargetVector.getY() + potentialTarget.getEyeHeight()); | |
return getDistance(targeterDirection, targeterVector, potentialTargetVector); | |
} | |
private boolean isWithinToleranceRange(final Vector potentialTargetVector, final double distanceToPotentialTarget) { | |
double linearDistance = getLinearDistance(potentialTargetVector, distanceToPotentialTarget); | |
return linearDistance < targetTolerance; | |
} | |
private double getLinearDistance(final Vector potentialTargetVector, final double distanceToPotentialTarget) { | |
double linearDistance = targeterVector.distanceSquared(potentialTargetVector) - distanceToPotentialTarget * distanceToPotentialTarget; | |
if (targetTolerance != 1) { | |
linearDistance = Math.sqrt(linearDistance); | |
} | |
return linearDistance; | |
} | |
private boolean isCloserTarget(double potentialTargetDistance, double nearestTargetDistance) { | |
return isDistanceValid(potentialTargetDistance) | |
&& isCloserThanPreviousTarget(potentialTargetDistance, nearestTargetDistance) | |
&& isCloserThanTargetedBlock(potentialTargetDistance); | |
} | |
private boolean isDistanceValid(double distanceToPotentialTarget) { | |
// In front of the player, not behind, and less than max distance. | |
return distanceToPotentialTarget > 0 && distanceToPotentialTarget <= maxTargetDistance; | |
} | |
private boolean isCloserThanPreviousTarget(final double distanceToPotentialTarget, double nearestTargetDistance) { | |
return distanceToPotentialTarget < nearestTargetDistance; | |
} | |
private boolean isCloserThanTargetedBlock(double distance) { | |
return distance < targetBlockDistance; | |
} | |
} |
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