Created
June 25, 2009 20:06
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var EventDispatcher = (function() { | |
var api = { | |
addEventListener: function(event, callback) { | |
initialize(this); | |
if (!this.eventListeners[event]) | |
this.eventListeners[event] = []; | |
this.eventListeners[event].push(callback); | |
}, | |
dispatchEvent: function(event) { | |
initialize(this); | |
(this.eventListeners[event] || []). | |
forEach(function(callback) { callback(event); }); | |
} | |
}; | |
// Pass bound object in instead of binding function, slightly less overhead | |
var initialize = function(o) { | |
if (o.eventListeners) return; | |
o.eventListeners = {}; | |
}; | |
return api; | |
})(); | |
var MyClass = function(color) { | |
this.color = color; | |
}; | |
// Lifted from Prototype, used for copying references to functions onto a new sterile prototype | |
Object.extend = function(dst, src) { | |
for (var p in src) dst[p] = src[p]; | |
return dst; | |
}; | |
// Copy properties from EventDispatcher to our own prototype | |
// Not strictly necessary, but this allows for multiple behaviors to be composed | |
// without modifying EventDispatcher's prototype | |
MyClass.prototype = Object.extend({}, EventDispatcher); | |
var myObj = new MyClass('pink'); | |
myObj.addEventListener('event1', function() { console.log('Event 1 fired'); }); | |
myObj.dispatchEvent('event1'); |
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