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Sequencer implementation: iteration 1
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using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
namespace Sequencer | |
{ | |
public class Sequencer | |
{ | |
private Queue<Action> _pendingTasks = new Queue<Action>(); | |
private bool _isRunning; | |
private readonly object _lock = new Object(); | |
public void Dispatch(Action action) | |
{ | |
// here we queue a call to our own logic | |
ThreadPool.QueueUserWorkItem( (x)=> Run((Action) x), action ); | |
} | |
// run when the pool has available cpu time for us. | |
private void Run(Action action) | |
{ | |
lock(_lock) { | |
if (_isRunning) { | |
// we need to store and stop | |
_pendingTasks.Enqueue(action); | |
return; | |
} | |
// ok, we can run | |
_isRunning = true; | |
} | |
while (true) { | |
// execute the next action | |
action (); | |
// we check if others are available | |
lock (_lock) { | |
if (_pendingTasks.Count == 0) { | |
_isRunning = false; | |
return; | |
} | |
// pop the next task | |
action = _pendingTasks.Dequeue(); | |
} | |
} | |
} | |
} | |
} |
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