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Last active January 3, 2016 03:59
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using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace HexagonApp {
[Register ("AppDelegate")]
class AppDelegate : UIApplicationDelegate {
UIWindow window;
public override bool FinishedLaunching (UIApplication app, NSDictionary options) {
window = new UIWindow (UIScreen.MainScreen.Bounds) {
RootViewController = new UIViewController {
new HexagonView {
Center = new PointF (UIScreen.MainScreen.Bounds.Width / 2, UIScreen.MainScreen.Bounds.Height / 2)
}
}
};
window.RootViewController.View.BackgroundColor = UIColor.White;
window.MakeKeyAndVisible ();
return true;
}
}
class HexagonView : UIView {
public HexagonView () {
Frame = new RectangleF (0, 0, 105, 93);
BackgroundColor = UIColor.Clear;
}
public override void Draw (RectangleF rect) {
//// Color Declarations
UIColor color1 = UIColor.FromRGBA (0.168f, 0.518f, 0.825f, 1.000f);
//// Hexagon
{
//// Bezier Drawing
UIBezierPath bezierPath = new UIBezierPath ();
bezierPath.MoveTo (new PointF (30.3f, 0));
bezierPath.AddCurveToPoint (new PointF (23.26f, 4.05f), new PointF (27.46f, 0.01f), new PointF (24.68f, 1.61f));
bezierPath.AddLineTo (new PointF (1.05f, 42.45f));
bezierPath.AddCurveToPoint (new PointF (1.05f, 50.55f), new PointF (-0.35f, 44.9f), new PointF (-0.35f, 48.1f));
bezierPath.AddLineTo (new PointF (23.26f, 88.95f));
bezierPath.AddCurveToPoint (new PointF (30.3f, 93), new PointF (24.69f, 91.39f), new PointF (27.46f, 92.99f));
bezierPath.AddLineTo (new PointF (74.7f, 93));
bezierPath.AddCurveToPoint (new PointF (81.74f, 88.95f), new PointF (77.54f, 92.99f), new PointF (80.31f, 91.39f));
bezierPath.AddLineTo (new PointF (103.95f, 50.55f));
bezierPath.AddCurveToPoint (new PointF (103.95f, 42.45f), new PointF (105.35f, 48.1f), new PointF (105.35f, 44.9f));
bezierPath.AddLineTo (new PointF (81.74f, 4.05f));
bezierPath.AddCurveToPoint (new PointF (74.7f, 0), new PointF (80.31f, 1.61f), new PointF (77.54f, 0.01f));
bezierPath.AddLineTo (new PointF (30.3f, 0));
bezierPath.AddLineTo (new PointF (30.3f, 0));
bezierPath.AddLineTo (new PointF (30.3f, 0));
bezierPath.AddLineTo (new PointF (30.3f, 0));
bezierPath.ClosePath ();
bezierPath.MoveTo (new PointF (30.7f, 22.46f));
bezierPath.AddCurveToPoint (new PointF (30.89f, 22.46f), new PointF (30.76f, 22.46f), new PointF (30.82f, 22.46f));
bezierPath.AddLineTo (new PointF (38.55f, 22.46f));
bezierPath.AddCurveToPoint (new PointF (39.38f, 22.96f), new PointF (38.88f, 22.47f), new PointF (39.21f, 22.66f));
bezierPath.AddLineTo (new PointF (52.38f, 46));
bezierPath.AddCurveToPoint (new PointF (52.5f, 46.38f), new PointF (52.44f, 46.12f), new PointF (52.48f, 46.25f));
bezierPath.AddCurveToPoint (new PointF (52.62f, 46), new PointF (52.52f, 46.25f), new PointF (52.56f, 46.12f));
bezierPath.AddLineTo (new PointF (65.59f, 22.96f));
bezierPath.AddCurveToPoint (new PointF (66.45f, 22.46f), new PointF (65.76f, 22.65f), new PointF (66.1f, 22.46f));
bezierPath.AddLineTo (new PointF (74.11f, 22.46f));
bezierPath.AddCurveToPoint (new PointF (74.98f, 23.92f), new PointF (74.79f, 22.47f), new PointF (75.3f, 23.32f));
bezierPath.AddLineTo (new PointF (62.3f, 46.5f));
bezierPath.AddLineTo (new PointF (74.98f, 69.05f));
bezierPath.AddCurveToPoint (new PointF (74.11f, 70.54f), new PointF (75.33f, 69.66f), new PointF (74.81f, 70.54f));
bezierPath.AddLineTo (new PointF (66.45f, 70.54f));
bezierPath.AddCurveToPoint (new PointF (65.59f, 70.01f), new PointF (66.1f, 70.54f), new PointF (65.75f, 70.33f));
bezierPath.AddLineTo (new PointF (52.62f, 46.96f));
bezierPath.AddCurveToPoint (new PointF (52.5f, 46.59f), new PointF (52.56f, 46.85f), new PointF (52.52f, 46.72f));
bezierPath.AddCurveToPoint (new PointF (52.38f, 46.96f), new PointF (52.48f, 46.72f), new PointF (52.44f, 46.85f));
bezierPath.AddLineTo (new PointF (39.38f, 70.01f));
bezierPath.AddCurveToPoint (new PointF (38.55f, 70.54f), new PointF (39.22f, 70.32f), new PointF (38.89f, 70.53f));
bezierPath.AddLineTo (new PointF (30.89f, 70.54f));
bezierPath.AddCurveToPoint (new PointF (30.02f, 69.05f), new PointF (30.19f, 70.54f), new PointF (29.67f, 69.66f));
bezierPath.AddLineTo (new PointF (42.7f, 46.5f));
bezierPath.AddLineTo (new PointF (30.02f, 23.92f));
bezierPath.AddCurveToPoint (new PointF (30.7f, 22.46f), new PointF (29.71f, 23.37f), new PointF (30.08f, 22.58f));
bezierPath.AddCurveToPoint (new PointF (30.7f, 22.46f), new PointF (30.7f, 22.46f), new PointF (30.08f, 22.58f));
bezierPath.AddLineTo (new PointF (30.7f, 22.46f));
bezierPath.AddLineTo (new PointF (30.7f, 22.46f));
bezierPath.ClosePath ();
bezierPath.MiterLimit = 4;
bezierPath.UsesEvenOddFillRule = true;
color1.SetFill ();
bezierPath.Fill ();
}
}
}
}
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