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def slerp(t, v0, v1, DOT_THRESHOLD=0.9995): | |
''' | |
Spherical linear interpolation | |
Args: | |
t (float/np.ndarray): Float value between 0.0 and 1.0 | |
v0 (np.ndarray): Starting vector | |
v1 (np.ndarray): Final vector | |
DOT_THRESHOLD (float): Threshold for considering the two vectors as | |
colineal. Not recommended to alter this. | |
Returns: | |
v2 (np.ndarray): Interpolation vector between v0 and v1 | |
''' | |
c = False | |
if not isinstance(v0,np.ndarray): | |
c = True | |
v0 = v0.detach().cpu().numpy() | |
if not isinstance(v1,np.ndarray): | |
c = True | |
v1 = v1.detach().cpu().numpy() | |
# Copy the vectors to reuse them later | |
v0_copy = np.copy(v0) | |
v1_copy = np.copy(v1) | |
# Normalize the vectors to get the directions and angles | |
v0 = v0 / np.linalg.norm(v0) | |
v1 = v1 / np.linalg.norm(v1) | |
# Dot product with the normalized vectors (can't use np.dot in W) | |
dot = np.sum(v0 * v1) | |
# If absolute value of dot product is almost 1, vectors are ~colineal, so use lerp | |
if np.abs(dot) > DOT_THRESHOLD: | |
return lerp(t, v0_copy, v1_copy) | |
# Calculate initial angle between v0 and v1 | |
theta_0 = np.arccos(dot) | |
sin_theta_0 = np.sin(theta_0) | |
# Angle at timestep t | |
theta_t = theta_0 * t | |
sin_theta_t = np.sin(theta_t) | |
# Finish the slerp algorithm | |
s0 = np.sin(theta_0 - theta_t) / sin_theta_0 | |
s1 = sin_theta_t / sin_theta_0 | |
v2 = s0 * v0_copy + s1 * v1_copy | |
if c: | |
res = torch.from_numpy(v2).to("cuda") | |
else: | |
res = v2 | |
return res |
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