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Shake Object by given Time, Range & Magnitude Curve.
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using UnityEngine; | |
public class ShakeEffect : MonoBehaviour { | |
private float m_ShakeTime = 0.0f; | |
private float m_StartShakeTime = 0.0f; | |
public Vector3 ShakeRange = new Vector3 (0.2f, 0.05f, 0.1f); | |
[SerializeField] | |
private AnimationCurve m_ShakeCurve = new AnimationCurve(new Keyframe(0.0f, 1.0f), new Keyframe(1.0f, 1.0f)); | |
private Vector3 m_OriginalPosition = Vector3.zero; | |
void Awake() { | |
m_OrignalPosition = this.transform.position; | |
this.enabled = false; | |
} | |
void Update(){ | |
if (this.enabled == false) | |
return; | |
if (Time.timeSinceLevelLoad - m_StartShakeTime > m_ShakeTime) { | |
this.enabled = false; | |
this.transform.position = m_OriginalPosition; | |
} else { | |
float t = m_ShakeCurve.Evaluate((Time.timeSinceLevelLoad - m_StartShakeTime) / m_ShakeTime); | |
Vector3 randMagnitude = Vector3.Scale(this.ShakeRange, Random.onUnitSphere) * t; | |
this.transform.position = m_OriginalPosition + randMagnitude; | |
} | |
} | |
public void Shake(float time) { | |
this.enabled = true; | |
m_ShakeTime = time; | |
m_StartShakeTime = Time.timeSinceLevelLoad; | |
} | |
} |
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