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ProgressBar that has circular form with gradient
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@IBDesignable | |
public class CircularProgressView: UIView { | |
@IBInspectable public var progress: Float = 0 { | |
didSet { | |
drawProgress() | |
} | |
} | |
public var lineWidth: CGFloat = 4 { | |
didSet { | |
setNeedsLayout() | |
} | |
} | |
public var startColor: UIColor = .blue { | |
didSet { | |
setNeedsLayout() | |
} | |
} | |
public var endColor: UIColor = .controlBlue { | |
didSet { | |
setNeedsLayout() | |
} | |
} | |
var progressBarRadius: CGFloat { | |
return (width - 7) / 2 | |
} | |
var backgroundRadius: CGFloat { | |
return progressBarRadius - lineWidth | |
} | |
var tipRadius: CGFloat { | |
return progressBarRadius - (lineWidth / 2) | |
} | |
var hemiCircleCenter: CGPoint { | |
return CGPoint(x: frame.width / 2, y: frame.height) | |
} | |
public override func awakeFromNib() { | |
super.awakeFromNib() | |
drawProgress() | |
} | |
public override func prepareForInterfaceBuilder() { | |
super.prepareForInterfaceBuilder() | |
drawProgress() | |
} | |
public override func layoutSubviews() { | |
super.layoutSubviews() | |
drawProgress() | |
} | |
func drawProgress() { | |
layer.sublayers = [] | |
layer.addSublayer(greyStrokeLayer) | |
layer.addSublayer(tipLayer) | |
layer.addSublayer(gradientLayer) | |
layer.addSublayer(backgroundLayer) | |
clipsToBounds = true | |
} | |
var greyStrokeLayer: CAShapeLayer { | |
let greyStroke = CAShapeLayer() | |
greyStroke.path = UIBezierPath(arcCenter: hemiCircleCenter, radius: backgroundRadius, startAngle: 0, endAngle: CGFloat.pi, clockwise: false).cgPath | |
greyStroke.lineWidth = lineWidth * 2 | |
greyStroke.fillColor = nil | |
greyStroke.strokeColor = UIColor.separator.cgColor | |
return greyStroke | |
} | |
var gradientLayer: CAGradientLayer { | |
let gradient = CAGradientLayer() | |
gradient.frame = CGRect(x: 0, y: 0, width: frame.width * CGFloat(progress), height: frame.height) | |
gradient.colors = [startColor, endColor].map { $0.cgColor } | |
gradient.startPoint = CGPoint(x: 0.0, y: 0.5) | |
gradient.endPoint = CGPoint(x: 1.0, y: 0.5) | |
let progressBarLayer = CAShapeLayer() | |
progressBarLayer.path = UIBezierPath(arcCenter: hemiCircleCenter, radius: progressBarRadius, startAngle: 0, endAngle: CGFloat.pi, clockwise: false).cgPath | |
gradient.mask = progressBarLayer | |
return gradient | |
} | |
var backgroundLayer: CAShapeLayer { | |
let backGround = CAShapeLayer() | |
backGround.path = UIBezierPath(arcCenter: hemiCircleCenter, radius: backgroundRadius, startAngle: 0, endAngle: CGFloat.pi, clockwise: false).cgPath | |
backGround.fillColor = UIColor.secondarySystemGroupedBackground.cgColor | |
return backGround | |
} | |
var tipLayer: CAShapeLayer { | |
let tip = CAShapeLayer() | |
tip.frame = bounds | |
tip.path = UIBezierPath(arcCenter: hemiCircleCenter, radius: tipRadius, startAngle: -CGFloat.pi, endAngle: (CGFloat(progress) - 1) * CGFloat.pi, clockwise: true).cgPath | |
tip.strokeColor = endColor.cgColor | |
tip.fillColor = nil | |
tip.lineCap = .round | |
tip.lineWidth = lineWidth | |
return tip | |
} | |
} |
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