How to center SFML sf::Text objects
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#include <iostream> | |
#include <SFML/Graphics.hpp> | |
int main() | |
{ | |
auto window = sf::RenderWindow{{800, 600, 32}, "SFML Window"}; | |
window.setFramerateLimit(60); | |
auto font = sf::Font{}; | |
if (!font.loadFromFile("OpenSans.ttf")) | |
{ | |
std::cerr << "Couldn't load font\n"; | |
return -1; | |
} | |
auto rectangle = sf::RectangleShape{ {300.f, 100.f} }; | |
rectangle.setOutlineThickness(1.f); | |
rectangle.setOutlineColor(sf::Color::Green); | |
rectangle.setPosition({ 200.f, 200.f }); | |
rectangle.setFillColor(sf::Color::Transparent); | |
auto text = sf::Text{ "Test 1234", font }; | |
text.setOrigin(text.getGlobalBounds().getSize() / 2.f + text.getLocalBounds().getPosition()); | |
text.setPosition(rectangle.getPosition() + (rectangle.getSize() / 2.f)); | |
auto globalBounds = text.getGlobalBounds(); | |
auto localBounds = text.getLocalBounds(); | |
std::cout << "(" << globalBounds.left << ", " << globalBounds.top << ") (" << globalBounds.width << ", " << globalBounds.height << ")\n"; | |
std::cout << "(" << localBounds.left << ", " << localBounds.top << ") (" << localBounds.width << ", " << localBounds.height << ")\n"; | |
while (window.isOpen()) | |
{ | |
for (auto event = sf::Event{}; window.pollEvent(event);) | |
{ | |
if (event.type == sf::Event::Closed) | |
{ | |
window.close(); | |
return 0; | |
} | |
} | |
window.clear(); | |
window.draw(rectangle); | |
window.draw(text); | |
window.display(); | |
} | |
} |
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