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import { _decorator, Component, Node, assetManager, SpriteFrame, Texture2D, Sprite, ImageAsset } from 'cc'; | |
const { ccclass, property } = _decorator; | |
@ccclass('Loader') | |
export class Loader extends Component { | |
// Atlas inicial | |
@property(cc.SpriteAtlas) | |
atlasInicial: cc.SpriteAtlas = null; | |
start() { | |
const self = this; |
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import { _decorator, Component, Node, Input, input, EventKeyboard, KeyCode } from 'cc'; | |
const { ccclass, property } = _decorator; | |
@ccclass('InputManager') | |
export class InputManager extends Component { | |
private static _instance: InputManager; | |
private _keyStates: Map<number, boolean> = new Map(); | |
onLoad(){ | |
console.log('INPUT MANAGER') | |
if(InputManager._instance){ |
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import { _decorator, Component, input, Input, Vec3, EventKeyboard, KeyCode } from 'cc'; | |
const { ccclass, property } = _decorator; | |
@ccclass('PlayerController') | |
export class PlayerController extends Component { | |
@property | |
public moveSpeed: number = 100; | |
private _direction: Vec3 = new Vec3(); | |
private _keys: { [keyCode: number]: boolean } = {}; |
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import { _decorator, Component, input, Input, Vec3, EventKeyboard, KeyCode } from 'cc'; | |
const { ccclass, property } = _decorator; | |
@ccclass('PlayerController') | |
export class PlayerController extends Component { | |
@property | |
public moveSpeed: number = 100; | |
private _direction: Vec3 = new Vec3(); |
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{ | |
"animationcssAnimated": { | |
"prefix": "anim", | |
"body":[ | |
"animate__animated" | |
] | |
}, | |
"animationcssAnimations": { | |
"prefix": "anim_", | |
"body":[ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerScript : MonoBehaviour | |
{ | |
private Rigidbody rb; | |
//Asignación de variables | |
void Start() { |
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// 20200120192633 | |
// http://3.17.198.174:8000/api/viajes/8005 | |
{ | |
"folio": 8005, | |
"basis_id": 2, | |
"empleado_id": 2, | |
"cliente_id": 1, | |
"mercancia_id": 2, | |
"servicio_id": 19, |
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{ | |
"folio": null, | |
"basis_id": 1, | |
"cliente_id": 1, | |
"mercancia_id": 1, | |
"servicio_id": 1, | |
"motriz_id": 1, | |
"proveedor_id": 41, | |
"arrastres_id": 2, | |
"empleadoNombre": "NA", |
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extends KinematicBody2D | |
# Velocidad a la que se acerca el enemigo | |
var velocidad = 150 | |
# Distancia entre el enemigo y el player | |
var distancia = 250 | |
var movcont = 0 |
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