Simple State Machine for a cycle
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namespace TheNewStack | |
{ | |
public enum SeasonalState { Spring, Summer, Autumn, Winter } | |
public class SimpleStateMachine | |
{ | |
public Season CurrentSeason; | |
public SimpleStateMachine() | |
{ | |
CurrentSeason = new Season(SeasonalState.Spring); | |
Season season = CurrentSeason.NextSeason = new Season(SeasonalState.Summer); | |
season = season.NextSeason = new Season(SeasonalState.Autumn); | |
season = season.NextSeason = new Season(SeasonalState.Winter); | |
season.NextSeason = CurrentSeason; | |
} | |
public Season Next() | |
{ | |
return CurrentSeason = CurrentSeason.NextSeason; | |
} | |
public class Season | |
{ | |
readonly SeasonalState seasonstate; | |
public Season NextSeason; | |
public Season(SeasonalState seasonstate) | |
{ | |
this.seasonstate = seasonstate; | |
} | |
public void Welcome() | |
{ | |
Console.WriteLine("This is " + seasonstate); | |
} | |
} | |
} | |
} | |
public class Program | |
{ | |
static void Main(String[] args) | |
{ | |
SimpleStateMachine s = new SimpleStateMachine(); | |
for (int i = 0; i < 6; i++) | |
{ | |
s.CurrentSeason.Welcome(); | |
s.Next(); | |
} | |
} | |
} |
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