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snake.py
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class point: | |
def __init__(self, x, y): | |
self.x = x | |
self.y = y | |
class vector: | |
def __init__(self, x1, y1, x2, y2): | |
self.x1 = x1 | |
self.x2 = x2 | |
self.y1 = y1 | |
self.y2 = y2 | |
self.x = self.x2 - self.x1 | |
self.y = self.y2 - self.y1 | |
class snake: | |
UP = 1 | |
DN = 2 | |
LEFT = 3 | |
RIGHT = 4 | |
def __init__(self, snake, pointHead, pointTail, direction = 1): | |
self.snake = snake | |
self.positionHead = pointHead | |
self.positionTail = pointTail | |
self.directionHead = point(0, 0) | |
self.directionTail = point(0, 0) | |
self.direction = direction | |
self.initHeadX = self.positionHead.x | |
self.initHeadY = self.positionHead.y | |
self.initTailX = self.positionTail.x | |
self.initTailY = self.positionTail.y | |
self.vector = vector(self.initHeadX, self.initHeadY, self.initTailX, self.initTailY) | |
self.length = int((self.vector.x ** 2 + self.vector.y ** 2) ** (1 / 2.0)) | |
def move(self): | |
if self.vector.x * 0 - 1 * self.vector.y == 0: | |
if self.direction == 1: | |
if abs(self.positionHead.y - self.positionTail.y) == self.length: | |
self.directionTail.x = 0 | |
self.directionTail.y = 1 | |
elif self.initHeadX > self.initTailX: | |
self.directionTail.x = 1 | |
self.directionTail.y = 0 | |
elif self.initHeadX < self.initTailX: | |
self.directionTail.x = -1 | |
self.directionTail.y = 0 | |
elif self.initHeadX == self.positionTail.x: | |
self.directionHead.x = 0 | |
self.directionHead.y = 1 | |
else: | |
pass | |
if self.direction == 2: | |
if abs(self.positionHead.y - self.positionTail.y) == self.length: | |
self.directionTail.x = 0 | |
self.directionTail.y = -1 | |
elif self.initHeadX > self.initTailX: | |
self.directionTail.x = 1 | |
self.directionTail.y = 0 | |
elif self.initHeadX < self.initTailX: | |
self.directionTail.x = -1 | |
self.directionTail.y = 0 | |
elif self.initHeadX == self.positionTail.x: | |
self.directionHead.x = 0 | |
self.directionHead.y = -1 | |
else: | |
pass | |
if self.direction == 3 or self.direction == 4: | |
self.directionHead = 0 | |
self.directionTail = 0 | |
else: | |
if self.direction == 1 or self.direction == 2: | |
self.directionHead = 0 | |
self.directionTail = 0 | |
if self.direction == 3: | |
if abs(self.positionHead.x - self.positionTail.x) == self.length: | |
self.directionTail.x = 1 | |
self.directionTail.y = 0 | |
elif self.initHeadY > self.initTailY: | |
self.directionTail.y = 1 | |
self.directionTail.x = 0 | |
elif self.initHeadY < self.initTailY: | |
self.directionTail.y = -1 | |
self.directionTail.x = 0 | |
elif self.initTailY == self.positionTail.y: | |
self.directionTail.x = -1 | |
self.directionTail.y = 0 | |
else: | |
pass | |
if self.direction == 4: | |
if abs(self.positionHead.x - self.positionTail.x) == self.length: | |
self.directionTail.x = -1 | |
self.directionTail.y = 0 | |
elif self.initHeadY > self.initTailY: | |
self.directionTail.y = 1 | |
self.directionTail.x = 0 | |
elif self.initHeadY < self.initTailY: | |
self.directionTail.y = -1 | |
self.directionTail.x = 0 | |
elif self.initTailY == self.positionTail.y: | |
self.directionTail.x = 1 | |
self.directionTail.y = 0 | |
else: | |
pass | |
self.positionHead.x += self.directionHead.x | |
self.positionTail.x += self.directionTail.x | |
self.positionHead.y += self.directionHead.y | |
self.positionTail.y += self.directionTail.y | |
def turn(self, direction): | |
self.direction = direction | |
if self.direction == 1: # UP | |
self.directionHead.x = 0 | |
self.directionHead.y = 1 | |
elif self.direction == 2: | |
self.directionHead.x = 0 | |
self.directionHead.y = -1 | |
elif self.direction == 3: | |
self.directionHead.x = -1 | |
self.directionHead.y = 0 | |
elif self.direction == 4: | |
self.directionHead.x = 1 | |
self.directionHead.y = 0 | |
else: | |
return | |
class main: | |
def main(): | |
snake1 = snake('snake1', point(0, 0), point(3,0)) | |
snake1.turn(snake.UP) | |
for i in range(4): | |
snake1.move() | |
print(snake1.positionHead.x, snake1.positionHead.y, snake1.positionTail.x, snake1.positionTail.y) | |
#print(snake1.vector.x, snake1.vector.y, snake1.length) | |
if __name__ == '__main__': | |
main() | |
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