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@ecesar88
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// zSucrilhos' CS:GO config
// Updated 14/12/2022
// Launch options
// -novid -nojoy -nod3d9ex -no3d9ex1 -freq 60
// To test: '+snd_use_hrtf 0'
cl_disablefreezecam 1
cl_showloadout 1
cl_autowepswitch 0
bind t "+spray_menu"
// Drop bomb bind
alias +dropBomb "use weapon_knife; use weapon_c4; drop"
alias -dropBomb "slot2; slot1"
// Rates
rate "786432" // max rate, lower if having network issues (128000)
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0.0"
cl_interp_ratio "1"
cl_interpolate "1"
cl_lagcompensation "1"
//net_client_steamdatagram_enable_override "1" // SDR beta // IDK what this does
// Mouse
sensitivity "1.05"
zoom_sensitivity_ratio_mouse "1.20"
m_rawinput "1"
m_pitch "0.022"
m_yaw "0.022"
m_customaccel "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_forward "1"
m_mousespeed "0"
m_mouseaccel2 "0"
m_mouseaccel1 "0"
m_customaccel "0"
m_customaccel_max "0"
m_customaccel_exponent "0"
m_customaccel_scale "0"
// Video
//mat_monitorgamma "1.6"
//mat_monitorgamma_tv_enabled "0"
//mat_powersavingsmode "0"
mat_setvideomode 1280 1024 0
//mat_disable_fancy_blending "1"
//mat_queue_mode "2" // This setting determines the threading mode the material system uses. -1 = default for your system; 0 = synchronous single thread; 1 = queued single threaded; 2 = uses multi-threaded mode.
fps_max "0" // (Infinity)
fps_max_menu "165"
r_dynamic "0" // Dynamic lighting
r_drawtracers_firstperson "1"
engine_no_focus_sleep "0" // default 50 - Sleeping of the game video engine when alt-tabbed to save resources (in miliseconds)
// Audio
volume "0.6"
voice_enable "1"
voice_scale "0.3" // receive volume
voice_mixer_volume "1" // mic volume
snd_menumusic_volume "0.2"
snd_roundstart_volume "0.2
snd_roundend_volume "0.2"
snd_mapobjective_volume "0.2"
snd_deathcamera_volume "0.2"
snd_tensecondwarning_volume "0.2"
snd_mvp_volume "0.2"
snd_mix_async "1"
snd_mixahead "0.02" // sound delay (0.1)
snd_pitchquality "1"
snd_ducking_off "1" // Do no duck the audio
snd_front_headphone_position "90"
snd_rear_headphone_position "90"
snd_headphone_pan_exponent "1.4"
snd_headphone_pan_radial_weight "1"
snd_mute_losefocus "0" // mute game when alt-tabbed
dsp_enhance_stereo "0"
cl_mute_all_but_friends_and_party "0"
snd_async_flush
// HUD
hud_scaling "0.850000"
hud_showtargetid "1"
cl_hud_background_alpha "0.5"
cl_hud_bomb_under_radar "1"
cl_hud_color "9"
cl_hud_healthammo_style "1"
cl_hud_playercount_pos "0"
cl_hud_playercount_showcount "0"
cl_hud_radar_scale "0.340000"
cl_righthand "1"
cl_showloadout "1"
cl_showpos "0"
cl_showfps "0"
net_graph "1"
net_graphproportionalfont "0"
net_graphheight "15"
net_graphpos "2"
cl_hud_color "9"
// Radar
cl_radar_always_centered "0"
cl_radar_rotate "1"
cl_radar_scale "0.5"
cl_radar_icon_scale_min "1.5"
cl_radar_square_with_scoreboard "1"
cl_hud_radar_scale "1.3"
// Reposition gun model
viewmodel_fov 61
viewmodel_offset_x 3
viewmodel_offset_y 3
viewmodel_offset_z -1.7
cl_bob_lower_amt 10
viewmodel_presetpos "0"
//cl_viewmodel_shift_left_amt "0.500000"
//cl_viewmodel_shift_right_amt "0.250000"
//viewmodel_fov "68"
//viewmodel_offset_x "2"
//viewmodel_offset_y "2"
//viewmodel_offset_z "-2.0"
//viewmodel_presetpos "0"
//cl_bob_lower_amt "5.000000"
//cl_bobamt_lat "0.100000"
//cl_bobamt_vert "0.100000"
//cl_bobcycle "0.98"
//cl_righthand "1"
// Reduce gun shifting when crouching
cl_viewmodel_shift_left_amt "0.5"
cl_viewmodel_shift_right_amt "0.5"
// Reduce gun and scope shifting/bobbing when moving
//cl_bobcycle "0.98"
//cl_bob_lower_amt "5"
//cl_bobamt_lat "0.1"
//cl_bobamt_vert "0.1"
cl_bob_lower_amt 21;
cl_bobamt_lat 0.4;
cl_bobamt_vert 0.25;
cl_bobcycle 0.98;
//cl_crosshair_drawoutline "1"
//cl_crosshair_dynamic_maxdist_splitratio "0.35"
//cl_crosshair_dynamic_splitalpha_innermod "1"
//cl_crosshair_dynamic_splitalpha_outermod "0.5"
//cl_crosshair_dynamic_splitdist "7"
//cl_crosshair_friendly_warning "1"
//cl_crosshair_outlinethickness "0.3"
//cl_crosshair_sniper_show_normal_inaccuracy "0"
//cl_crosshair_sniper_width "1"
//cl_crosshair_t "0"
//cl_crosshairalpha "200"
//cl_crosshaircolor "5"
//cl_crosshaircolor_b "0"
//cl_crosshaircolor_g "255"
//cl_crosshaircolor_r "255"
//cl_crosshairdot "0"
//cl_crosshairgap "-2.000000"
//cl_crosshairgap_useweaponvalue "0"
//cl_crosshairsize "1.5"
//cl_crosshairstyle "4"
//cl_crosshairthickness "0.700000"
//cl_crosshairusealpha "1"
//cl_fixedcrosshairgap "3"
/// New, smaller crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "0.15"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "30"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairgap "-2.5"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "1.5"
cl_crosshairstyle "4"
cl_crosshairthickness "0.25"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
// Misc
// Enable console
con_enable "1"
developer "0"
closeonbuy "0"
cl_crosshair_sniper_width "1"
con_filter_enable "2"
con_filter_text "Damage "
ui_steam_overlay_notification_position "topright"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "70"
mm_dedicated_force_servers ""
mm_csgo_community_search_players_min "4"
gameinstructor_enable "0"
option_duck_method "0"
option_speed_method "0
cl_downloadfilter "nosound"
cl_join_advertise "2"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_showhelp "0"
cl_disablefreezecam "1"
spec_replay_autostart "0"
cl_dm_buyrandomweapons "0"
cl_teammate_colors_show "1"
cl_use_opens_buy_menu "0"
hud_takesshots "1"
cl_scoreboard_mouse_enable_binding "+attack2"
// Binds
unbindall
bind "h" "slot12"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "b" "buymenu"
bind "c" "radio2"
bind "e" "+use"
bind "f""+voicerecord"
bind "g" "drop"
bind "m" "teammenu"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "p" "say ﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽"
// Toggle righthand
bindtoggle "n" "cl_righthand"
cl_righthand 0
// Movement
bind "w" "+forward; r_cleardecals"
bind "a" "+moveleft; r_cleardecals"
bind "d" "+moveright; r_cleardecals"
bind "s" "+back"
bind "o" "kill"
bind "q" "lastinv"
bind "l" "toggle sensitivity 1.05 1000"
bind "r" "+reload"
bind "u" "messagemode2"
bind "v" "+lookatweapon"
bind "x" "radio3"
bind "y" "messagemode"
bind "z" "radio1"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "DEL" "mute"
bind "PAUSE" "pause"
bind "SHIFT" "+speed; r_cleardecals"
bind "CTRL" "+duck"
// Voice enable/disable
bind "F1" "voice_enable 0;echo VOICE_MUTED"
bind "F2" "voice_enable 1;echo VOICE_ENABLED"
// Game sound
bind "F3" "volume 0;echo volume_off"
bind "F4" "volume 1;echo volume_on"
bind "F5" ""
bind "F6" ""
bind "F7" ""
bind "F8" ""
// Jumpthrow\bunny binds
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "alt""+jumpthrow"
bind "mouse5" "noclip;r_cleardecals;player_ping"
bind "mouse4" "r_cleardecals;toggle cl_crosshairsize 1.5 900"
bind "f7" "toggle volume 0.6 0.1"
bind "f8" "toggle voice_scale 0.3 0.2"
bind "mwheeldown" "+jump"
bind "mwheelup" "+jump"
bind "j" "use weapon_knife; use weapon_c4; drop; slot1; lastinv"
bind "k" "kill"
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