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@edderiofer
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Last active August 4, 2017 02:08
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Match Flow
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Match Flow
author edderiofer
homepage http://edderiofer.blogspot.com
run_rules_on_level_start
background_color #000
again_interval 0
key_repeat_interval 0.15
noaction
========
OBJECTS
========
background
grey
square
darkgrey lightred
00000
00000
00100
00000
00000
block
darkgrey #303030
00000
00100
01110
00100
00000
connectedl
lightblue
.....
.....
000..
.....
.....
connectedr
lightblue
.....
.....
..000
.....
.....
connectedu
lightblue
..0..
..0..
..0..
.....
.....
connectedd
lightblue
.....
.....
..0..
..0..
..0..
player
pink
vwall
black
iwall
transparent
winning
transparent
endpointcounter
transparent
connected
transparent
switch
transparent
fsquare
black lightred
00000
00000
00100
00000
00000
deactivator
red
.....
.0.0.
..0..
.0.0.
.....
overload
red
.....
.....
..0..
.....
.....
ksquare
darkgrey lightred
00000
00000
00100
00000
00000
dosquare
darkgrey lightred
00000
00000
00100
00000
00000
=======
LEGEND
=======
con = connectedu or connectedl or connectedr or connectedd or connected or overload
squares = square or fsquare or ksquare or dosquare
msquare = square or block or dosquare
wall = iwall or vwall
q = player
s = square
k = ksquare
. = background
# = vwall
x = deactivator
@ = square and deactivator
f = fsquare
b = block
i = switch
j = dosquare
% = iwall
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
switch
player, wall, msquare, fsquare, ksquare
connectedl
connectedr
connectedu
connectedd
overload
deactivator
winning, endpointcounter, connected
======
RULES
======
(Move blocks around)
[> player|msquare] -> [> player | > msquare]
(Setup for winning checks)
[player] -> [player winning]
[con] -> []
(Checks to make sure there aren't any desquares)
late [winning][square deactivator] -> [][square deactivator]
(Checks to make sure that all squares form a single connected mass)
late random [squares no deactivator] -> [squares connected]
late [squares connected|squares no connected no deactivator] -> [squares connected|squares connected]
late [winning][squares no connected] -> [][squares]
(Renders connection)
late up [squares no deactivator|squares no deactivator] -> [squares connectedu|squares connectedd]
late right [squares no deactivator|squares no deactivator] -> [squares connectedr|squares connectedl]
(Renders overloading)
late [connectedu connectedr connectedl] -> [connectedu connectedr connectedl overload]
late [connectedu connectedr connectedd] -> [connectedu connectedr connectedd overload]
late [connectedu connectedd connectedl] -> [connectedu connectedd connectedl overload]
late [connectedd connectedr connectedl] -> [connectedd connectedr connectedl overload]
(Unrenders deactivation)
late [square deactivator con] -> [square deactivator no con]
(Checks to make sure there's no overloading)
late [winning][overload] -> [][overload]
(Last level check)
late [winning][dosquare] -> [][dosquare]
late [dosquare i] -> win
(Winning check)
late [winning] -> win
==============
WINCONDITIONS
==============
=======
LEVELS
=======
MESSAGE [With great thanks to Jack Lance, and no apologies to Ziad Antar.]
MESSAGE I was hired by some researchers.
#...#
fs..f
#.s.#
#..s#
#.q.#
MESSAGE I have to connect up all their giant electronics towers.
##f###
#..s..
f.....
#ss...
#...q.
#.....
MESSAGE Towers can only supply so much energy. I can't leave any of them overloaded, so no branching.
##f###
#..s..
f.s...
#ssss.
#.s.q.
#.....
MESSAGE Once I'm done with this place, it's back home I go.
#f###f#
..s.s..
.f.s.f.
..s.s..
...q...
MESSAGE Why the hell are these broken towers in the way?
f.f
...
sss
.b.
.q.
MESSAGE They should have been thrown out long ago.
f.f
...
bbb
.s.
.q.
MESSAGE Ugh, interference from the floor above.
#...#
#...#
f.x.f
#sxs#
#.s.#
#s.s#
#.q.#
MESSAGE What sort of thing would generate so much interference, but only in one spot?
.......
..s.s..
.f.f.f.
.xs.s..
.f.f.f.
..s.sx.
.f.f.f.
..s.s..
...q...
MESSAGE Too many towers! This place must be run by incompetent nincompoops!
#.....#
f@xxs.f
f.@bs.f
f.xsx.f
f.sb@.f
f.sxx@f
#..q..#
MESSAGE Right, just one more.
.......
.fffff.
.f...f.
.f...f.
.f.s.f.
.ff.ff.
...q...
MESSAGE Oh no, I'm trapped!
.......
.fffff.
.f...f.
.f.%.f.
.f%q%f.
.ffkff.
.......
MESSAGE ---THE END---
MESSAGE ---BONUS LEVEL---
#.....#
#x@x@x#
f.....f
fs.sxsf
f.sss.f
fsxs.sf
f.....f
#x@x@x#
#..q..#
MESSAGE [If you're reading this, either you solved that last level, or you're looking at the game in the editor.]
MESSAGE [If it's the former, great! If it's the latter, go back and solve it, you cheat.]
MESSAGE ---EPILOGUE---
MESSAGE Zzz... Blagh, these towers have invaded my dreams!
MESSAGE And I'm still stuck in here.
.......
.fffff.
.f...f.
.f.%.f.
.f%q%f.
.ffkff.
.......
.......
MESSAGE Oh wait, I can just push the tower out.
.......
.fffff.
.f...f.
.f...f.
.f.q.f.
.ffjff.
.......
...i...
MESSAGE ---THE TRUE END---
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