Created
August 5, 2018 02:37
-
-
Save edderiofer/a4aadb8c3b6b985a5985fbc204a68fbb to your computer and use it in GitHub Desktop.
RE: Treat of the Spectrum (PuzzleScript Script)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title RE: Treat of the Spectrum | |
author edderiofer and main_gi | |
homepage http://edderiofer.blogspot.com | |
norepeat_action | |
verbose_logging | |
again_interval 0.2 | |
======== | |
OBJECTS | |
======== | |
Background . | |
grey | |
Wall # | |
darkgrey | |
player p | |
white black | |
.000. | |
.000. | |
10101 | |
.111. | |
.1.1. | |
goal g | |
orange white | |
00000 | |
01110 | |
01010 | |
01110 | |
00000 | |
blockred a | |
red | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
hdoorredclosed b | |
red | |
..... | |
00000 | |
00000 | |
00000 | |
..... | |
ldoorredopen c | |
red | |
..... | |
0.... | |
0.... | |
0.... | |
..... | |
rdoorredopen d | |
red | |
..... | |
....0 | |
....0 | |
....0 | |
..... | |
vdoorredclosed e | |
red | |
.000. | |
.000. | |
.000. | |
.000. | |
.000. | |
udoorredopen f | |
red | |
.000. | |
..... | |
..... | |
..... | |
..... | |
ddoorredopen h | |
red | |
..... | |
..... | |
..... | |
..... | |
.000. | |
blockwhite i | |
white | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
hdoorwhiteclosed j | |
white | |
..... | |
00000 | |
00000 | |
00000 | |
..... | |
ldoorwhiteopen k | |
white | |
..... | |
0.... | |
0.... | |
0.... | |
..... | |
rdoorwhiteopen l | |
white | |
..... | |
....0 | |
....0 | |
....0 | |
..... | |
vdoorwhiteclosed m | |
white | |
.000. | |
.000. | |
.000. | |
.000. | |
.000. | |
udoorwhiteopen n | |
white | |
.000. | |
..... | |
..... | |
..... | |
..... | |
ddoorwhiteopen o | |
white | |
..... | |
..... | |
..... | |
..... | |
.000. | |
actioned | |
#FFFF00 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
winning | |
transparent | |
counter | |
transparent | |
fired | |
#FF00FF | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
hit | |
#00FFFF | |
..... | |
...0. | |
..0.. | |
.0... | |
..... | |
inventorymarker1 | |
white | |
00000 | |
..0.. | |
..0.. | |
..0.. | |
00000 | |
inventorymarker2 | |
white | |
..... | |
..0.. | |
..... | |
..0.. | |
..... | |
inventory | |
transparent | |
======= | |
LEGEND | |
======= | |
doorredclosed = hdoorredclosed or vdoorredclosed | |
doorredopen = ldoorredopen or rdoorredopen or udoorredopen or ddoorredopen | |
doorwhiteclosed = hdoorwhiteclosed or vdoorwhiteclosed | |
doorwhiteopen = ldoorwhiteopen or rdoorwhiteopen or udoorwhiteopen or ddoorwhiteopen | |
doorclosed = doorredclosed or doorwhiteclosed | |
dooropen = doorredopen or doorwhiteopen | |
blocker = doorclosed or wall | |
block = blockred or blockwhite | |
1 = inventorymarker1 and wall | |
2 = inventorymarker2 and wall | |
3 = inventory and blockwhite | |
inventoryparts = inventory or inventorymarker1 or inventorymarker2 | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
goal | |
Player, Wall, block | |
dooropen, doorclosed | |
winning | |
counter | |
actioned | |
fired | |
hit | |
inventoryparts | |
====== | |
RULES | |
====== | |
late [counter] -> [] | |
[action player] -> [actioned player] | |
[actioned > player | ] -> [no actioned player | > fired] again | |
late [fired blocker] -> cancel | |
late [fired block] -> [block hit] | |
[> fired | no blocker no block] -> [no fired | > fired] | |
[> player | doorclosed] -> cancel | |
late [blockred hit][inventory blockwhite] -> [blockwhite no hit][inventory blockred] | |
late [blockwhite hit][inventory blockred] -> [blockred no hit][inventory blockwhite] | |
late [winning] -> win | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
...a.... | |
........ | |
........ | |
........ | |
........ | |
........ | |
...p.... | |
######## | |
123##### |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment