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2017.4.0f1 DrawMeshInstanceIndirect bug on Android (LOGCAT)
04-12 15:05:51.982 31367 31388 E Unity : Unable to find libAudioPluginOculusSpatializer
04-12 15:05:51.996 31367 31388 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_mul
04-12 15:05:51.996 31367 31388 D Unity : tisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance
04-12 15:05:51.996 31367 31388 D Unity : GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_framebuffer_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation
04-12 15:05:53.731 31367 31405 E Unity : -------- GLSL link error: Warning: barrier used in non-uniform control flow
04-12 15:05:53.731 31367 31405 E Unity :
04-12 15:05:53.731 31367 31405 E Unity :
04-12 15:05:53.731 31367 31405 E Unity :
04-12 15:05:53.731 31367 31405 E Unity : (Filename: Line: 668)
04-12 15:05:53.731 31367 31405 E Unity :
04-12 15:05:53.731 31367 31405 E Unity : ERROR: Unable to link compute shader!
04-12 15:05:53.731 31367 31405 E Unity :
04-12 15:05:53.731 31367 31405 E Unity : (Filename: Line: 2294)
04-12 15:05:53.731 31367 31405 E Unity :
04-12 15:05:54.238 31367 31388 I Unity : Console: instantiating via object '_lightCamera'
04-12 15:05:54.238 31367 31388 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
04-12 15:05:54.238 31367 31388 I Unity : UnityEngine.Logger:LogFormat(LogType, String, Object[])
04-12 15:05:54.238 31367 31388 I Unity : UnityEngine.Debug:LogFormat(String, Object[])
04-12 15:05:54.238 31367 31388 I Unity : ConsoleCommands:InitializeObject()
04-12 15:05:54.238 31367 31388 I Unity :
04-12 15:05:54.238 31367 31388 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51)
04-12 15:05:54.238 31367 31388 I Unity :
04-12 15:05:55.451 31367 31441 I Unity : Console: scanning took 220ms
04-12 15:05:55.451 31367 31441 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
04-12 15:05:55.451 31367 31441 I Unity : UnityEngine.Logger:LogFormat(LogType, String, Object[])
04-12 15:05:55.451 31367 31441 I Unity : UnityEngine.Debug:LogFormat(String, Object[])
04-12 15:05:55.451 31367 31441 I Unity : ConsoleCommands:CollectCommands()
04-12 15:05:55.451 31367 31441 I Unity :
04-12 15:05:55.451 31367 31441 I Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51)
04-12 15:05:55.451 31367 31441 I Unity :
04-12 15:11:30.268 31981 31996 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 3644mb
04-12 15:11:30.268 31981 31996 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 240), 4 little (mask: 15)
04-12 15:11:30.268 31981 31996 I Unity : ApplicationInfo com.funktroniclabs.repro version 1.0 build 56277eab-f1be-4cf2-923c-7af5f7ad5a1e
04-12 15:11:30.268 31981 31996 I Unity : Built from '2017.3/release' branch, Version '2017.4.0f1 (b5bd171ee9ba)', Build type 'Release', Scripting Backend 'mono'
04-12 15:11:30.319 31981 31996 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_mul
04-12 15:11:30.319 31981 31996 D Unity : tisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance
04-12 15:11:30.319 31981 31996 D Unity : GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_framebuffer_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation
04-12 15:13:31.992 32273 32273 I Unity : onResume
04-12 15:13:32.038 32273 32294 D Unity : SetWindow 0 0xd118b008
04-12 15:13:32.039 32273 32294 D Unity : SetWindow 0 0xd118b008
04-12 15:13:32.062 32273 32273 I Unity : windowFocusChanged: true
04-12 15:13:32.071 32273 32294 D Unity : [VFS] Mount /data/app/com.funktroniclabs.repro-8CtaTvV0b1ZZZoGyPLjuBQ==/base.apk
04-12 15:13:32.082 32273 32294 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 3644mb
04-12 15:13:32.082 32273 32294 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 240), 4 little (mask: 15)
04-12 15:13:32.082 32273 32294 I Unity : ApplicationInfo com.funktroniclabs.repro version 1.0 build 274d26a5-f9e9-4561-8a29-70b08a6db359
04-12 15:13:32.082 32273 32294 I Unity : Built from '2017.3/release' branch, Version '2017.4.0f1 (b5bd171ee9ba)', Build type 'Development', Scripting Backend 'mono'
04-12 15:13:32.083 32273 32294 D Unity : [EGL] Attaching window :0xd118b008
04-12 15:13:32.084 32273 32294 D Unity : Unable to find library path for 'monobdwgc-2.0'.
04-12 15:13:32.086 32273 32294 D Unity : Mono path[0] = '/data/app/com.funktroniclabs.repro-8CtaTvV0b1ZZZoGyPLjuBQ==/base.apk/assets/bin/Data/Managed'
04-12 15:13:32.086 32273 32294 D Unity : Mono config path = 'assets/bin/Data/Managed/etc'
04-12 15:13:32.086 32273 32294 D Unity : PlayerConnection initialized from /data/app/com.funktroniclabs.repro-8CtaTvV0b1ZZZoGyPLjuBQ==/base.apk/assets/bin/Data (debug = 0)
04-12 15:13:32.087 32273 32294 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55151
04-12 15:13:32.087 32273 32294 D Unity : PlayerConnection initialized unix socket : Unity-com.funktroniclabs.repro
04-12 15:13:32.087 32273 32294 D Unity : Multi-casting "[IP] 100.120.29.136 [Port] 55151 [Flags] 2 [Guid] 3457256873 [EditorId] 3820547104 [Version] 1048832 [Id] AndroidPlayer(Google_Pixel_2@192.168.1.109) [Debug] 0" to [225.0.0.222:54997]...
04-12 15:13:32.087 32273 32294 D Unity : Started listening to [0.0.0.0:55151]
04-12 15:13:32.133 32273 32294 D Unity : InitializeScriptEngine OK (ea0b8ee0)
04-12 15:13:32.133 32273 32294 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55151]
04-12 15:13:32.140 32273 32294 D Unity : PlayerInitEngineNoGraphics OK
04-12 15:13:32.140 32273 32294 D Unity : AndroidGraphics::Startup window = 0xd118b008
04-12 15:13:32.140 32273 32294 D Unity : [EGL] Attaching window :0xd118b008
04-12 15:13:32.142 32273 32294 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
04-12 15:13:32.143 32273 32294 D Unity : [EGL] Checking ES 3.1 support...
04-12 15:13:32.144 32273 32294 D Unity : [EGL] ES 3.1 support detected
04-12 15:13:32.144 32273 32294 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
04-12 15:13:32.144 32273 32294 D Unity : GfxDevice: creating device client; threaded=1
04-12 15:13:32.144 32273 32294 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
04-12 15:13:32.144 32273 32294 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
04-12 15:13:32.144 32273 32294 D Unity : [EGL] Request: ES 3.0 RGBA32 8888 0/0
04-12 15:13:32.146 32273 32294 D Unity : [EGL] Found: ID[9] ES 3.0 RGBA32 8888 0/0 AFBT
04-12 15:13:32.148 32273 32294 D Unity : ANativeWindow: (1080/1920) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1080/1920)
04-12 15:13:32.152 32273 32294 D Unity : Renderer: Adreno (TM) 540
04-12 15:13:32.152 32273 32294 D Unity : Vendor: Qualcomm
04-12 15:13:32.152 32273 32294 D Unity : Version: OpenGL ES 3.2 V@258.0 (GIT@594927b, I916dfac403) (Date:10/11/17)
04-12 15:13:32.152 32273 32294 D Unity : GLES: 3
04-12 15:13:32.152 32273 32294 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_mul
04-12 15:13:32.152 32273 32294 D Unity : tisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance
04-12 15:13:32.152 32273 32294 D Unity : GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_framebuffer_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation
04-12 15:13:32.157 32273 32294 D Unity : OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level <OpenGL ES 3.1 AEP> ; Context handle -885525824
04-12 15:13:32.157 32273 32294 D Unity : [EGL] Attaching window :0xd118b008
04-12 15:13:32.158 32273 32294 D Unity : Requested framebuffer: resolution[1080x1920], rgba[8/8/8/8], depth+stencil[on], samples[1]
04-12 15:13:32.158 32273 32294 D Unity : Created framebuffer: resolution[1080x1920], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
04-12 15:13:32.158 32273 32294 D Unity : [EGL] Attaching window :0xd118b008
04-12 15:13:32.158 32273 32294 D Unity : Initialize engine version: 2017.4.0f1 (b5bd171ee9ba)
04-12 15:13:32.173 32273 32294 D Unity : AudioManager: Selecting OpenSL output...
04-12 15:13:32.180 32273 32294 D Unity : Begin MonoManager ReloadAssembly
04-12 15:13:32.285 32273 32294 D Unity : - Completed reload, in 0.104 seconds
04-12 15:13:32.400 32273 32294 D Unity : PlayerInitEngineGraphics OK
04-12 15:13:32.401 32273 32294 D Unity : Found 31 native sensors
04-12 15:13:32.402 32273 32294 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
04-12 15:13:32.405 32273 32294 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
04-12 15:13:32.409 32273 32294 D Unity : SetWindow 0 0xd118b008
04-12 15:13:32.409 32273 32294 D Unity : [EGL] Attaching window :0xd118b008
04-12 15:13:32.494 32273 32343 D Unity : Setting up 1 worker threads for Enlighten.
04-12 15:13:32.494 32273 32344 D Unity : Thread -> id: ffffffffc6602970 -> priority: 1
04-12 15:13:34.454 32273 32294 D Unity : UnloadTime: 10.356000 ms
04-12 15:13:34.471 32273 32294 D Unity : UUID: baf4e68fa2565731 => c139dfab187b9c1683ab69a6c681565b
04-12 15:13:34.533 32273 32294 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
04-12 15:13:34.537 32273 32294 D Unity : Choreographer available: Enabling VSYNC timing
04-12 15:13:36.557 32273 32273 I Unity : onConfigurationChanged
04-12 15:13:36.608 32273 32294 D Unity : SetWindow 0 0xd118b008
04-12 15:13:36.608 32273 32294 D Unity : [EGL] Attaching window :0xd118b008
04-12 15:13:36.632 32273 32294 D Unity : ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
04-12 15:13:36.648 32273 32308 D Unity : Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
04-12 15:13:36.648 32273 32308 D Unity : Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
04-12 15:13:49.273 32273 32294 D Unity : PlayerConnection accepted from [192.168.1.227] handle:0x35
04-12 15:14:02.755 32273 32294 D Unity : PlayerConnection accepted from unix socket
04-12 15:16:19.948 32273 32273 I Unity : onPause
04-12 15:16:19.979 32273 32294 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
04-12 15:16:19.984 32273 32273 I Unity : windowFocusChanged: false
04-12 15:16:19.999 32273 32294 D Unity : SetWindow 0 0x0
04-12 15:16:30.528 32630 32630 I Unity : onResume
04-12 15:16:30.572 32630 32646 D Unity : SetWindow 0 0xd118d008
04-12 15:16:30.572 32630 32646 D Unity : SetWindow 0 0xd118d008
04-12 15:16:30.598 32630 32630 I Unity : windowFocusChanged: true
04-12 15:16:30.607 32630 32646 D Unity : [VFS] Mount /data/app/com.funktroniclabs.repro-8CtaTvV0b1ZZZoGyPLjuBQ==/base.apk
04-12 15:16:30.621 32630 32646 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 3644mb
04-12 15:16:30.621 32630 32646 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 240), 4 little (mask: 15)
04-12 15:16:30.621 32630 32646 I Unity : ApplicationInfo com.funktroniclabs.repro version 1.0 build 274d26a5-f9e9-4561-8a29-70b08a6db359
04-12 15:16:30.621 32630 32646 I Unity : Built from '2017.3/release' branch, Version '2017.4.0f1 (b5bd171ee9ba)', Build type 'Development', Scripting Backend 'mono'
04-12 15:16:30.621 32630 32646 D Unity : [EGL] Attaching window :0xd118d008
04-12 15:16:30.623 32630 32646 D Unity : Unable to find library path for 'monobdwgc-2.0'.
04-12 15:16:30.626 32630 32646 D Unity : Mono path[0] = '/data/app/com.funktroniclabs.repro-8CtaTvV0b1ZZZoGyPLjuBQ==/base.apk/assets/bin/Data/Managed'
04-12 15:16:30.626 32630 32646 D Unity : Mono config path = 'assets/bin/Data/Managed/etc'
04-12 15:16:30.626 32630 32646 D Unity : PlayerConnection initialized from /data/app/com.funktroniclabs.repro-8CtaTvV0b1ZZZoGyPLjuBQ==/base.apk/assets/bin/Data (debug = 0)
04-12 15:16:30.626 32630 32646 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55143
04-12 15:16:30.626 32630 32646 D Unity : PlayerConnection initialized unix socket : Unity-com.funktroniclabs.repro
04-12 15:16:30.627 32630 32646 D Unity : Multi-casting "[IP] 100.120.29.136 [Port] 55143 [Flags] 2 [Guid] 2805919200 [EditorId] 3820547104 [Version] 1048832 [Id] AndroidPlayer(Google_Pixel_2@192.168.1.109) [Debug] 0" to [225.0.0.222:54997]...
04-12 15:16:30.627 32630 32646 D Unity : Started listening to [0.0.0.0:55143]
04-12 15:16:30.674 32630 32646 D Unity : InitializeScriptEngine OK (ea0b8ee0)
04-12 15:16:30.674 32630 32646 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55143]
04-12 15:16:30.683 32630 32646 D Unity : PlayerInitEngineNoGraphics OK
04-12 15:16:30.683 32630 32646 D Unity : AndroidGraphics::Startup window = 0xd118d008
04-12 15:16:30.683 32630 32646 D Unity : [EGL] Attaching window :0xd118d008
04-12 15:16:30.685 32630 32646 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
04-12 15:16:30.685 32630 32646 D Unity : [EGL] Checking ES 3.1 support...
04-12 15:16:30.686 32630 32646 D Unity : [EGL] ES 3.1 support detected
04-12 15:16:30.686 32630 32646 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
04-12 15:16:30.686 32630 32646 D Unity : GfxDevice: creating device client; threaded=1
04-12 15:16:30.686 32630 32646 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
04-12 15:16:30.687 32630 32646 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
04-12 15:16:30.687 32630 32646 D Unity : [EGL] Request: ES 3.0 RGBA32 8888 0/0
04-12 15:16:30.688 32630 32646 D Unity : [EGL] Found: ID[9] ES 3.0 RGBA32 8888 0/0 AFBT
04-12 15:16:30.691 32630 32646 D Unity : ANativeWindow: (1080/1920) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1080/1920)
04-12 15:16:30.695 32630 32646 D Unity : Renderer: Adreno (TM) 540
04-12 15:16:30.695 32630 32646 D Unity : Vendor: Qualcomm
04-12 15:16:30.695 32630 32646 D Unity : Version: OpenGL ES 3.2 V@258.0 (GIT@594927b, I916dfac403) (Date:10/11/17)
04-12 15:16:30.695 32630 32646 D Unity : GLES: 3
04-12 15:16:30.695 32630 32646 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_mul
04-12 15:16:30.695 32630 32646 D Unity : tisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance
04-12 15:16:30.695 32630 32646 D Unity : GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_framebuffer_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation
04-12 15:16:30.699 32630 32646 D Unity : OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level <OpenGL ES 3.1 AEP> ; Context handle -884481344
04-12 15:16:30.700 32630 32646 D Unity : [EGL] Attaching window :0xd118d008
04-12 15:16:30.703 32630 32646 D Unity : Requested framebuffer: resolution[1080x1920], rgba[8/8/8/8], depth+stencil[on], samples[1]
04-12 15:16:30.703 32630 32646 D Unity : Created framebuffer: resolution[1080x1920], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
04-12 15:16:30.703 32630 32646 D Unity : [EGL] Attaching window :0xd118d008
04-12 15:16:30.704 32630 32646 D Unity : Initialize engine version: 2017.4.0f1 (b5bd171ee9ba)
04-12 15:16:30.717 32630 32646 D Unity : AudioManager: Selecting OpenSL output...
04-12 15:16:30.729 32630 32646 D Unity : Begin MonoManager ReloadAssembly
04-12 15:16:30.837 32630 32646 D Unity : - Completed reload, in 0.108 seconds
04-12 15:16:30.951 32630 32646 D Unity : PlayerInitEngineGraphics OK
04-12 15:16:30.952 32630 32646 D Unity : Found 31 native sensors
04-12 15:16:30.953 32630 32646 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
04-12 15:16:30.957 32630 32646 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
04-12 15:16:30.961 32630 32646 D Unity : SetWindow 0 0xd118d008
04-12 15:16:30.961 32630 32646 D Unity : [EGL] Attaching window :0xd118d008
04-12 15:16:31.021 32630 32691 D Unity : Setting up 1 worker threads for Enlighten.
04-12 15:16:31.022 32630 32692 D Unity : Thread -> id: ffffffffc6a02970 -> priority: 1
04-12 15:16:33.004 32630 32646 D Unity : UnloadTime: 9.087000 ms
04-12 15:16:33.016 32630 32646 D Unity : UUID: baf4e68fa2565731 => c139dfab187b9c1683ab69a6c681565b
04-12 15:16:33.073 32630 32646 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
04-12 15:16:33.077 32630 32646 D Unity : Choreographer available: Enabling VSYNC timing
04-12 15:16:48.832 32630 32630 I Unity : onConfigurationChanged
04-12 15:16:48.899 32630 32646 D Unity : SetWindow 0 0xd118d008
04-12 15:16:48.899 32630 32646 D Unity : [EGL] Attaching window :0xd118d008
04-12 15:16:48.918 32630 32646 D Unity : ANativeWindow: (1920/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1920/1080)
04-12 15:16:48.931 32630 32658 D Unity : Requested framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
04-12 15:16:48.931 32630 32658 D Unity : Created framebuffer: resolution[1920x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
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