Created
July 28, 2011 12:36
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SuperCollider Example 2
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// This SynthDef does Granular Synthesis | |
( | |
SynthDef(\granularish, {arg speed = 1, sndbuf ; | |
var b = 10, trate, dur, clk, pos, pan; | |
trate = MouseY.kr(8,120,1); | |
dur = 12 / trate; | |
clk = Impulse.kr(trate); | |
pos = MouseX.kr(0,BufDur.kr(b)) + TRand.kr(0, 0.01, clk); | |
pan = WhiteNoise.kr(0.6); | |
Out.ar(0, TGrains.ar(2, clk, sndbuf, speed, pos, dur, pan, 0.1) ); | |
}).store(); | |
) | |
// play the synth manually | |
b = Buffer.read(s, "sounds/a11wlk01-44_1.aiff"); // read sound file into memory | |
x = Synth(\granularish, [\sndbuf, b] ); // start the Synth | |
x.set(\speed, 0.3); | |
x.set(\speed, 0.7); | |
x.set(\speed, 0.8); | |
x.free; | |
// play the synth with patterns | |
( | |
b = Buffer.read(s, "sounds/a11wlk01-44_1.aiff"); | |
Pmono( | |
\granularish, | |
\dur, Pseq([1, 1, 2], 3), | |
\sndbuf, b, | |
\speed, Pseq([0.6, 0.8, 1.2], 3) | |
).play | |
) |
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