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Check to see if an AGI Sierra game is either version 2 or 3.
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/* | |
* FindAGIGameID.c | |
* Description: Check to see if an AGI Sierra game is either version 2 or 3. | |
* Author: Chad Armstrong | |
* Date: 29 April 2020 | |
* To compile: gcc -Wall -o FindAGIGameID FindAGIGameID.c | |
* To run: ./FindAGIGameID | |
* | |
* References: | |
* - https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/glob.3.html | |
* - https://developer.blackberry.com/playbook/native/reference/com.qnx.doc.neutrino.lib_ref/topic/g/glob.html | |
* - https://github.com/edenwaith/qt-agi-studio/blob/master/src/game.cpp | |
*/ | |
#include <stdio.h> | |
#include <string.h> | |
#include <errno.h> | |
#include <glob.h> | |
// Handle any errors from glob() | |
int globErrorHandler(const char* epath, int eerno) | |
{ | |
printf("glob() error at %s \n", strerror(eerno) ); | |
return 0; // Let glob() continue | |
} | |
// Compare the prefix for VOL.0 and DIR - if they are same and non-NULL | |
// it is a V3 game | |
char * FindAGIV3GameID(const char *name) | |
{ | |
char *ptr; | |
char *cfilename; | |
char *ID1 = "V2"; // default for V2 AGI games | |
char tmp[100]; | |
char dirString[10]="", volString[10]=""; | |
glob_t globbuf; | |
memset(&globbuf, 0, sizeof(globbuf)); // Initialize globbuf | |
// Look for any files which end with "DIR". For V3 AGI games, there will | |
// be only one DIR file which will have a prefix of the game (KQ4, GR, MH, MH2). | |
// If this is a V2 AGI game, there are 4 DIR files (LOGDIR, PICDIR, SNDDIR, VIEWDIR) | |
sprintf(tmp,"%s/*DIR", name); | |
// If glob does not return 0, then there was an error | |
if (glob (tmp, GLOB_ERR | GLOB_NOSORT, globErrorHandler, &globbuf)) | |
{ | |
globfree(&globbuf); | |
return ID1; | |
} | |
cfilename = globbuf.gl_pathv[0]; | |
if ((ptr = strrchr(cfilename,'/'))) | |
{ | |
ptr++; | |
} | |
else | |
{ | |
ptr = cfilename; | |
} | |
strncpy (dirString, ptr, strlen (ptr) - 3); | |
globfree(&globbuf); | |
// Search for any files which end with "VOL.0". V3 games will prefix the VOL | |
// files with the game's prefix rubric (e.g. KQ4VOL.0). | |
sprintf(tmp,"%s/*VOL.0",name); | |
if (glob (tmp, GLOB_ERR | GLOB_NOSORT, globErrorHandler, &globbuf)) | |
{ | |
globfree(&globbuf); | |
return ID1; | |
} | |
cfilename = globbuf.gl_pathv[0]; | |
// Locate the character '/' in the string | |
if ((ptr = strrchr(cfilename,'/'))) | |
{ | |
ptr++; | |
} | |
else | |
{ | |
ptr = cfilename; | |
} | |
strncpy (volString, ptr, strlen (ptr) - 5); | |
globfree(&globbuf); | |
if ((strcmp(volString, dirString) == 0) && (volString != NULL)) | |
{ | |
printf("volString is %s \n", volString); | |
ID1 = volString; | |
} | |
return ID1; | |
} | |
int main( int argc, char *argv[] ) | |
{ | |
char *path = "."; | |
if (argc >= 2) | |
{ | |
path = argv[1]; | |
} | |
printf("Game ID: %s\n", FindAGIV3GameID(path)); | |
return 0; | |
} |
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