Created
November 5, 2019 00:01
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some phaser 3 insight/bug?
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var config = { | |
type: Phaser.AUTO, | |
width: 800, | |
height: 600, | |
parent: 'phaser-example', | |
physics: { | |
default: 'arcade', | |
arcade: { | |
debug: true, | |
gravity: { y: 0 } | |
} | |
}, | |
scene: { | |
preload: preload, | |
create: create, | |
update: update | |
} | |
}; | |
var game = new Phaser.Game(config); | |
function preload () | |
{ | |
this.load.image('wizball', 'assets/sprites/wizball.png'); | |
} | |
var ball; | |
var text; | |
function create () | |
{ | |
ball = this.physics.add.sprite(400, 300, 'wizball').setOrigin(0.5).setDisplaySize(50,50); | |
ball.setCircle(ball.width/2); | |
ball.setCollideWorldBounds(true); | |
// does nothing | |
//ball.updateDisplayOrigin(); | |
// does not adapt for origin | |
//ball.body.updateBounds(); | |
ball2 = this.physics.add.sprite(ball.body.center.x, ball.body.center.y, 'wizball').setDisplaySize(10,10); | |
text = this.add.text(0, 0, []); | |
printDebug(); | |
} | |
function update() { | |
/*printDebug(); | |
ball2.x = ball.body.center.x; | |
ball2.y = ball.body.center.y;*/ | |
} | |
function printDebug() { | |
text.setText([ | |
'ballPosition: ' + ball.x + ":" + ball.y, | |
'ballCenter: ' + ball.getCenter().x + ":" + ball.getCenter().y, | |
'ballBodyPosition: ' + ball.body.position.x + ":" + ball.body.position.y, | |
'ballBodyCenter: ' + ball.body.center.x + ":" + ball.body.center.y, | |
//'c ' + ballCenter.x, | |
]); | |
} |
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