Created
November 29, 2011 14:29
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Player class
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace HedgesBlackjack | |
{ | |
class Player | |
{ | |
private decimal _money; | |
private int _score; | |
private List<Card> _hand = new List<Card>(); | |
public Player(decimal m) | |
{ | |
_money = m; | |
} | |
public decimal Money | |
{ | |
get | |
{ | |
return _money; | |
} | |
set | |
{ | |
_money = value; | |
} | |
} | |
public int Score | |
{ | |
get | |
{ | |
return _score; | |
} | |
set | |
{ | |
_score = value; | |
} | |
} | |
public List<Card> Hand | |
{ | |
get | |
{ | |
return _hand; | |
} | |
set | |
{ | |
_hand = value; | |
} | |
} | |
public void Deal(Card c, bool f) | |
{ | |
_hand.Add(c); | |
if (f == false) c.FaceUp = false; | |
else c.FaceUp = true; | |
} | |
public void ReturnHand(Deck d) | |
{ | |
for (int i = 0; i < _hand.Count; i++) | |
{ | |
d.AddCard(_hand[i]); | |
} | |
_hand.Clear(); | |
} | |
public int CalcScore() | |
{ | |
int ace = 0; | |
int score = 0; | |
for (int i = 0; i < _hand.Count; i++) | |
{ | |
if (_hand[i].Value > 9 && _hand[i].Value < 14) score += 10; | |
else if (_hand[i].Value == 14 && 11 + score < 22) | |
{ | |
score += 11; | |
ace++; | |
} | |
else if (_hand[i].Value == 14) | |
{ | |
score += 1; | |
} | |
else score += _hand[i].Value; | |
} | |
if (score > 21 && (score - 10) < 22 && ace > 0) | |
{ | |
score -= 10; | |
} | |
if (score - 10 > 21) score -= 10; | |
return score; | |
} | |
public override string ToString() | |
{ | |
StringBuilder buffer = new StringBuilder(); | |
foreach(Card c in _hand) | |
{ | |
buffer.Append(" " + c.ToString()); | |
} | |
return buffer.ToString(); | |
} | |
} | |
} |
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