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@edinak1
Created October 31, 2015 17:59
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package tank;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.util.concurrent.TimeUnit;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.WindowConstants;
public class BattleFieldTemplate2 extends JPanel {
final boolean COLORDED_MODE = false;
final int BF_WIDTH = 576;
final int BF_HEIGHT = 576;
int bulletX=-100;
int bulletY=-100;
int bulletSpeed = 5;
int tankX = 0;
int tankY = 0;
int time=1;
int tankDirection;
String[][] battleField = {
{"B", "B", "B", "B", "B", "B", "B", "B", "B"},
{"B", " ", "B", "B", "B", "B", "B", " ", "B"},
{"B", " ", " ", "B", "B", "B", " ", " ", "B"},
{"B", "B", " ", " ", "B", " ", " ", "B", "B"},
{"B", "B", "B", " ", " ", " ", "B", "B", "B"},
{"B", "B", " ", " ", "B", " ", " ", "B", "B"},
{"B", " ", " ", "B", "B", "B", " ", " ", "B"},
{"B", " ", "B", "B", "B", "B", "B", " ", "B"},
{"B", "B", "B", "B", "B", "B", "B", "B", "B"}};
void runTheGame() throws Exception
{
while(true)
{
moveToQuadrant(random(),random());
fire();
}
}
void moveToQuadrant(int x,int y)throws Exception
{
System.out.println("x="+x+" y="+y);
System.out.println(getQuadrantXY(x,y));
int x1=64*(x-1);
int y1=64*(y-1);
while(tankX!=x1 || tankY!=y1)
{
if(tankX<x1)
move(4);
else
if(tankX>x1)
move(3);
else
if(tankY<y1)
move(2);
else
if(tankY>y1)
move(1);
}
}
static String getQuadrantXY(int x,int y)
{
return 64*(x-1)+"_"+64*(y-1);
}
void move(int direction)throws Exception
{
tankDirection=direction;
int i=1;
while(i<=64)
{
if(direction==1 && tankY>0)
tankY--;
else
if(direction==2 && tankY<512)
tankY++;
else
if(direction==3 && tankX>0)
tankX--;
else
if(direction==4 && tankX<512)
tankX++;
repaint();
TimeUnit.MILLISECONDS.sleep(10);
i++;
}
}
int random ()throws Exception
{
TimeUnit.NANOSECONDS.sleep(time++);
return(int)(System.nanoTime()%9+1);
}
void fire()throws Exception
{
bulletX =tankX+25;
bulletY =tankY+25;
if(tankDirection==1)
{
while(bulletY>-14)
{
bulletY--;
repaint();
TimeUnit.MILLISECONDS.sleep(bulletSpeed);
}
}
else
if(tankDirection==2)
{
while(bulletY<574)
{
bulletY++;
repaint();
TimeUnit.MILLISECONDS.sleep(bulletSpeed);
}
}
else
if(tankDirection==3)
{
while(bulletX>-14)
{
bulletX--;
repaint();
TimeUnit.MILLISECONDS.sleep(bulletSpeed);
}
}
else
if(tankDirection==4)
{
while(bulletX<576)
{
bulletX++;
repaint();
TimeUnit.MILLISECONDS.sleep(bulletSpeed);
}
}
}
// Magic bellow. Do not worry about this now, you will understand everything in this course.
// Please concentrate on your tasks only.
public static void main(String[] args) throws Exception {
BattleFieldTemplate2 bf = new BattleFieldTemplate2();
bf.runTheGame();
}
public BattleFieldTemplate2() throws Exception {
JFrame frame = new JFrame("BATTLE FIELD, DAY 2");
frame.setLocation(750, 150);
frame.setMinimumSize(new Dimension(BF_WIDTH+15, BF_HEIGHT + 35));
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.getContentPane().add(this);
frame.pack();
frame.setVisible(true);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int i = 0;
Color cc;
for (int v = 0; v < 9; v++) {
for (int h = 0; h < 9; h++) {
if (COLORDED_MODE) {
if (i % 2 == 0) {
cc = new Color(252, 241, 177);
} else {
cc = new Color(233, 243, 255);
}
} else {
cc = new Color(180, 180, 180);
}
i++;
g.setColor(cc);
g.fillRect(h * 64, v * 64, 64, 64);
}
}
for (int j = 0; j < battleField.length; j++) {
for (int k = 0; k < battleField.length; k++) {
if (battleField[j][k].equals("B")) {
String coordinates = getQuadrantXY(j + 1, k + 1);
int separator = coordinates.indexOf("_");
int y = Integer.parseInt(coordinates.substring(0, separator));
int x = Integer.parseInt(coordinates.substring(separator + 1));
g.setColor(new Color(0, 0, 255));
g.fillRect(x, y, 64, 64);
}
}
}
g.setColor(new Color(255, 0, 0));
g.fillRect(tankX, tankY, 64, 64);
g.setColor(new Color(0, 255, 0));
if (tankDirection == 1) {
g.fillRect(tankX + 20, tankY, 24, 34);
} else if (tankDirection == 2) {
g.fillRect(tankX + 20, tankY + 30, 24, 34);
} else if (tankDirection == 3) {
g.fillRect(tankX, tankY + 20, 34, 24);
} else {
g.fillRect(tankX + 30, tankY + 20, 34, 24);
}
g.setColor(new Color(255, 255, 0));
g.fillRect(bulletX, bulletY, 14, 14);
}
}
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