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@edmorais
Created January 27, 2023 21:33
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Genuary2023 27: Flying through shapes in space, mouse control
/*
____ __ __ __ ___ _
/ __/__/ /_ _____ ________/ /__ / |/ /__ _______ _(_)__
/ _// _ / // / _ `/ __/ _ / _ \ / /|_/ / _ \/ __/ _ `/ (_-<
/___/\_,_/\_,_/\_,_/_/ \_,_/\___/ /_/ /_/\___/_/ \_,_/_/___/
Genuary 2023! 27
* by Eduardo Morais 2023 - www.eduardomorais.pt
*/
// config
int $appWinWidth = 1024;
int $appWinHeight = 1024;
color $appWinBG = #110D92;
color $appDefStroke = #FFFFFF;
int $saveFrameNum = 0; // 0 to deactivate
int $saveFrameOffset = 0; // wait before start recording
// constants
int MAXRAD = 96, MAXSCALE = 5, SPREAD = 8;
int MAXSTROKE = 8;
int MAXPETALS = 12, MAXSIDES = 16;
float MAXSPD = 8, MOUSEF = 4;
int FLOWER_NUM = 24, POLY_NUM = 64;
// globals
Flower[] flowers;
Poly[] polys;
int cellX, cellY, maxRad, minRad;
int mx, my;
/*
SETTINGS & SETUP
*/
void settings() {
// brute MS Surface display density fix:
size($appWinWidth / displayDensity(), $appWinHeight / displayDensity());
MAXRAD/=displayDensity();
MAXSTROKE/=displayDensity();
}
color fgcolor(int hs, int he) {
colorMode(HSB, 360, 100, 100);
return color(random(hs, he), random(50, 100), random(50, 100));
}
PVector startpos(int spread) {
return new PVector(int(random(-width/spread,width/spread)), int(random(-height/spread,height/spread)));
}
void setup() {
colorMode(HSB, 360, 100, 100);
$appWinBG = color(random(180, 210), random(70, 100), 16);
background($appWinBG);
noFill();
noCursor();
frameRate(30);
flowers = new Flower[FLOWER_NUM];
polys = new Poly[POLY_NUM];
colorMode(HSB, 360, 100, 100);
for (int i=0; i<FLOWER_NUM; i++) {
flowers[i] = new Flower(
MAXRAD / 10, random(MAXRAD / 8,MAXRAD), // radius
int(random(2, random(MAXPETALS/2, MAXPETALS))), // petals
random(-PI, PI), // st ang
fgcolor(-30, 60), int(random(2, MAXSTROKE)) // color, stroke
);
}
for (int i=0; i<POLY_NUM; i++) {
polys[i] = new Poly(
MAXRAD / 8, random(MAXRAD / 8,MAXRAD), // radius
int(random(3, random(MAXSIDES/2, MAXSIDES))), // sides
random(-PI, PI), // st ang
fgcolor(210, 270), int(random(2, MAXSTROKE)) // color, stroke
);
}
}
/*
DRAW
*/
void draw() {
windowBlur($appWinBG, 32);
mx = (pmouseX + mouseX)/2;
my = (pmouseY + mouseY)/2;
blendMode(BLEND);
for (int i=0; i<polys.length; i++) {
polys[i].draw(mx,my,16);
}
blendMode(ADD);
for (int i=0; i<flowers.length; i++) {
flowers[i].draw(mx,my,8);
}
if ($saveFrameNum > 0 &&
frameCount > $saveFrameOffset && frameCount - $saveFrameOffset <= $saveFrameNum)
saveFrame("frames/#####.tga");
}
/* polygons */
class Poly {
PVector position;
float minrad, maxrad, rad, rot, avel, sc, svel;
int strokew, sides;
color col;
Poly(float mird, float mxrd, int p, float sr, color c, int sw) {
position = startpos(SPREAD);
minrad = mird;
maxrad = mxrd;
rad = random(minrad, maxrad);
rot = sr;
sc = 0;
svel = map(rad, 0, MAXRAD, 0, MAXSPD*2);
avel = sr >=0 ? svel/(MAXSPD*10) : 0 - svel/(MAXSPD*10);
sides = p;
col = c;
strokew = sw;
}
void draw(int ox, int oy, int opacity) {
rot+=avel/10;
sc+=svel/100;
if (sc < MAXSCALE/8) opacity = int(map(sc, MAXSCALE/8, 0, opacity, 0));
if (sc > MAXSCALE/2) opacity = int(map(sc, MAXSCALE/2, MAXSCALE, opacity, 0));
if (sc > MAXSCALE) {
sc = 0;
position = startpos(SPREAD);
avel = 0 - avel;
strokew = int(random(2, MAXSTROKE));
sides = int(random(2, MAXSIDES));
return;
}
stroke(col, opacity);
strokeWeight(strokew);
noFill();
ox = int(width/2 + (ox-width/2)/MOUSEF);
oy = int(height/2 + (oy-height/2)/MOUSEF);
translate(ox, oy);
pushMatrix();
scale(sc);
translate(position.x, position.y);
rotate(rot);
polygon(0,0, rad, sides);
popMatrix();
translate(-ox, -oy);
}
}
/* our flower figure */
class Flower {
PVector position;
float minrad, maxrad, rot, avel, sc, svel;
int strokew, petals;
color col;
Flower(float mird, float mxrd, int p, float sr, color c, int sw) {
position = startpos(SPREAD);
minrad = mird;
maxrad = mxrd;
rot = sr;
svel = map(maxrad, 0, MAXRAD, 0, MAXSPD);
avel = sr >=0 ? svel/(MAXSPD*10) : 0-svel/(MAXSPD*10);
petals = p;
col = c;
strokew = sw;
}
void draw(int ox, int oy, int opacity) {
rot+=avel/10;
sc+=svel/100;
if (sc < MAXSCALE/8) opacity = int(map(sc, MAXSCALE/8, 0, opacity, 0));
if (sc > MAXSCALE/2) opacity = int(map(sc, MAXSCALE/2, MAXSCALE, opacity, 0));
if (sc > MAXSCALE) {
sc = 0;
position = startpos(SPREAD);
avel = 0 - avel;
strokew = int(random(2, MAXSTROKE));
petals = int(random(2, MAXPETALS));
return;
}
stroke(col, opacity);
strokeWeight(strokew);
noFill();
ox = int(width/2 + (ox-width/2)/MOUSEF);
oy = int(height/2 + (oy-height/2)/MOUSEF);
translate(ox, oy);
pushMatrix();
scale(sc);
translate(position.x, position.y);
rotate(rot);
flower(0,0, minrad, maxrad, petals, 60);
popMatrix();
translate(-ox, -oy);
}
}
/* draw flower */
void flower(float x, float y, float minrad, float maxrad, int npetals, int detail) {
if (detail < npetals*4) detail = npetals * 4;
float ac = TAU / detail;
for (float angle = 0; angle < TAU; angle+=ac) {
float radius = lerp(minrad, maxrad, abs(sin(angle*npetals)));
PVector drawto = PVector.add(new PVector(x,y),
PVector.fromAngle(angle).setMag(radius));
line(x, y, drawto.x, drawto.y);
}
}
/* from the Regular Polygon example */
void polygon(float x, float y, float radius, int npoints) {
float angle = TWO_PI / npoints;
beginShape();
for (float a = 0; a < TWO_PI; a += angle) {
float sx = x + cos(a) * radius;
float sy = y + sin(a) * radius;
vertex(sx, sy);
}
endShape(CLOSE);
}
/* Full window blur */
void windowBlur(color bg, int opacity) {
blendMode(BLEND);
noStroke();
fill(bg, opacity);
rectMode(CORNER);
rect(0,0, width, height);
noFill();
}
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