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@edmorais
Created January 23, 2023 22:09
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Genuary2023 23: Random flowers & polygons, movement with rotation and scale
/*
____ __ __ __ ___ _
/ __/__/ /_ _____ ________/ /__ / |/ /__ _______ _(_)__
/ _// _ / // / _ `/ __/ _ / _ \ / /|_/ / _ \/ __/ _ `/ (_-<
/___/\_,_/\_,_/\_,_/_/ \_,_/\___/ /_/ /_/\___/_/ \_,_/_/___/
Genuary 2023! 23
* by Eduardo Morais 2023 - www.eduardomorais.pt
*/
// libs
// import processing.javafx.*;
// config
int $appWinWidth = 1024;
int $appWinHeight = 1024;
color $appWinBG = #000000; // #110D92;
color $appDefStroke = #FFFFFF;
int $saveFrameNum = 0; // 0 to deactivate
int $saveFrameOffset = 300; // wait before start recording
// constants
int MAXRAD = 192;
int ROTATIONS = 4;
int MAXSTROKE = 8;
int MAXPETALS = 10;
int MAXSIDES = 16;
float MAXSPD = 4;
int FLOWER_NUM = 32;
int POLY_NUM = 32;
// globals
Flower[] flowers;
Poly[] polys;
int cellX, cellY, maxRad, minRad;
/*
SETTINGS & SETUP
*/
void settings() {
// brute MS Surface display density fix:
size($appWinWidth / displayDensity(), $appWinHeight / displayDensity());
MAXRAD/=displayDensity();
MAXSTROKE/=displayDensity();
}
color fgcolor(int hs, int he) {
colorMode(HSB, 360, 100, 100);
return color(random(hs, he), random(50, 100), random(50, 100));
}
void setup() {
colorMode(HSB, 360, 100, 100);
$appWinBG = color(random(150, 210), random(50, 100), 16);
background($appWinBG);
noFill();
noCursor();
frameRate(30);
minRad = MAXRAD / 8;
flowers = new Flower[FLOWER_NUM];
polys = new Poly[POLY_NUM];
colorMode(HSB, 360, 100, 100);
for (int i=0; i<FLOWER_NUM; i++) {
flowers[i] = new Flower(
int(random(width,width*2)), int(random(0,height)), // pos
minRad, random(minRad,MAXRAD), // radius
int(random(2, random(MAXPETALS/2, MAXPETALS))), // petals
random(-PI, PI), // st ang
random(1, MAXSPD), // linear vel
fgcolor(0, 120), int(random(2, MAXSTROKE)) // color, stroke
);
}
for (int i=0; i<POLY_NUM; i++) {
polys[i] = new Poly(
int(random(width,width*2)), int(random(0,height)), // pos
minRad, random(minRad,MAXRAD), // radius
int(random(3, random(MAXSIDES/2, MAXSIDES))), // petals
random(-PI, PI), // st ang
random(1, MAXSPD), // linear vel
fgcolor(60, 180), int(random(2, MAXSTROKE)) // color, stroke
);
}
}
/*
DRAW
*/
void draw() {
for (int i=0; i<polys.length; i++) {
polys[i].draw();
}
windowBlur($appWinBG, 96);
for (int i=0; i<flowers.length; i++) {
flowers[i].draw();
}
if ($saveFrameNum > 0 &&
frameCount > $saveFrameOffset && frameCount - $saveFrameOffset <= $saveFrameNum)
saveFrame("frames/#####.tga");
}
/* polygons */
class Poly {
PVector position;
float minrad, maxrad, rad, radf, radg, strot, rot, avel, xvel;
int strokew, sides, ct;
color col;
Poly(int x, int y, float mird, float mxrd, int p, float sr, float xv, color c, int sw) {
ct = 0;
position = new PVector(x, y);
minrad = mird;
maxrad = mxrd;
rad = random(minrad, maxrad);
radg = 0;
strot = sr;
rot = 0;
xvel = xv;
avel = xv/30;
avel = sr >=0 ? avel : 0-avel;
sides = p;
col = c;
strokew = sw;
}
void draw() {
if (abs(rot) < TAU) ct++;
radg = sin(abs(strot));
strot+=avel/10;
rot = 0;
position.x-=xvel;
radf = lerp(minrad, maxrad, abs(sin(strot)))/maxrad;
if (position.x < 0-maxrad*2) {
ct = 0;
radg = 0;
position = new PVector(int(random(width,width*2)), int(random(0,height)));
avel = 0 - avel;
strokew = int(random(2, MAXSTROKE));
sides = int(random(2, MAXPETALS));
return;
}
blendMode(SCREEN);
stroke(col, 24);
strokeWeight(strokew);
noFill();
pushMatrix();
translate(position.x, position.y);
rotate(strot);
for (int i = 0; i < ct; i+=30) {
rot+=avel;
rad = lerp(minrad, maxrad, abs(sin(rot*sides)));
polygon(0,0, rad*radf*radg, sides);
}
popMatrix();
}
}
/* our flower figure */
class Flower {
PVector position, angvec, drawto;
float minrad, maxrad, rad, radf, radg, strot, rot, avel, xvel;
int strokew, petals, ct;
color col;
Flower(int x, int y, float mird, float mxrd, int p, float sr, float xv, color c, int sw) {
ct = 0;
position = new PVector(x, y);
minrad = mird;
maxrad = mxrd;
rad = random(minrad, maxrad);
radg = 0;
strot = sr;
rot = 0;
xvel = xv;
avel = xv/30;
avel = sr >=0 ? avel : 0-avel;
petals = p;
col = c;
strokew = sw;
}
void draw() {
if (abs(rot) < TAU) ct++;
radg = sin(abs(strot));
strot+=avel/10;
rot = 0;
position.x-=xvel;
radf = lerp(minrad, maxrad, abs(sin(strot)))/maxrad;
if (position.x < 0-maxrad*2) {
ct = 0;
radg = 0;
position = new PVector(int(random(width,width*2)), int(random(0,height)));
avel = 0 - avel;
strokew = int(random(2, MAXSTROKE));
petals = int(random(2, MAXPETALS));
return;
}
blendMode(SCREEN);
stroke(col, 96);
strokeWeight(strokew);
noFill();
pushMatrix();
translate(position.x, position.y);
rotate(rot);
for (int i = 0; i < ct; i++) {
rot+=avel;
rad = lerp(minrad, maxrad, abs(sin(rot*petals)));
drawto = PVector.fromAngle(strot+rot).setMag(rad*radf*radg);
line(0, 0, drawto.x, drawto.y);
}
popMatrix();
}
}
/* from the Regular Polygon example */
void polygon(float x, float y, float radius, int npoints) {
float angle = TWO_PI / npoints;
beginShape();
for (float a = 0; a < TWO_PI; a += angle) {
float sx = x + cos(a) * radius;
float sy = y + sin(a) * radius;
vertex(sx, sy);
}
endShape(CLOSE);
}
/* Full window blur */
void windowBlur(color bg, int opacity) {
blendMode(BLEND);
noStroke();
fill(bg, opacity);
rectMode(CORNER);
rect(0,0, width, height);
noFill();
}
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